Make default names and colors for all primitives Improving public property editor context so we can show many at the same time fixed spelling
94 lines
No EOL
3.2 KiB
C#
94 lines
No EOL
3.2 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.ComponentModel;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.DesignTools
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{
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[HideUpdateButtonAttribute]
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public class HalfSphereObject3D : Object3D, IRebuildable
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{
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public HalfSphereObject3D()
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{
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Name = "Half Sphere".Localize();
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Color = ApplicationController.Instance.PrimitiveColors["HalfSphere"];
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}
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public HalfSphereObject3D(double diametar, int sides)
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{
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this.Diameter = diametar;
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this.LatitudeSides = sides;
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this.LongitudeSides = sides;
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Rebuild(null);
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}
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public static HalfSphereObject3D Create()
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{
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var item = new HalfSphereObject3D();
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item.Rebuild(null);
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return item;
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}
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public double Diameter { get; set; } = 20;
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public int LongitudeSides { get; set; } = 30;
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public int LatitudeSides { get; set; } = 10;
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public void Rebuild(UndoBuffer undoBuffer)
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{
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var aabb = this.GetAxisAlignedBoundingBox();
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var radius = Diameter / 2;
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var angleDelta = MathHelper.Tau / 4 / LatitudeSides;
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var angle = 0.0;
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var path = new VertexStorage();
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path.MoveTo(0, 0);
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path.LineTo(new Vector2(radius * Math.Cos(angle), radius * Math.Sin(angle)));
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for (int i = 0; i < LatitudeSides; i++)
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{
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angle += angleDelta;
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path.LineTo(new Vector2(radius * Math.Cos(angle), radius * Math.Sin(angle)));
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}
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Mesh = VertexSourceToMesh.Revolve(path, LongitudeSides);
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if (aabb.ZSize > 0)
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{
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// If the part was already created and at a height, maintain the height.
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PlatingHelper.PlaceMeshAtHeight(this, aabb.minXYZ.Z);
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}
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}
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}
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} |