Make default names and colors for all primitives Improving public property editor context so we can show many at the same time fixed spelling
489 lines
No EOL
16 KiB
C#
489 lines
No EOL
16 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using MatterHackers.Agg.Transform;
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using MatterHackers.Agg.UI;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.DesignTools.Operations
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{
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using Aabb = AxisAlignedBoundingBox;
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public enum Align { None, Min, Center, Max, Origin }
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public enum Alignment { X, Y, Z, negX, negY, negZ };
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[Flags]
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public enum Edge
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{
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LeftFront = Face.Left | Face.Front,
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LeftBack = Face.Left | Face.Back,
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LeftBottom = Face.Left | Face.Bottom,
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LeftTop = Face.Left | Face.Top,
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RightFront = Face.Right | Face.Front,
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RightBack = Face.Right | Face.Back,
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RightBottom = Face.Right | Face.Bottom,
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RightTop = Face.Right | Face.Top,
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FrontBottom = Face.Front | Face.Bottom,
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FrontTop = Face.Front | Face.Top,
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BackBottom = Face.Back | Face.Bottom,
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BackTop = Face.Back | Face.Top
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}
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[Flags]
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public enum Face
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{
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Left = 0x01,
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Right = 0x02,
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Front = 0x04,
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Back = 0x08,
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Bottom = 0x10,
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Top = 0x20,
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};
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[Flags]
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public enum Side2D
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{
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Left = 0x01,
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Right = 0x02,
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Bottom = 0x10,
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Top = 0x20,
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};
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public class Align2D : VertexSourceApplyTransform
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{
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public Align2D()
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{
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}
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public Align2D(IVertexSource objectToAlign, Side2D boundingFacesToAlign, IVertexSource objectToAlignTo, Side2D boundingFacesToAlignTo, double offsetX = 0, double offsetY = 0, string name = "")
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: this(objectToAlign, boundingFacesToAlign, GetPositionToAlignTo(objectToAlignTo, boundingFacesToAlignTo, new Vector2(offsetX, offsetY)), name)
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{
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if (objectToAlign == objectToAlignTo)
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{
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throw new Exception("You cannot align an object to itself.");
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}
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}
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public Align2D(IVertexSource objectToAlign, Side2D boundingFacesToAlign, double positionToAlignToX = 0, double positionToAlignToY = 0, string name = "")
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: this(objectToAlign, boundingFacesToAlign, new Vector2(positionToAlignToX, positionToAlignToY), name)
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{
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}
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public Align2D(IVertexSource objectToAlign, Side2D boundingFacesToAlign, Vector2 positionToAlignTo, double offsetX, double offsetY, string name = "")
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: this(objectToAlign, boundingFacesToAlign, positionToAlignTo + new Vector2(offsetX, offsetY), name)
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{
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}
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public Align2D(IVertexSource item, Side2D boundingFacesToAlign, Vector2 positionToAlignTo, string name = "")
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{
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var bounds = item.GetBounds();
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if (IsSet(boundingFacesToAlign, Side2D.Left, Side2D.Right))
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{
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positionToAlignTo.X = positionToAlignTo.X - bounds.Left;
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}
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if (IsSet(boundingFacesToAlign, Side2D.Right, Side2D.Left))
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{
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positionToAlignTo.X = positionToAlignTo.X - bounds.Left - (bounds.Right - bounds.Left);
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}
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if (IsSet(boundingFacesToAlign, Side2D.Bottom, Side2D.Top))
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{
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positionToAlignTo.Y = positionToAlignTo.Y - bounds.Bottom;
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}
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if (IsSet(boundingFacesToAlign, Side2D.Top, Side2D.Bottom))
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{
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positionToAlignTo.Y = positionToAlignTo.Y - bounds.Bottom - (bounds.Top - bounds.Bottom);
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}
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Transform = Affine.NewTranslation(positionToAlignTo);
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VertexSource = item;
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}
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public static Vector2 GetPositionToAlignTo(IVertexSource objectToAlignTo, Side2D boundingFacesToAlignTo, Vector2 extraOffset)
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{
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Vector2 positionToAlignTo = new Vector2();
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if (IsSet(boundingFacesToAlignTo, Side2D.Left, Side2D.Right))
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{
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positionToAlignTo.X = objectToAlignTo.GetBounds().Left;
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}
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if (IsSet(boundingFacesToAlignTo, Side2D.Right, Side2D.Left))
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{
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positionToAlignTo.X = objectToAlignTo.GetBounds().Right;
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}
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if (IsSet(boundingFacesToAlignTo, Side2D.Bottom, Side2D.Top))
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{
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positionToAlignTo.Y = objectToAlignTo.GetBounds().Bottom;
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}
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if (IsSet(boundingFacesToAlignTo, Side2D.Top, Side2D.Bottom))
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{
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positionToAlignTo.Y = objectToAlignTo.GetBounds().Top;
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}
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return positionToAlignTo + extraOffset;
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}
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private static bool IsSet(Side2D variableToCheck, Side2D faceToCheckFor, Side2D faceToAssertNot)
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{
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if ((variableToCheck & faceToCheckFor) != 0)
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{
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if ((variableToCheck & faceToAssertNot) != 0)
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{
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throw new Exception("You cannot have both " + faceToCheckFor.ToString() + " and " + faceToAssertNot.ToString() + " set when calling Align. The are mutually exclusive.");
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}
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return true;
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}
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return false;
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}
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}
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public class Align3D : Object3D, IRebuildable, IPropertyGridModifier
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{
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// We need to serialize this so we can remove the arrange and get back to the objects before arranging
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public List<Aabb> OriginalChildrenBounds = new List<Aabb>();
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public Align3D()
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{
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Name = "Align";
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}
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public Align3D(IObject3D objectToAlign, Face boundingFacesToAlign, IObject3D objectToAlignTo, Face boundingFacesToAlignTo, double offsetX = 0, double offsetY = 0, double offsetZ = 0, string name = "")
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: this(objectToAlign, boundingFacesToAlign, GetPositionToAlignTo(objectToAlignTo, boundingFacesToAlignTo, new Vector3(offsetX, offsetY, offsetZ)), name)
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{
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if (objectToAlign == objectToAlignTo)
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{
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throw new Exception("You cannot align an object to itself.");
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}
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}
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public Align3D(IObject3D objectToAlign, Face boundingFacesToAlign, double positionToAlignToX = 0, double positionToAlignToY = 0, double positionToAlignToZ = 0, string name = "")
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: this(objectToAlign, boundingFacesToAlign, new Vector3(positionToAlignToX, positionToAlignToY, positionToAlignToZ), name)
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{
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}
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public Align3D(IObject3D objectToAlign, Face boundingFacesToAlign, Vector3 positionToAlignTo, double offsetX, double offsetY, double offsetZ, string name = "")
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: this(objectToAlign, boundingFacesToAlign, positionToAlignTo + new Vector3(offsetX, offsetY, offsetZ), name)
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{
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}
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public Align3D(IObject3D item, Face boundingFacesToAlign, Vector3 positionToAlignTo, string name = "")
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{
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AxisAlignedBoundingBox bounds = item.GetAxisAlignedBoundingBox();
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if (IsSet(boundingFacesToAlign, Face.Left, Face.Right))
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{
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positionToAlignTo.X = positionToAlignTo.X - bounds.minXYZ.X;
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}
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if (IsSet(boundingFacesToAlign, Face.Right, Face.Left))
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{
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positionToAlignTo.X = positionToAlignTo.X - bounds.minXYZ.X - (bounds.maxXYZ.X - bounds.minXYZ.X);
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}
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if (IsSet(boundingFacesToAlign, Face.Front, Face.Back))
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{
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positionToAlignTo.Y = positionToAlignTo.Y - bounds.minXYZ.Y;
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}
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if (IsSet(boundingFacesToAlign, Face.Back, Face.Front))
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{
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positionToAlignTo.Y = positionToAlignTo.Y - bounds.minXYZ.Y - (bounds.maxXYZ.Y - bounds.minXYZ.Y);
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}
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if (IsSet(boundingFacesToAlign, Face.Bottom, Face.Top))
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{
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positionToAlignTo.Z = positionToAlignTo.Z - bounds.minXYZ.Z;
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}
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if (IsSet(boundingFacesToAlign, Face.Top, Face.Bottom))
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{
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positionToAlignTo.Z = positionToAlignTo.Z - bounds.minXYZ.Z - (bounds.maxXYZ.Z - bounds.minXYZ.Z);
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}
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Matrix *= Matrix4X4.CreateTranslation(positionToAlignTo);
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Children.Add(item.Clone());
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}
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public bool Advanced { get; set; } = false;
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[DisplayName("X")]
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[Icons(new string[] { "424.png", "align_left.png", "align_center_x.png", "align_right.png", "align_origin.png" })]
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public Align XAlign { get; set; } = Align.None;
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[DisplayName("Start X")]
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[Icons(new string[] { "424.png", "align_to_left.png", "align_to_center_x.png", "align_to_right.png", "" })]
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public Align XAlignTo { get; set; } = Align.None;
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[DisplayName("Offset X")]
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public double XOffset { get; set; } = 0;
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[DisplayName("Y")]
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[Icons(new string[] { "424.png", "align_bottom.png", "align_center_y.png", "align_top.png", "align_origin.png" })]
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public Align YAlign { get; set; } = Align.None;
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[DisplayName("Start Y")]
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[Icons(new string[] { "424.png", "align_to_bottom.png", "align_to_center_y.png", "align_to_top.png", "" })]
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public Align YAlignTo { get; set; } = Align.None;
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[DisplayName("Offset Y")]
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public double YOffset { get; set; } = 0;
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[DisplayName("Z")]
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[Icons(new string[] { "424.png", "align_bottom.png", "align_center_y.png", "align_top.png", "align_origin.png" })]
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public Align ZAlign { get; set; } = Align.None;
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[DisplayName("Start Z")]
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[Icons(new string[] { "424.png", "align_to_bottom.png", "align_to_center_y.png", "align_to_top.png", "" })]
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public Align ZAlignTo { get; set; } = Align.None;
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[DisplayName("Offset Z")]
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public double ZOffset { get; set; } = 0;
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public override bool CanMakePermanent => true;
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public override bool CanRemove => true;
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private List<Aabb> CurrentChildrenBounds
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{
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get
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{
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List<Aabb> currentChildrenBounds = new List<Aabb>();
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this.Children.Modify(list =>
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{
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foreach (var child in list)
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{
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currentChildrenBounds.Add(child.GetAxisAlignedBoundingBox());
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}
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});
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return currentChildrenBounds;
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}
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}
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public static Vector3 GetPositionToAlignTo(IObject3D objectToAlignTo, Face boundingFacesToAlignTo, Vector3 extraOffset)
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{
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Vector3 positionToAlignTo = new Vector3();
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if (IsSet(boundingFacesToAlignTo, Face.Left, Face.Right))
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{
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positionToAlignTo.X = objectToAlignTo.GetAxisAlignedBoundingBox().minXYZ.X;
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}
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if (IsSet(boundingFacesToAlignTo, Face.Right, Face.Left))
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{
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positionToAlignTo.X = objectToAlignTo.GetAxisAlignedBoundingBox().maxXYZ.X;
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}
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if (IsSet(boundingFacesToAlignTo, Face.Front, Face.Back))
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{
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positionToAlignTo.Y = objectToAlignTo.GetAxisAlignedBoundingBox().minXYZ.Y;
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}
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if (IsSet(boundingFacesToAlignTo, Face.Back, Face.Front))
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{
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positionToAlignTo.Y = objectToAlignTo.GetAxisAlignedBoundingBox().maxXYZ.Y;
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}
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if (IsSet(boundingFacesToAlignTo, Face.Bottom, Face.Top))
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{
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positionToAlignTo.Z = objectToAlignTo.GetAxisAlignedBoundingBox().minXYZ.Z;
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}
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if (IsSet(boundingFacesToAlignTo, Face.Top, Face.Bottom))
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{
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positionToAlignTo.Z = objectToAlignTo.GetAxisAlignedBoundingBox().maxXYZ.Z;
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}
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return positionToAlignTo + extraOffset;
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}
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public void Rebuild(UndoBuffer undoBuffer)
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{
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var aabb = this.GetAxisAlignedBoundingBox();
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// TODO: check if the has code for the children
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if (OriginalChildrenBounds.Count == 0)
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{
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this.Children.Modify(list =>
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{
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foreach (var child in list)
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{
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OriginalChildrenBounds.Add(child.GetAxisAlignedBoundingBox());
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}
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});
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}
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var currentChildrenBounds = CurrentChildrenBounds;
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this.Children.Modify(list =>
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{
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var firstBounds = currentChildrenBounds[0];
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int i = 0;
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foreach (var child in list)
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{
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if (i > 0)
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{
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if (XAlign == Align.None)
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{
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// make sure it is where it started
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AlignAxis(0, Align.Min, currentChildrenBounds[i].minXYZ.X, 0, child);
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}
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else
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{
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if (XAlign == Align.Origin)
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{
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// find the origin in world space of the child
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var firstOrigin = Vector3.Transform(Vector3.Zero, this.Children.First().WorldMatrix());
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var childOrigin = Vector3.Transform(Vector3.Zero, child.WorldMatrix());
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child.Translate(new Vector3(-(childOrigin - firstOrigin).X + (Advanced ? XOffset : 0), 0, 0));
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}
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else
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{
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AlignAxis(0, XAlign, GetAlignToOffset(currentChildrenBounds, 0, (!Advanced || XAlignTo == Align.None) ? XAlign : XAlignTo), XOffset, child);
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}
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}
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if (YAlign == Align.None)
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{
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AlignAxis(1, Align.Min, currentChildrenBounds[i].minXYZ.Y, 0, child);
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}
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else
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{
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if (YAlign == Align.Origin)
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{
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// find the origin in world space of the child
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var firstOrigin = Vector3.Transform(Vector3.Zero, this.Children.First().WorldMatrix());
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var childOrigin = Vector3.Transform(Vector3.Zero, child.WorldMatrix());
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child.Translate(new Vector3(0, -(childOrigin - firstOrigin).Y + (Advanced ? YOffset : 0), 0));
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}
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else
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{
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AlignAxis(1, YAlign, GetAlignToOffset(currentChildrenBounds, 1, (!Advanced || YAlignTo == Align.None) ? YAlign : YAlignTo), YOffset, child);
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}
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}
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if (ZAlign == Align.None)
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{
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AlignAxis(2, Align.Min, currentChildrenBounds[i].minXYZ.Z, 0, child);
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}
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else
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{
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if (ZAlign == Align.Origin)
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{
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// find the origin in world space of the child
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var firstOrigin = Vector3.Transform(Vector3.Zero, this.Children.First().WorldMatrix());
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var childOrigin = Vector3.Transform(Vector3.Zero, child.WorldMatrix());
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child.Translate(new Vector3(0, 0, -(childOrigin - firstOrigin).Z + (Advanced ? ZOffset : 0) ));
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}
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else
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{
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AlignAxis(2, ZAlign, GetAlignToOffset(currentChildrenBounds, 2, (!Advanced || ZAlignTo == Align.None) ? ZAlign : ZAlignTo), ZOffset, child);
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}
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}
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}
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i++;
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}
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});
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}
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public override void Remove()
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{
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// put everything back to where it was before the arrange started
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if (OriginalChildrenBounds.Count == Children.Count)
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{
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int i = 0;
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foreach (var child in Children)
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{
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// Where you are minus where you started to get back to where you started
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child.Translate(-(child.GetAxisAlignedBoundingBox().minXYZ - OriginalChildrenBounds[i].minXYZ));
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i++;
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}
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}
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base.Remove();
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}
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public void UpdateControls(PPEContext context)
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{
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context.GetEditRow(nameof(XAlignTo)).Visible = Advanced && XAlign != Align.Origin;
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context.GetEditRow(nameof(XOffset)).Visible = Advanced;
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context.GetEditRow(nameof(YAlignTo)).Visible = Advanced && YAlign != Align.Origin;
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context.GetEditRow(nameof(YOffset)).Visible = Advanced;
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context.GetEditRow(nameof(ZAlignTo)).Visible = Advanced && ZAlign != Align.Origin;
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context.GetEditRow(nameof(ZOffset)).Visible = Advanced;
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}
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private static bool IsSet(Face variableToCheck, Face faceToCheckFor, Face faceToAssertNot)
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{
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if ((variableToCheck & faceToCheckFor) != 0)
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{
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if ((variableToCheck & faceToAssertNot) != 0)
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{
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throw new Exception("You cannot have both " + faceToCheckFor.ToString() + " and " + faceToAssertNot.ToString() + " set when calling Align. The are mutually exclusive.");
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}
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return true;
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}
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return false;
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}
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private void AlignAxis(int axis, Align align, double alignTo, double offset, IObject3D item)
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{
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var aabb = item.GetAxisAlignedBoundingBox();
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var translate = Vector3.Zero;
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switch (align)
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{
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case Align.Min:
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translate[axis] = alignTo - aabb.minXYZ[axis] + offset;
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break;
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case Align.Center:
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translate[axis] = alignTo - aabb.Center[axis] + offset;
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break;
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case Align.Max:
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translate[axis] = alignTo - aabb.maxXYZ[axis] + offset;
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break;
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}
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item.Translate(translate);
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}
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private double GetAlignToOffset(List<Aabb> currentChildrenBounds, int axis, Align alignTo)
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{
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switch (alignTo)
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{
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case Align.Min:
|
|
return currentChildrenBounds[0].minXYZ[axis];
|
|
|
|
case Align.Center:
|
|
return currentChildrenBounds[0].Center[axis];
|
|
|
|
case Align.Max:
|
|
return currentChildrenBounds[0].maxXYZ[axis];
|
|
|
|
default:
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
}
|
|
} |