118 lines
No EOL
4 KiB
C#
118 lines
No EOL
4 KiB
C#
/*
|
|
Copyright (c) 2014, Lars Brubaker
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
modification, are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions of source code must retain the above copyright notice, this
|
|
list of conditions and the following disclaimer.
|
|
2. Redistributions in binary form must reproduce the above copyright notice,
|
|
this list of conditions and the following disclaimer in the documentation
|
|
and/or other materials provided with the distribution.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
The views and conclusions contained in the software and documentation are those
|
|
of the authors and should not be interpreted as representing official policies,
|
|
either expressed or implied, of the FreeBSD Project.
|
|
*/
|
|
|
|
using MatterHackers.Agg.UI;
|
|
using MatterHackers.Localizations;
|
|
using MatterHackers.MatterControl.SlicerConfiguration;
|
|
using MatterHackers.MeshVisualizer;
|
|
using MatterHackers.PolygonMesh;
|
|
using MatterHackers.VectorMath;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Globalization;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace MatterHackers.MatterControl.PartPreviewWindow
|
|
{
|
|
internal class ArangeUndoCommand : IUndoRedoCommand
|
|
{
|
|
List<TransformUndoCommand> allUndoTransforms = new List<TransformUndoCommand>();
|
|
|
|
public ArangeUndoCommand(View3DWidget view3DWidget, List<Matrix4X4> preArrangeTarnsforms, List<Matrix4X4> postArrangeTarnsforms)
|
|
{
|
|
for(int i=0; i<preArrangeTarnsforms.Count; i++)
|
|
{
|
|
allUndoTransforms.Add(new TransformUndoCommand(view3DWidget, i, preArrangeTarnsforms[i], postArrangeTarnsforms[i]));
|
|
}
|
|
}
|
|
|
|
public void Do()
|
|
{
|
|
for (int i = 0; i < allUndoTransforms.Count; i++)
|
|
{
|
|
allUndoTransforms[i].Do();
|
|
}
|
|
}
|
|
|
|
public void Undo()
|
|
{
|
|
for (int i = 0; i < allUndoTransforms.Count; i++)
|
|
{
|
|
allUndoTransforms[i].Undo();
|
|
}
|
|
}
|
|
}
|
|
|
|
public partial class View3DWidget
|
|
{
|
|
private async void AutoArrangePartsInBackground()
|
|
{
|
|
if (MeshGroups.Count > 0)
|
|
{
|
|
string progressArrangeParts = LocalizedString.Get("Arranging Parts");
|
|
string progressArrangePartsFull = string.Format("{0}:", progressArrangeParts);
|
|
processingProgressControl.ProcessType = progressArrangePartsFull;
|
|
processingProgressControl.Visible = true;
|
|
processingProgressControl.PercentComplete = 0;
|
|
LockEditControls();
|
|
|
|
List<Matrix4X4> preArrangeTarnsforms = new List<Matrix4X4>(MeshGroupTransforms);
|
|
|
|
await Task.Run(() =>
|
|
{
|
|
Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
|
|
PushMeshGroupDataToAsynchLists(TraceInfoOpperation.DONT_COPY);
|
|
PlatingHelper.ArrangeMeshGroups(asyncMeshGroups, asyncMeshGroupTransforms, asyncPlatingDatas, ReportProgressChanged);
|
|
});
|
|
|
|
if (HasBeenClosed)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// offset them to the center of the bed
|
|
for (int i = 0; i < asyncMeshGroups.Count; i++)
|
|
{
|
|
asyncMeshGroupTransforms[i] *= Matrix4X4.CreateTranslation(new Vector3(ActiveSliceSettings.Instance.GetValue<Vector2>(SettingsKey.print_center), 0));
|
|
}
|
|
|
|
PartHasBeenChanged();
|
|
|
|
PullMeshGroupDataFromAsynchLists();
|
|
List<Matrix4X4> postArrangeTarnsforms = new List<Matrix4X4>(MeshGroupTransforms);
|
|
|
|
UndoBuffer.Add(new ArangeUndoCommand(this, preArrangeTarnsforms, postArrangeTarnsforms));
|
|
|
|
UnlockEditControls();
|
|
}
|
|
}
|
|
}
|
|
} |