mattercontrol/MatterControl.Printing/Communication/FrostedSerial/FrostedSerialPortFactory.cs
2019-02-04 16:18:04 -08:00

228 lines
7.4 KiB
C#

/*
Copyright (c) 2014, Kevin Pope
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The views and conclusions contained in the software and documentation are those
of the authors and should not be interpreted as representing official policies,
either expressed or implied, of the FreeBSD Project.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using MatterHackers.Agg;
using MatterHackers.Agg.Platform;
using MatterHackers.MatterControl.SlicerConfiguration;
using MatterHackers.MatterControl.Extensibility;
using Microsoft.Win32.SafeHandles;
namespace MatterHackers.SerialPortCommunication.FrostedSerial
{
public class FrostedSerialPortFactory
{
[DllImport("SetSerial", SetLastError = true)]
private static extern int set_baud(string portName, int baud_rate);
static Dictionary<string, FrostedSerialPortFactory> availableFactories = new Dictionary<string,FrostedSerialPortFactory>();
public static FrostedSerialPortFactory GetAppropriateFactory(string driverType)
{
lock(availableFactories)
{
try
{
if (availableFactories.Count == 0)
{
// always add a serial port this is a raw port
availableFactories.Add("Raw", new FrostedSerialPortFactory());
// add in any plugins that we find with other factories.
var portFactories = PluginFinder.CreateInstancesOf<FrostedSerialPortFactory>();
foreach (FrostedSerialPortFactory plugin in portFactories)
{
availableFactories.Add(plugin.GetDriverType(), plugin);
}
// If we did not find a RepRap driver add the default.
if (!availableFactories.ContainsKey("RepRap"))
{
availableFactories.Add("RepRap", new FrostedSerialPortFactory());
}
}
if (!string.IsNullOrEmpty(driverType)
&& availableFactories.ContainsKey(driverType))
{
return availableFactories[driverType];
}
return availableFactories["RepRap"];
}
catch
{
return new FrostedSerialPortFactory();
}
}
}
virtual protected string GetDriverType()
{
return "RepRap";
}
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
internal static extern SafeFileHandle CreateFile(string lpFileName, int dwDesiredAccess, int dwShareMode, IntPtr securityAttrs, int dwCreationDisposition, int dwFlagsAndAttributes, IntPtr hTemplateFile);
//Windows-only function
public virtual bool SerialPortAlreadyOpen(string portName)
{
if (AggContext.OperatingSystem == OSType.Windows)
{
const int dwFlagsAndAttributes = 0x40000000;
const int GENERIC_READ = unchecked((int)0x80000000);
const int GENERIC_WRITE = 0x40000000;
//Borrowed from Microsoft's Serial Port Open Method :)
using (SafeFileHandle hFile = CreateFile(@"\\.\" + portName, GENERIC_READ | GENERIC_WRITE, 0, IntPtr.Zero, 3, dwFlagsAndAttributes, IntPtr.Zero))
{
hFile.Close();
return hFile.IsInvalid;
}
}
else
{
return false;
}
}
protected FrostedSerialPortFactory()
{
}
public bool IsWindows
{
get
{
PlatformID id = Environment.OSVersion.Platform;
return id == PlatformID.Win32Windows || id == PlatformID.Win32NT; // WinCE not supported
}
}
/// <summary>
/// given a serialPortName return a IFrostedSerialPort compatible with the system
/// </summary>
public static Func<string, IFrostedSerialPort> GetPlatformSerialPort;
public virtual IFrostedSerialPort Create(string serialPortName, PrinterSettings settings)
{
#if __ANDROID__
//Create an instance of a FrostedSerialPort
IFrostedSerialPort newPort = null;
newPort = new FrostedSerialPort(serialPortName);
return newPort;
#else
IFrostedSerialPort newPort = null;
// if we can find a mac helper class (to get us 250k)
string appBundle = Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location);
if (File.Exists(Path.Combine(appBundle, "libFrostedSerialHelper.dylib")))
{
// use it
newPort = new FrostedSerialPort(serialPortName);
}
else // use the c# native serial port
{
newPort = GetPlatformSerialPort(serialPortName);
}
return newPort;
#endif // ANDROID
}
public virtual IFrostedSerialPort CreateAndOpen(string serialPortName, PrinterSettings settings, int baudRate, bool DtrEnableOnConnect)
{
#if __ANDROID__
//Create an instance of a FrostedSerialPort and open it
IFrostedSerialPort newPort = Create(serialPortName, settings);
newPort.BaudRate = baudRate;
if (DtrEnableOnConnect)
{
newPort.DtrEnable = true;
}
// Set the read/write timeouts
newPort.ReadTimeout = 500;
newPort.WriteTimeout = 500;
newPort.Open();
return newPort;
#else
IFrostedSerialPort newPort = Create(serialPortName, settings);
bool isLinux = !(newPort is FrostedSerialPort) && !IsWindows;
bool customBaudAssignment = isLinux && baudRate > 115200;
// Only set serial port .BaudRate when not using Linux workaround
if (!customBaudAssignment)
{
newPort.BaudRate = baudRate;
}
if (DtrEnableOnConnect)
{
newPort.DtrEnable = true;
}
// Set the read/write timeouts
newPort.ReadTimeout = 500;
newPort.WriteTimeout = 500;
newPort.Open();
if (customBaudAssignment)
{
// Once mono has enforced its ANSI baud rate policy(in SerialPort.Open), reset the baud rate to the user specified
// value by calling set_baud in libSetSerial.so
set_baud(serialPortName, baudRate);
}
return newPort;
#endif // ANDROID
}
public virtual bool SerialPortIsAvailable(string serialPortName, PrinterSettings settings)
{
try
{
return FrostedSerialPort.GetPortNames().Any(portName => string.Compare(portName, serialPortName, true) == 0);
}
catch
{
return false;
}
}
}
}