89 lines
3.3 KiB
C#
89 lines
3.3 KiB
C#
/*
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Copyright (c) 2018, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace MatterHackers.MatterControl.SlicerConfiguration
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{
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public class SettingsContext
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{
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private IEnumerable<PrinterSettingsLayer> layerCascade;
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private PrinterSettingsLayer persistenceLayer;
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public PrinterConfig Printer { get; }
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public SettingsContext(PrinterConfig printer, IEnumerable<PrinterSettingsLayer> layerCascade, NamedSettingsLayers viewFilter)
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{
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this.Printer = printer;
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this.layerCascade = layerCascade;
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this.ViewFilter = viewFilter;
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// When editing presets, LayerCascade contains a filtered list of settings layers. If the list is null we're in the primarySettingsView
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this.IsPrimarySettingsView = layerCascade == null;
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// The last layer of the layerFilters is the target persistence
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this.persistenceLayer = layerCascade?.First() ?? printer.Settings.UserLayer;
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}
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public NamedSettingsLayers ViewFilter { get; set; }
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public bool IsPrimarySettingsView { get; }
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public string GetValue(string slicerConfigName)
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{
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return Printer.Settings.GetValue(slicerConfigName, layerCascade);
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}
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public void SetValue(string slicerConfigName, string settingsValue)
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{
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Printer.Settings.SetValue(slicerConfigName, settingsValue, persistenceLayer);
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}
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public void SetComPort(string settingsValue)
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{
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Printer.Settings.Helpers.SetComPort(settingsValue, persistenceLayer);
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}
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public void ClearValue(string slicerConfigName)
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{
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Printer.Settings.ClearValue(slicerConfigName, persistenceLayer);
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}
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public bool ContainsKey(string slicerConfigName)
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{
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return persistenceLayer.ContainsKey(slicerConfigName);
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}
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public T GetValue<T>(string slicerConfigName) where T : IConvertible
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{
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return Printer.Settings.GetValue<T>(slicerConfigName, this.layerCascade);
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}
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}
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}
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