155 lines
No EOL
4.9 KiB
C#
155 lines
No EOL
4.9 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Threading;
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using System.Threading.Tasks;
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using g3;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.PolygonMesh;
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using MatterHackers.PolygonMesh.Processors;
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namespace MatterHackers.MatterControl.DesignTools
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{
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public class HollowOutObject3D : OperationSourceContainerObject3D
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{
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public HollowOutObject3D()
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{
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Name = "Hollow Out".Localize();
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}
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public override bool Persistable => ApplicationController.Instance.UserHasPermission(this);
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public double Distance { get; set; } = 2;
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public int NumCells { get; set; } = 64;
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private static DMesh3 GenerateMeshF(BoundedImplicitFunction3d root, int numcells)
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{
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var bounds = root.Bounds();
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var c = new MarchingCubes()
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{
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Implicit = root,
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RootMode = MarchingCubes.RootfindingModes.LerpSteps, // cube-edge convergence method
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RootModeSteps = 5, // number of iterations
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Bounds = bounds,
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CubeSize = bounds.MaxDim / numcells,
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};
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c.Bounds.Expand(3 * c.CubeSize); // leave a buffer of cells
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c.Generate();
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MeshNormals.QuickCompute(c.Mesh); // generate normals
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return c.Mesh;
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}
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public static Mesh HollowOut(Mesh inMesh, double distance, int numCells)
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{
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// Convert to DMesh3
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var mesh = inMesh.ToDMesh3();
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// Create instance of BoundedImplicitFunction3d interface
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double meshCellsize = mesh.CachedBounds.MaxDim / numCells;
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var levelSet = new MeshSignedDistanceGrid(mesh, meshCellsize)
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{
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ExactBandWidth = (int)(distance / meshCellsize) + 1
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};
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levelSet.Compute();
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// Outer shell
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var implicitMesh = new DenseGridTrilinearImplicit(levelSet.Grid, levelSet.GridOrigin, levelSet.CellSize);
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// Offset shell
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var insetMesh = GenerateMeshF(
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new ImplicitOffset3d()
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{
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A = implicitMesh,
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Offset = -distance
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},
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numCells);
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// make sure it is a reasonable number of polygons
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// var reducer = new Reducer(insetMesh);
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// reducer.ReduceToTriangleCount(Math.Max(inMesh.Faces.Count / 2, insetMesh.TriangleCount / 10));
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// Convert to PolygonMesh and reverse faces
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var interior = insetMesh.ToMesh();
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interior.ReverseFaces();
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// Combine the original mesh with the reversed offset resulting in hollow
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var combinedMesh = inMesh.Copy(CancellationToken.None);
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combinedMesh.CopyFaces(interior);
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return combinedMesh;
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}
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public override Task Rebuild()
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{
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this.DebugDepth("Rebuild");
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var rebuildLocks = this.RebuilLockAll();
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var valuesChanged = false;
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return TaskBuilder(
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"Hollow".Localize(),
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(reporter, cancellationToken) =>
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{
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SourceContainer.Visible = true;
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RemoveAllButSource();
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foreach (var sourceItem in SourceContainer.VisibleMeshes())
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{
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var newMesh = new Object3D()
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{
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Mesh = HollowOut(sourceItem.Mesh, this.Distance, this.NumCells)
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};
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newMesh.CopyProperties(sourceItem, Object3DPropertyFlags.All);
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this.Children.Add(newMesh);
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}
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SourceContainer.Visible = false;
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UiThread.RunOnIdle(() =>
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{
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rebuildLocks.Dispose();
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Invalidate(InvalidateType.DisplayValues);
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this.CancelAllParentBuilding();
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Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Children));
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});
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return Task.CompletedTask;
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});
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}
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}
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} |