279 lines
7.4 KiB
C#
279 lines
7.4 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.Agg.VertexSource;
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namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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public class Popover : FlowLayoutWidget
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{
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private IVertexSource tabShape = null;
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private Stroke tabStroke;
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private Color _tagColor;
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private BorderDouble originalPadding;
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/// <summary>
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/// Constructs a new Popover with the given parameters
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/// </summary>
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/// <param name="arrowDirection">The direction the popover arrow should point</param>
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/// <param name="padding">The padding of the control, adjusted internally to account for arrow region</param>
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/// <param name="notchSize">The size of the arrow notch</param>
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/// <param name="p2">The arrow offset in x or y given the specified arrow</param>
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public Popover(ArrowDirection arrowDirection, BorderDouble padding, int notchSize, int p2, bool autoBorderColor = true)
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: base (FlowDirection.TopToBottom)
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{
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this.originalPadding = padding;
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this.NotchSize = notchSize;
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this.ArrowDirection = arrowDirection;
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this.ArrowOffset = p2;
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this.autoBorderColor = autoBorderColor;
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}
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public Color TagColor
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{
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get => _tagColor;
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set
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{
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_tagColor = value;
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if (autoBorderColor)
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{
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this.BorderColor = TagColor.WithLightnessAdjustment(AppContext.Theme.IsDarkTheme ? 1.3 : .8).ToColor();
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}
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}
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}
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public ArrowDirection ArrowDirection
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{
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get => _arrow;
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set
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{
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_arrow = value;
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this.RebuildShape();
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switch (_arrow)
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{
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case ArrowDirection.Top:
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this.Padding = originalPadding.Clone(top: originalPadding.Top + this.NotchSize);
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break;
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case ArrowDirection.Bottom:
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this.Padding = originalPadding.Clone(bottom: originalPadding.Bottom + this.NotchSize);
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break;
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case ArrowDirection.Left:
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this.Padding = originalPadding.Clone(left: originalPadding.Left + this.NotchSize);
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break;
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default: // ArrowDirection.Right:
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this.Padding = originalPadding.Clone(right: originalPadding.Right + this.NotchSize);
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break;
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}
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}
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}
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public override void OnBoundsChanged(EventArgs e)
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{
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base.OnBoundsChanged(e);
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this.RebuildShape();
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}
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protected void RebuildShape()
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{
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tabShape = Popover.GetShape(this.ArrowDirection, this.LocalBounds, this.NotchSize, this.ArrowOffset);
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tabStroke = new Stroke(tabShape);
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}
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/// <summary>
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/// Notch offset. See https://photos.app.goo.gl/YdTiehf6ih7fSoDA9 for point diagram
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/// </summary>
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public int ArrowOffset { get; protected set; }
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private bool autoBorderColor;
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private ArrowDirection _arrow;
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public int NotchSize { get; }
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private static IVertexSource GetShape(ArrowDirection arrowDirection, RectangleDouble rect, double notchSize, double p2)
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{
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// See https://photos.app.goo.gl/YdTiehf6ih7fSoDA9 for point diagram
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notchSize += 0.5;
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var tabShape = new VertexStorage();
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var centerY = rect.YCenter;
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// Tab - core
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var radius = 4.0;
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double x0 = rect.Left;
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double x1 = x0 + (arrowDirection == ArrowDirection.Left ? notchSize : 0);
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double x2 = x1 + radius;
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double x5 = rect.Right;
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double x4 = x5 - (arrowDirection == ArrowDirection.Right ? notchSize : 0);
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double x3 = x4 - radius;
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double y0 = rect.Top;
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double y1 = y0 - (arrowDirection == ArrowDirection.Top ? notchSize : 0);
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double y2 = y1 - radius;
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double y5 = rect.Bottom;
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double y4 = y5 + (arrowDirection == ArrowDirection.Bottom ? notchSize : 0);
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double y3 = y4 + radius;
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int p1, p3;
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switch (arrowDirection)
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{
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case ArrowDirection.Bottom:
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p2 = x1 + p2;
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p1 = (int)(p2 + notchSize);
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p3 = (int)(p2 - notchSize);
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break;
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case ArrowDirection.Right:
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p2 = y1 - p2;
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p1 = (int)(p2 + notchSize);
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p3 = (int)(p2 - notchSize);
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break;
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case ArrowDirection.Top:
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p2 = x1 + p2;
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p1 = (int)(p2 - notchSize);
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p3 = (int)(p2 + notchSize);
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break;
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case ArrowDirection.Left:
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default:
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p2 = y1 - p2;
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p1 = (int)(p2 - notchSize);
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p3 = (int)(p2 + notchSize);
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break;
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}
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int notchX = (int)(p2 - notchSize);
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tabShape.MoveTo(x2, y4); // A
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tabShape.curve3(x1, y4, x1, y3); // A -> B
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if (arrowDirection != ArrowDirection.Left)
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{
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// B -> C
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tabShape.LineTo(x1, y2);
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}
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else
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{
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// Left Notch (B -> C through P1:P4)
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tabShape.LineTo(x1, p1); // B -> P1
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// Notch
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tabShape.LineTo(x0, p2); // P1 -> P2
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tabShape.LineTo(x1, p3); // P2 -> P3
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tabShape.LineTo(x1, y2); // P3 -> P4
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}
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tabShape.curve3(x1, y1, x2, y1); // C -> D
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if (arrowDirection != ArrowDirection.Top)
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{
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// D -> E
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tabShape.LineTo(x3, y1);
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}
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else
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{
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// D -> E through (P1:P3)
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tabShape.LineTo(p1, y1); // F -> P1
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// Notch
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tabShape.LineTo(p2, y0); // P1 -> P2
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tabShape.LineTo(p3, y1); // P2 -> P3
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tabShape.LineTo(x3, y1); // P3 -> E
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}
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tabShape.curve3(x4, y1, x4, y2); // E -> F
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if (arrowDirection != ArrowDirection.Right)
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{
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// F -> G
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tabShape.LineTo(x4, y3);
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}
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else
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{
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// F -> G through P1-P3
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tabShape.LineTo(x4, p1); // F -> P1
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// Notch
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tabShape.LineTo(x5, p2); // P1 -> P2
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tabShape.LineTo(x4, p3); // P2 -> P3
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tabShape.LineTo(x4, y3); // P3 -> G
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}
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tabShape.curve3(x4, y4, x3, y4); // G -> H
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if (arrowDirection != ArrowDirection.Bottom)
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{
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// H -> A
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tabShape.LineTo(x2, y4);
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}
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else
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{
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// H -> A (through P1:P3)
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tabShape.LineTo(notchX + (notchSize * 2), y4); // F -> P1
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// Notch
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tabShape.LineTo(p2, y5); // P1 -> P2
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tabShape.LineTo(notchX, y4); // P2 -> P3
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tabShape.LineTo(x3, y4); // P3 -> A
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}
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return new FlattenCurves(tabShape);
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}
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public override void OnDrawBackground(Graphics2D graphics2D)
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{
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base.OnDrawBackground(graphics2D);
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if (tabShape != null)
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{
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graphics2D.Render(tabShape, this.TagColor);
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}
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if (this.BorderColor != Color.Transparent)
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{
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graphics2D.Render(tabStroke, this.BorderColor);
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}
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}
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}
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}
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