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Gui3D
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Pass graphics 2D to 3D render calls so we can draw to the screen
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2017-08-24 13:58:14 -07:00 |
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SideBar
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Make View3DWidget.Scene private
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2017-09-16 01:19:07 -07:00 |
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UndoCommands
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Rename scene variable for consistency
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2017-09-26 13:36:55 -07:00 |
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BedMeshGenerator.cs
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Use referenced printer values, remove local copies
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2017-09-20 15:40:27 -07:00 |
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ColorSwatchSelector.cs
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Extract ColorSwatchSelector to new file
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2017-08-01 21:22:58 -07:00 |
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DebugBvh.cs
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DragDropLoadProgress.cs
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Prevent progress bars for closing when inner tasks hit 100%
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2017-09-29 21:32:17 -07:00 |
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GeneralObject3DEditor.cs
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Switch back to 'Actions' droplist style
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2017-09-20 05:34:35 -07:00 |
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GridOptionsPanel.cs
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Refactoring VAnchor and HAnchore names
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2017-08-07 15:47:27 -07:00 |
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InteractionLayer.cs
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Put in slice progress feedback
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2017-09-22 15:35:57 -07:00 |
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InteractionVolume.cs
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Pass graphics 2D to 3D render calls so we can draw to the screen
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2017-08-24 13:58:14 -07:00 |
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IObject3DEditor.cs
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Move PartPreviewWidget factories into ThemeConfig
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2017-06-19 09:19:00 -07:00 |
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MeshViewerWidget.cs
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Remove ModifyChildren from scene
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2017-09-26 13:20:30 -07:00 |
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MouseEvent3DArgs.cs
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Migrate GCodeVisualizer and MeshViewer content into MatterControl
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2017-06-24 07:28:55 -07:00 |
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PrinterActionsBar.cs
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Remove unused UndoBuffer reference
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2017-09-30 10:40:08 -07:00 |
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SceneActions.cs
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Remove redundant setters of default value
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2017-10-02 11:28:41 -07:00 |
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SlicePopupMenu.cs
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Revert confusing variable name
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2017-10-06 12:23:49 -07:00 |
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View3DWidget.cs
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Remove unused OpenMode enum
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2017-10-06 12:30:48 -07:00 |