165 lines
No EOL
5.7 KiB
C#
165 lines
No EOL
5.7 KiB
C#
/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.DesignTools;
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using MatterHackers.PolygonMesh;
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using MatterHackers.VectorMath;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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{
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[ShowUpdateButtonAttribute]
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public class SubtractObject3D : MeshWrapperObject3D, IPublicPropertyObject
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{
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public SubtractObject3D()
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{
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Name = "Subtract";
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}
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public ChildrenSelector ItemsToSubtract { get; set; } = new ChildrenSelector();
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public static void Subtract(List<IObject3D> keepObjects, List<IObject3D> removeObjects)
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{
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Subtract(keepObjects, removeObjects, CancellationToken.None, null);
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}
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public static void Subtract(List<IObject3D> keepObjects, List<IObject3D> removeObjects, CancellationToken cancellationToken, IProgress<ProgressStatus> reporter)
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{
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if (removeObjects.Any()
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&& keepObjects.Any())
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{
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var totalOperations = removeObjects.Count * keepObjects.Count;
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double amountPerOperation = 1.0 / totalOperations;
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double percentCompleted = 0;
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ProgressStatus progressStatus = new ProgressStatus();
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foreach (var remove in removeObjects.Select((r) => (obj3D: r, matrix: r.WorldMatrix())).ToList())
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{
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foreach (var keep in keepObjects.Select((r) => (obj3D: r, matrix: r.WorldMatrix())).ToList())
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{
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progressStatus.Status = "Copy Remove";
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reporter?.Report(progressStatus);
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var transformedRemove = remove.obj3D.Mesh.Copy(cancellationToken);
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transformedRemove.Transform(remove.matrix);
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progressStatus.Status = "Copy Keep";
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reporter?.Report(progressStatus);
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var transformedKeep = keep.obj3D.Mesh.Copy(cancellationToken);
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transformedKeep.Transform(keep.matrix);
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progressStatus.Status = "Do CSG";
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reporter?.Report(progressStatus);
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transformedKeep = PolygonMesh.Csg.CsgOperations.Subtract(transformedKeep, transformedRemove, (status, progress0To1) =>
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{
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// Abort if flagged
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cancellationToken.ThrowIfCancellationRequested();
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progressStatus.Status = status;
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progressStatus.Progress0To1 = percentCompleted + amountPerOperation * progress0To1;
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reporter?.Report(progressStatus);
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}, cancellationToken);
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var inverse = keep.matrix.Inverted;
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transformedKeep.Transform(inverse);
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keep.obj3D.SuspendRebuild();
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keep.obj3D.Mesh = transformedKeep;
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keep.obj3D.ResumeRebuild();
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percentCompleted += amountPerOperation;
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progressStatus.Progress0To1 = percentCompleted;
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reporter?.Report(progressStatus);
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}
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remove.obj3D.Visible = false;
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}
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}
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}
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public override void OnInvalidate(InvalidateArgs invalidateType)
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{
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if ((invalidateType.InvalidateType == InvalidateType.Content
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|| invalidateType.InvalidateType == InvalidateType.Matrix
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|| invalidateType.InvalidateType == InvalidateType.Mesh)
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&& invalidateType.Source != this
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&& !RebuildSuspended)
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{
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Rebuild(null);
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}
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else
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{
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base.OnInvalidate(invalidateType);
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}
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}
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public override void Rebuild(UndoBuffer undoBuffer)
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{
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this.DebugDepth("Rebuild");
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SuspendRebuild();
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ResetMeshWrapperMeshes(Object3DPropertyFlags.All, CancellationToken.None);
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// spin up a task to remove holes from the objects in the group
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ApplicationController.Instance.Tasks.Execute(
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"Subtract".Localize(),
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(reporter, cancellationToken) =>
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{
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var progressStatus = new ProgressStatus();
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reporter.Report(progressStatus);
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var removeObjects = this.Children
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.Where((i) => ItemsToSubtract.Contains(i.ID))
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.SelectMany((h) => h.DescendantsAndSelf())
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.Where((c) => c.OwnerID == this.ID).ToList();
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var keepObjects = this.Children
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.Where((i) => !ItemsToSubtract.Contains(i.ID))
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.SelectMany((h) => h.DescendantsAndSelf())
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.Where((c) => c.OwnerID == this.ID).ToList();
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Subtract(keepObjects, removeObjects, cancellationToken, reporter);
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UiThread.RunOnIdle(() =>
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{
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ResumeRebuild();
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base.Invalidate(new InvalidateArgs(this, InvalidateType.Content));
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});
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return Task.CompletedTask;
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});
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base.Rebuild(null);
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}
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}
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} |