mattercontrol/MatterControlLib/PrinterCommunication/Drivers/Emulator/EmulatorPortFactory.cs
2019-03-27 13:19:58 -07:00

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2 KiB
C#

// Copyright (c) 2015, Lars Brubaker
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using MatterHackers.MatterControl.SlicerConfiguration;
using MatterHackers.SerialPortCommunication.FrostedSerial;
namespace MatterHackers.PrinterEmulator
{
public class EmulatorPortFactory : FrostedSerialPortFactory
{
protected override string GetDriverType() => "Emulator";
public override IFrostedSerialPort Create(string serialPortName, PrinterSettings settings)
{
return new Emulator();
}
public override IFrostedSerialPort CreateAndOpen(string serialPortName, PrinterSettings settings, int baudRate, bool DtrEnableOnConnect)
{
var port = this.Create(serialPortName, settings);
port.Open();
return port;
}
}
}