164 lines
No EOL
5 KiB
C#
164 lines
No EOL
5 KiB
C#
/*
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Copyright (c) 2016, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Threading;
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using System.Threading.Tasks;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.PartPreviewWindow;
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using MatterHackers.PolygonMesh;
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namespace MatterHackers.MatterControl.Plugins.TextCreator
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{
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public class TextEditor : IObject3DEditor
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{
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private TextObject injectedItem = null;
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private TextGenerator textGenerator;
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private MHTextEditWidget textToAddWidget;
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private View3DWidget view3DWidget;
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public string Name { get; } = "Text";
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public bool Unlocked { get; } = true;
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public GuiWidget Create(IObject3D item, View3DWidget parentView3D, ThemeConfig theme)
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{
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var scene = parentView3D.InteractionLayer.Scene;
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injectedItem = scene?.SelectedItem as TextObject;
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textGenerator = new TextGenerator();
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this.view3DWidget = parentView3D;
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var container = new FlowLayoutWidget(FlowDirection.TopToBottom)
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{
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HAnchor = HAnchor.Stretch,
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};
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textToAddWidget = new MHTextEditWidget("", messageWhenEmptyAndNotSelected: "Text".Localize())
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{
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HAnchor = HAnchor.Stretch,
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Margin = new BorderDouble(5),
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Text = injectedItem.Text,
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Width = 50
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};
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textToAddWidget.ActualTextEditWidget.EnterPressed += (s, e) => RebuildText(textToAddWidget.Text);
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container.AddChild(textToAddWidget);
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var spacingScrollBar = theme.CreateSolidSlider(container, "Spacing".Localize() + ":", .5, 1);
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spacingScrollBar.Value = injectedItem.Spacing;
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spacingScrollBar.ValueChanged += (sender, e) =>
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{
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injectedItem.Spacing = spacingScrollBar.Value;
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if (injectedItem != null)
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{
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RebuildText(textToAddWidget.Text);
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}
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};
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Button updateButton = theme.ButtonFactory.Generate("Update".Localize());
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updateButton.Margin = new BorderDouble(5);
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updateButton.HAnchor = HAnchor.Right;
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updateButton.Click += (s, e) => RebuildText(textToAddWidget.Text);
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container.AddChild(updateButton);
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return container;
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}
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public IEnumerable<Type> SupportedTypes()
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{
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return new Type[] { typeof(TextObject) };
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}
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internal void SetInitialFocus()
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{
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textToAddWidget.Focus();
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}
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private void ModifyInjectedItem(Action<IObject3D> modifier)
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{
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// Create a copy of the injected group
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IObject3D workItem = injectedItem.Clone();
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// Invoke the passed in action
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modifier(workItem);
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// Modify the scene graph, swapping in the modified item
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var scene = view3DWidget.InteractionLayer.Scene;
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scene.Children.Modify(childList =>
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{
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childList.Remove(injectedItem);
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childList.Add(workItem);
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});
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// Update the injected item and the scene selection
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injectedItem = workItem as TextObject;
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scene.SelectedItem = injectedItem;
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}
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private async void RebuildText(string text)
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{
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injectedItem.Text = text;
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// Clear prior selection
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if (text.Length <= 0)
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{
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return;
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}
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view3DWidget.LockEditControls();
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var generatedItem = await Task.Run(() =>
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{
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Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
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return textGenerator.CreateText(text, injectedItem.Spacing);
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});
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var scene = view3DWidget.InteractionLayer.Scene;
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scene.Children.Modify(list =>
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{
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var item = list.Find(child => child == injectedItem);
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item.Children.Modify(childList =>
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{
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childList.Clear();
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childList.AddRange(generatedItem.Children);
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});
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});
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view3DWidget.UnlockEditControls();
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}
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}
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} |