88 lines
No EOL
3.1 KiB
C#
88 lines
No EOL
3.1 KiB
C#
/*
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Copyright (c) 2014, Lars Brubaker
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.Agg;
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using MatterHackers.DataConverters3D;
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using MatterHackers.MeshVisualizer;
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using MatterHackers.PolygonMesh;
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using MatterHackers.RenderOpenGl;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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public class SelectionShadow : InteractionVolume
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{
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static Mesh normalShadowMesh;
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private Color shadowColor;
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private ThemeConfig theme;
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public SelectionShadow(IInteractionVolumeContext context)
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: base(context)
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{
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theme = AppContext.Theme;
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shadowColor = theme.ResolveColor(theme.BackgroundColor, Color.Black.WithAlpha(80)).WithAlpha(110);
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}
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public override void SetPosition(IObject3D selectedItem)
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{
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AxisAlignedBoundingBox selectedBounds = selectedItem.GetAxisAlignedBoundingBox(Matrix4X4.Identity);
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Vector3 boundsCenter = selectedBounds.Center;
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TotalTransform = Matrix4X4.CreateTranslation(new Vector3(boundsCenter.X, boundsCenter.Y, 0.1));
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}
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Mesh GetNormalShadowMesh()
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{
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if (normalShadowMesh == null)
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{
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normalShadowMesh = PlatonicSolids.CreateCube(1, 1, .1);
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}
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return normalShadowMesh;
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}
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public override void DrawGlContent(DrawGlContentEventArgs e)
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{
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var selectedItem = RootSelection;
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if (selectedItem != null
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&& InteractionContext.Scene.ShowSelectionShadow)
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{
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// draw the bounds on the bed
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AxisAlignedBoundingBox selectedBounds = selectedItem.GetAxisAlignedBoundingBox(Matrix4X4.Identity);
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var withScale = Matrix4X4.CreateScale(selectedBounds.XSize, selectedBounds.YSize, 1) * TotalTransform;
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GLHelper.Render(GetNormalShadowMesh(), shadowColor, withScale, RenderTypes.Shaded);
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}
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base.DrawGlContent(e);
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}
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}
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} |