225 lines
No EOL
7 KiB
C#
225 lines
No EOL
7 KiB
C#
/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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/*********************************************************************/
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/**************************** OBSOLETE! ******************************/
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/************************ USE NEWER VERSION **************************/
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/*********************************************************************/
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using System;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.DesignTools;
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using MatterHackers.PolygonMesh;
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using MatterHackers.PolygonMesh.Csg;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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{
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[Obsolete("Use SubtractAndReplaceObject3D_2 instead", false)]
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[ShowUpdateButton(true)]
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public class SubtractAndReplaceObject3D : MeshWrapperObject3D, ISelectableChildContainer
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{
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public SubtractAndReplaceObject3D()
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{
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Name = "Subtract and Replace";
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}
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public SelectedChildren ItemsToSubtract { get; set; } = new SelectedChildren();
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public SelectedChildren SelectedChildren => ItemsToSubtract;
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public override async void OnInvalidate(InvalidateArgs invalidateType)
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{
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if ((invalidateType.InvalidateType.HasFlag(InvalidateType.Children)
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|| invalidateType.InvalidateType.HasFlag(InvalidateType.Matrix)
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|| invalidateType.InvalidateType.HasFlag(InvalidateType.Mesh))
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&& invalidateType.Source != this
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&& !RebuildLocked)
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{
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await Rebuild();
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}
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else if (invalidateType.InvalidateType.HasFlag(InvalidateType.Properties)
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&& invalidateType.Source == this)
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{
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await Rebuild();
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}
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else
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{
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base.OnInvalidate(invalidateType);
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}
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}
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public void SubtractAndReplace()
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{
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SubtractAndReplace(CancellationToken.None, null);
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}
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public void SubtractAndReplace(CancellationToken cancellationToken, IProgress<ProgressStatus> reporter)
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{
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ResetMeshWrapperMeshes(Object3DPropertyFlags.All, cancellationToken);
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var paintObjects = this.Children
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.Where((i) => ItemsToSubtract.Contains(i.ID))
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.SelectMany((h) => h.DescendantsAndSelf())
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.Where((c) => c.OwnerID == this.ID).ToList();
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var keepObjects = this.Children
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.Where((i) => !ItemsToSubtract.Contains(i.ID))
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.SelectMany((h) => h.DescendantsAndSelf())
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.Where((c) => c.OwnerID == this.ID).ToList();
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if (paintObjects.Any()
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&& keepObjects.Any())
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{
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var totalOperations = paintObjects.Count * keepObjects.Count;
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double amountPerOperation = 1.0 / totalOperations;
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double ratioCompleted = 0;
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foreach (var paint in paintObjects.Select((r) => (obj3D: r, matrix: r.WorldMatrix())).ToList())
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{
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var transformedPaint = paint.obj3D.Mesh.Copy(cancellationToken);
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transformedPaint.Transform(paint.matrix);
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var inverseRemove = paint.matrix.Inverted;
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Mesh paintMesh = null;
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var progressStatus = new ProgressStatus();
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foreach (var keep in keepObjects.Select((r) => (obj3D: r, matrix: r.WorldMatrix())).ToList())
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{
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var transformedKeep = keep.obj3D.Mesh.Copy(cancellationToken);
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transformedKeep.Transform(keep.matrix);
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// remove the paint from the original
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var subtract = BooleanProcessing.Do(keep.obj3D.Mesh,
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keep.matrix,
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paint.obj3D.Mesh,
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paint.matrix,
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CsgModes.Subtract,
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ProcessingModes.Polygons,
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ProcessingResolution._64,
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ProcessingResolution._64,
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reporter,
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amountPerOperation,
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ratioCompleted,
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progressStatus,
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cancellationToken);
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var intersect = BooleanProcessing.Do(keep.obj3D.Mesh,
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keep.matrix,
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paint.obj3D.Mesh,
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paint.matrix,
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CsgModes.Intersect,
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ProcessingModes.Polygons,
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ProcessingResolution._64,
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ProcessingResolution._64,
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reporter,
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amountPerOperation,
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ratioCompleted,
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progressStatus,
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cancellationToken);
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var inverseKeep = keep.matrix.Inverted;
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subtract.Transform(inverseKeep);
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using (keep.obj3D.RebuildLock())
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{
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keep.obj3D.Mesh = subtract;
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}
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// keep all the intersections together
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if (paintMesh == null)
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{
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paintMesh = intersect;
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}
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else // union into the current paint
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{
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paintMesh = BooleanProcessing.Do(paintMesh,
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Matrix4X4.Identity,
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intersect,
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Matrix4X4.Identity,
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CsgModes.Subtract,
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ProcessingModes.Polygons,
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ProcessingResolution._64,
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ProcessingResolution._64,
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reporter,
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amountPerOperation,
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ratioCompleted,
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progressStatus,
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cancellationToken);
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}
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if (cancellationToken.IsCancellationRequested)
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{
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break;
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}
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}
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// move the paint mesh back to its original coordinates
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paintMesh.Transform(inverseRemove);
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using (paint.obj3D.RebuildLock())
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{
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paint.obj3D.Mesh = paintMesh;
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}
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paint.obj3D.Color = paint.obj3D.WorldColor().WithContrast(keepObjects.First().WorldColor(), 2).ToColor();
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}
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}
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}
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public override Task Rebuild()
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{
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var rebuildLocks = this.RebuilLockAll();
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// spin up a task to calculate the paint
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return ApplicationController.Instance.Tasks.Execute("Replacing".Localize(), null, (reporter, cancellationToken) =>
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{
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try
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{
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SubtractAndReplace(cancellationToken, reporter);
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}
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catch
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{
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}
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UiThread.RunOnIdle(() =>
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{
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rebuildLocks.Dispose();
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Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Children));
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});
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return Task.CompletedTask;
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});
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}
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}
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} |