161 lines
No EOL
5.3 KiB
C#
161 lines
No EOL
5.3 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Threading.Tasks;
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using ClipperLib;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters2D;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.PartPreviewWindow;
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using MatterHackers.PolygonMesh.Processors;
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namespace MatterHackers.MatterControl.DesignTools.Operations
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{
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public class OutlinePathObject3D : Object3D, IPathObject, IEditorDraw, IObject3DControlsProvider
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{
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public IVertexSource VertexSource { get; set; } = new VertexStorage();
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public OutlinePathObject3D()
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{
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Name = "Outline Path".Localize();
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}
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[Description("The with of the outline.")]
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public DoubleOrExpression OutlineWidth { get; set; } = 3;
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public DoubleOrExpression Ratio { get; set; } = .5;
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[EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)]
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public ExpandStyles InnerStyle { get; set; } = ExpandStyles.Sharp;
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[EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)]
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public ExpandStyles OuterStyle { get; set; } = ExpandStyles.Sharp;
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public override async void OnInvalidate(InvalidateArgs invalidateArgs)
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{
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if ((invalidateArgs.InvalidateType.HasFlag(InvalidateType.Children)
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|| invalidateArgs.InvalidateType.HasFlag(InvalidateType.Matrix)
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|| invalidateArgs.InvalidateType.HasFlag(InvalidateType.Path))
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&& invalidateArgs.Source != this
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&& !RebuildLocked)
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{
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await Rebuild();
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}
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else if ((invalidateArgs.InvalidateType.HasFlag(InvalidateType.Properties) && invalidateArgs.Source == this))
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{
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await Rebuild();
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}
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else if (SheetObject3D.NeedsRebuild(this, invalidateArgs))
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{
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await Rebuild();
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}
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else
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{
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base.OnInvalidate(invalidateArgs);
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}
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}
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public void AddObject3DControls(Object3DControlsLayer object3DControlsLayer)
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{
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object3DControlsLayer.AddControls(ControlTypes.Standard2D);
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}
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public override Task Rebuild()
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{
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this.DebugDepth("Rebuild");
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bool valuesChanged = false;
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var outlineWidth = OutlineWidth.Value(this);
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if (outlineWidth < .01 || outlineWidth > 1000)
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{
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OutlineWidth = Math.Min(1000, Math.Max(.01, outlineWidth));
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valuesChanged = true;
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}
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using (RebuildLock())
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{
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InsetPath();
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// set the mesh to show the path
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this.Mesh = this.VertexSource.Extrude(Constants.PathPolygonsHeight);
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}
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Invalidate(InvalidateType.DisplayValues);
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Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Path));
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return Task.CompletedTask;
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}
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private void InsetPath()
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{
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var path = this.Children.OfType<IPathObject>().FirstOrDefault();
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if (path == null)
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{
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// clear our existing data
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VertexSource = new VertexStorage();
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return;
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}
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var aPolys = path.VertexSource.CreatePolygons();
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var offseter = new ClipperOffset();
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var outlineWidth = OutlineWidth.Value(this);
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var ratio = Ratio.Value(this);
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offseter.AddPaths(aPolys, InflatePathObject3D.GetJoinType(OuterStyle), EndType.etClosedPolygon);
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var outerLoops = new List<List<IntPoint>>();
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offseter.Execute(ref outerLoops, outlineWidth * ratio * 1000);
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Clipper.CleanPolygons(outerLoops);
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offseter.AddPaths(aPolys, InflatePathObject3D.GetJoinType(InnerStyle), EndType.etClosedPolygon);
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var innerLoops = new List<List<IntPoint>>();
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offseter.Execute(ref innerLoops, -outlineWidth * (1 - ratio) * 1000);
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Clipper.CleanPolygons(innerLoops);
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var allLoops = outerLoops;
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allLoops.AddRange(innerLoops);
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VertexSource = allLoops.CreateVertexStorage();
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(VertexSource as VertexStorage).Add(0, 0, ShapePath.FlagsAndCommand.Stop);
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}
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public void DrawEditor(Object3DControlsLayer layer, DrawEventArgs e)
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{
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this.DrawPath();
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}
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}
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} |