336 lines
No EOL
10 KiB
C#
336 lines
No EOL
10 KiB
C#
/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.DesignTools;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.PolygonMesh;
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using MatterHackers.PolygonMesh.Csg;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.PartPreviewWindow.View3D
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{
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[ShowUpdateButton]
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public class SubtractAndReplaceObject3D_2 : OperationSourceContainerObject3D, ISelectableChildContainer, ICustomEditorDraw, IPropertyGridModifier
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{
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public SubtractAndReplaceObject3D_2()
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{
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Name = "Subtract and Replace";
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}
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public bool DoEditorDraw(bool isSelected)
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{
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return isSelected;
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}
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[HideFromEditor]
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public SelectedChildren ComputedChildren { get; set; } = new SelectedChildren();
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[DisplayName("Part(s) to Subtract and Replace")]
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public SelectedChildren SelectedChildren { get; set; } = new SelectedChildren();
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#if DEBUG
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public ProcessingModes Processing { get; set; } = ProcessingModes.Polygons;
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[EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)]
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public ProcessingResolution OutputResolution { get; set; } = ProcessingResolution._64;
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[EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)]
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public IplicitSurfaceMethod MeshAnalysis { get; set; }
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[EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)]
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public ProcessingResolution InputResolution { get; set; } = ProcessingResolution._64;
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#else
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private ProcessingModes Processing { get; set; } = ProcessingModes.Polygons;
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private ProcessingResolution OutputResolution { get; set; } = ProcessingResolution._64;
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private IplicitSurfaceMethod MeshAnalysis { get; set; }
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private ProcessingResolution InputResolution { get; set; } = ProcessingResolution._64;
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#endif
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public void AddEditorTransparents(Object3DControlsLayer layer, List<Object3DView> transparentMeshes, DrawEventArgs e)
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{
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if (layer.Scene.SelectedItem != null
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&& layer.Scene.SelectedItem == this)
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{
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var parentOfSubtractTargets = this.SourceContainer.DescendantsAndSelfMultipleChildrenFirstOrSelf();
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var removeObjects = parentOfSubtractTargets.Children
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.Where(i => SelectedChildren.Contains(i.ID))
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.SelectMany(c => c.VisibleMeshes())
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.ToList();
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foreach (var item in removeObjects)
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{
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var color = item.WorldColor(checkOutputType: true);
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transparentMeshes.Add(new Object3DView(item, color.WithAlpha(color.Alpha0To1 * .2)));
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}
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}
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}
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public void DrawEditor(Object3DControlsLayer layer, DrawEventArgs e)
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{
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return;
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}
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public AxisAlignedBoundingBox GetEditorWorldspaceAABB(Object3DControlsLayer layer)
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{
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return AxisAlignedBoundingBox.Empty();
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}
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public override async void OnInvalidate(InvalidateArgs invalidateType)
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{
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if ((invalidateType.InvalidateType.HasFlag(InvalidateType.Children)
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|| invalidateType.InvalidateType.HasFlag(InvalidateType.Matrix)
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|| invalidateType.InvalidateType.HasFlag(InvalidateType.Mesh))
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&& invalidateType.Source != this
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&& !RebuildLocked)
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{
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await Rebuild();
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}
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else if (invalidateType.InvalidateType.HasFlag(InvalidateType.Properties)
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&& invalidateType.Source == this)
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{
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await Rebuild();
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}
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else
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{
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base.OnInvalidate(invalidateType);
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}
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}
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private CancellationTokenSource cancellationToken;
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public bool IsBuilding => this.cancellationToken != null;
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public void CancelBuild()
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{
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var threadSafe = this.cancellationToken;
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if (threadSafe != null)
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{
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threadSafe.Cancel();
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}
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}
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public override Task Rebuild()
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{
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var rebuildLocks = this.RebuilLockAll();
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// spin up a task to calculate the paint
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return ApplicationController.Instance.Tasks.Execute("Replacing".Localize(),
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null,
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(reporter, cancellationTokenSource) =>
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{
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this.cancellationToken = cancellationTokenSource as CancellationTokenSource;
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try
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{
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SubtractAndReplace(cancellationTokenSource.Token, reporter);
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var newComputedChildren = new SelectedChildren();
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foreach (var id in SelectedChildren)
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{
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newComputedChildren.Add(id);
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}
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ComputedChildren = newComputedChildren;
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}
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catch
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{
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}
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this.cancellationToken = null;
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UiThread.RunOnIdle(() =>
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{
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rebuildLocks.Dispose();
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this.CancelAllParentBuilding();
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Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Children));
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});
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return Task.CompletedTask;
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});
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}
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public void SubtractAndReplace()
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{
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SubtractAndReplace(CancellationToken.None, null);
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}
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private void SubtractAndReplace(CancellationToken cancellationToken, IProgress<ProgressStatus> reporter)
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{
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SourceContainer.Visible = true;
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RemoveAllButSource();
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var parentOfPaintTargets = SourceContainer.DescendantsAndSelfMultipleChildrenFirstOrSelf();
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if (parentOfPaintTargets.Children.Count() < 2)
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{
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if (parentOfPaintTargets.Children.Count() == 1)
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{
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this.Children.Add(SourceContainer.Clone());
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SourceContainer.Visible = false;
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}
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return;
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}
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SubtractObject3D_2.CleanUpSelectedChildrenIDs(this);
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var paintObjects = parentOfPaintTargets.Children
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.Where((i) => SelectedChildren
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.Contains(i.ID))
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.SelectMany(c => c.VisibleMeshes())
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.ToList();
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var keepItems = parentOfPaintTargets.Children
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.Where((i) => !SelectedChildren
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.Contains(i.ID));
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var keepVisibleItems = keepItems.SelectMany(c => c.VisibleMeshes()).ToList();
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if (paintObjects.Any()
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&& keepVisibleItems.Any())
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{
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var totalOperations = paintObjects.Count * keepVisibleItems.Count;
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double amountPerOperation = 1.0 / totalOperations;
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double ratioCompleted = 0;
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var progressStatus = new ProgressStatus
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{
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Status = "Do CSG"
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};
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foreach (var keep in keepVisibleItems)
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{
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var keepResultsMesh = keep.Mesh;
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var keepWorldMatrix = keep.WorldMatrix(SourceContainer);
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foreach (var paint in paintObjects)
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{
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if (cancellationToken.IsCancellationRequested)
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{
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SourceContainer.Visible = true;
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RemoveAllButSource();
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return;
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}
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Mesh paintMesh = BooleanProcessing.Do(keepResultsMesh,
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keepWorldMatrix,
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// paint data
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paint.Mesh,
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paint.WorldMatrix(SourceContainer),
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// operation type
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CsgModes.Intersect,
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Processing,
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InputResolution,
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OutputResolution,
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// reporting data
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reporter,
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amountPerOperation,
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ratioCompleted,
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progressStatus,
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cancellationToken);
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keepResultsMesh = BooleanProcessing.Do(keepResultsMesh,
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keepWorldMatrix,
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// point data
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paint.Mesh,
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paint.WorldMatrix(SourceContainer),
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// operation type
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CsgModes.Subtract,
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Processing,
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InputResolution,
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OutputResolution,
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// reporting data
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reporter,
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amountPerOperation,
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ratioCompleted,
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progressStatus,
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cancellationToken);
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// after the first time we get a result the results mesh is in the right coordinate space
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keepWorldMatrix = Matrix4X4.Identity;
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// store our intersection (paint) results mesh
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var paintResultsItem = new Object3D()
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{
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Mesh = paintMesh,
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Visible = false,
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OwnerID = paint.ID
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};
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// copy all the properties but the matrix
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paintResultsItem.CopyWorldProperties(paint, SourceContainer, Object3DPropertyFlags.All & (~(Object3DPropertyFlags.Matrix | Object3DPropertyFlags.Visible)));
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// and add it to this
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this.Children.Add(paintResultsItem);
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// report our progress
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ratioCompleted += amountPerOperation;
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progressStatus.Progress0To1 = ratioCompleted;
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reporter?.Report(progressStatus);
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}
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// store our results mesh
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var keepResultsItem = new Object3D()
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{
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Mesh = keepResultsMesh,
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Visible = false,
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OwnerID = keep.ID
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};
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// copy all the properties but the matrix
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keepResultsItem.CopyWorldProperties(keep, SourceContainer, Object3DPropertyFlags.All & (~(Object3DPropertyFlags.Matrix | Object3DPropertyFlags.Visible)));
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// and add it to this
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this.Children.Add(keepResultsItem);
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}
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foreach (var child in Children)
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{
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child.Visible = true;
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}
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SourceContainer.Visible = false;
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}
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}
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public void UpdateControls(PublicPropertyChange change)
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{
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change.SetRowVisible(nameof(InputResolution), () => Processing != ProcessingModes.Polygons);
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change.SetRowVisible(nameof(OutputResolution), () => Processing != ProcessingModes.Polygons);
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change.SetRowVisible(nameof(MeshAnalysis), () => Processing != ProcessingModes.Polygons);
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change.SetRowVisible(nameof(InputResolution), () => Processing != ProcessingModes.Polygons && MeshAnalysis == IplicitSurfaceMethod.Grid);
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}
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}
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} |