Changing Rebuilding to Suspend and Resume rebuilding Made visible meshes return only the object not the object and mesh (mesh is on object) Put in some debugging
131 lines
No EOL
4.3 KiB
C#
131 lines
No EOL
4.3 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using System.ComponentModel;
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using MatterHackers.Agg;
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using MatterHackers.Agg.Font;
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using MatterHackers.Agg.Transform;
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using MatterHackers.Agg.UI;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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using MatterHackers.DataConverters3D.UndoCommands;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.VectorMath;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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namespace MatterHackers.MatterControl.DesignTools
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{
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public class TextObject3D : Object3D, IPublicPropertyObject
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{
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public TextObject3D()
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{
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Name = "Text".Localize();
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Color = ApplicationController.Instance.PrimitiveColors["Text"];
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}
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public static TextObject3D Create()
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{
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var item = new TextObject3D();
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item.Rebuild(null);
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return item;
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}
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[DisplayName("Name")]
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public string NameToWrite { get; set; } = "Text";
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public double PointSize { get; set; } = 24;
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public double Height { get; set; } = 5;
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[Sortable]
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[JsonConverter(typeof(StringEnumConverter))]
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public NamedTypeFace Font { get; set; } = new NamedTypeFace();
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public override bool CanApply => true;
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public override void Apply(UndoBuffer undoBuffer)
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{
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// change this from a text object to a group
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var newContainer = new Object3D();
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newContainer.CopyProperties(this, Object3DPropertyFlags.All);
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foreach (var child in this.Children)
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{
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newContainer.Children.Add(child.Clone());
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}
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undoBuffer.AddAndDo(new ReplaceCommand(new List<IObject3D> { this }, new List<IObject3D> { newContainer }));
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}
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public override void Rebuild(UndoBuffer undoBuffer)
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{
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this.DebugDepth("Rebuild");
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SuspendRebuild();
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var aabb = this.GetAxisAlignedBoundingBox();
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this.Children.Modify(list =>
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{
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list.Clear();
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});
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var offest = 0.0;
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double pointsToMm = 0.352778;
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foreach (var letter in NameToWrite.ToCharArray())
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{
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var letterPrinter = new TypeFacePrinter(letter.ToString(), new StyledTypeFace(ApplicationController.GetTypeFace(Font), PointSize))
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{
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ResolutionScale = 10
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};
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var scalledLetterPrinter = new VertexSourceApplyTransform(letterPrinter, Affine.NewScaling(pointsToMm));
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IObject3D letterObject = new Object3D()
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{
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Mesh = VertexSourceToMesh.Extrude(scalledLetterPrinter, Height)
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};
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letterObject.Matrix = Matrix4X4.CreateTranslation(offest, 0, 0);
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this.Children.Add(letterObject);
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offest += letterPrinter.GetSize(letter.ToString()).X * pointsToMm;
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}
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if (aabb.ZSize > 0)
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{
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// If the part was already created and at a height, maintain the height.
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PlatingHelper.PlaceMeshAtHeight(this, aabb.minXYZ.Z);
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}
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ResumeRebuild();
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Invalidate(new InvalidateArgs(this, InvalidateType.Content | InvalidateType.Mesh));
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}
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}
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} |