- Issue MatterHackers/MCCentral#3091 Materials panel should render non-focus like siblings
142 lines
No EOL
4.5 KiB
C#
142 lines
No EOL
4.5 KiB
C#
/*
|
|
Copyright (c) 2017, Lars Brubaker, John Lewin
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
modification, are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions of source code must retain the above copyright notice, this
|
|
list of conditions and the following disclaimer.
|
|
2. Redistributions in binary form must reproduce the above copyright notice,
|
|
this list of conditions and the following disclaimer in the documentation
|
|
and/or other materials provided with the distribution.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
The views and conclusions contained in the software and documentation are those
|
|
of the authors and should not be interpreted as representing official policies,
|
|
either expressed or implied, of the FreeBSD Project.
|
|
*/
|
|
using MatterHackers.Agg;
|
|
using MatterHackers.Agg.Platform;
|
|
using MatterHackers.Agg.UI;
|
|
using MatterHackers.DataConverters3D;
|
|
using MatterHackers.MatterControl.CustomWidgets;
|
|
|
|
namespace MatterHackers.MatterControl.PartPreviewWindow
|
|
{
|
|
public class ColorSwatchSelector : FlowLayoutWidget
|
|
{
|
|
public ColorSwatchSelector(InteractiveScene scene, ThemeConfig theme, BorderDouble buttonSpacing, int buttonSize = 32)
|
|
: base(FlowDirection.TopToBottom)
|
|
{
|
|
var scaledButtonSize = buttonSize * GuiWidget.DeviceScale;
|
|
|
|
int colorCount = 9;
|
|
|
|
double[] lightness = new double[] { .7, .5, .3 };
|
|
|
|
var grayLevel = new Color[] { Color.White, new Color(180, 180, 180), Color.Gray };
|
|
|
|
for (int rowIndex = 0; rowIndex < lightness.Length; rowIndex++)
|
|
{
|
|
var colorRow = new FlowLayoutWidget();
|
|
AddChild(colorRow);
|
|
|
|
for (int colorIndex = 0; colorIndex < colorCount; colorIndex++)
|
|
{
|
|
var color = ColorF.FromHSL(colorIndex / (double)colorCount, 1, lightness[rowIndex]).ToColor();
|
|
colorRow.AddChild(MakeColorButton(scene, color, scaledButtonSize, buttonSpacing));
|
|
}
|
|
|
|
// put in white and black buttons
|
|
colorRow.AddChild(MakeColorButton(scene, grayLevel[rowIndex], scaledButtonSize, buttonSpacing));
|
|
|
|
switch(rowIndex)
|
|
{
|
|
case 0:
|
|
var resetButton = new IconButton(AggContext.StaticData.LoadIcon("transparent_grid.png"), theme)
|
|
{
|
|
Width = scaledButtonSize,
|
|
Height = scaledButtonSize,
|
|
Margin = buttonSpacing,
|
|
VAnchor = VAnchor.Absolute
|
|
};
|
|
resetButton.Click += (s, e) =>
|
|
{
|
|
scene.UndoBuffer.AddAndDo(new ChangeColor(scene.SelectedItem, Color.Transparent));
|
|
};
|
|
colorRow.AddChild(resetButton);
|
|
break;
|
|
|
|
case 1:
|
|
colorRow.AddChild(MakeColorButton(scene, new Color("#555"), scaledButtonSize, buttonSpacing));
|
|
break;
|
|
|
|
case 2:
|
|
colorRow.AddChild(MakeColorButton(scene, new Color("#222"), scaledButtonSize, buttonSpacing));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private GuiWidget MakeColorButton(InteractiveScene scene, Color color, double buttonSize, BorderDouble buttonSpacing)
|
|
{
|
|
var button = new ColorButton(color)
|
|
{
|
|
Width = buttonSize,
|
|
Height = buttonSize,
|
|
Margin = buttonSpacing
|
|
};
|
|
|
|
button.Click += (s, e) =>
|
|
{
|
|
UiThread.RunOnIdle(() =>
|
|
{
|
|
scene.UndoBuffer.AddAndDo(new ChangeColor(scene.SelectedItem, button.BackgroundColor));
|
|
});
|
|
};
|
|
|
|
return button;
|
|
}
|
|
}
|
|
|
|
public class ColorButton : GuiWidget
|
|
{
|
|
private Color grayScale;
|
|
|
|
public ColorButton(Color color)
|
|
{
|
|
this.BackgroundColor = color;
|
|
|
|
// Calculate and store grayscale of current color
|
|
grayScale = color.ToGrayscale();
|
|
}
|
|
|
|
public override Color BackgroundColor
|
|
{
|
|
get => (this.Enabled) ? base.BackgroundColor : this.grayScale;
|
|
set => base.BackgroundColor = value;
|
|
}
|
|
}
|
|
|
|
public static class ColorExtensions
|
|
{
|
|
public static Color ToGrayscale(this Color color)
|
|
{
|
|
int y = (color.red * 77) + (color.green * 151) + (color.blue * 28);
|
|
int gray = (y >> 8);
|
|
|
|
return new Color(gray, gray, gray, 255);
|
|
}
|
|
}
|
|
} |