76 lines
No EOL
2.9 KiB
C#
76 lines
No EOL
2.9 KiB
C#
/*
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Copyright (c) 2014, Lars Brubaker
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.Agg;
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using MatterHackers.Agg.PlatformAbstract;
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using MatterHackers.MeshVisualizer;
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using MatterHackers.PolygonMesh;
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using MatterHackers.PolygonMesh.Processors;
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using MatterHackers.RayTracer;
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using MatterHackers.RenderOpenGl;
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using MatterHackers.VectorMath;
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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public class SelectionShadow : InteractionVolume
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{
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private View3DWidget view3DWidget;
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public SelectionShadow(View3DWidget view3DWidget)
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: base(null, view3DWidget.meshViewerWidget)
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{
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this.view3DWidget = view3DWidget;
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}
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public override void SetPosition()
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{
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AxisAlignedBoundingBox selectedBounds = MeshViewerToDrawWith.GetBoundsForSelection();
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Vector3 boundsCenter = selectedBounds.Center;
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TotalTransform = Matrix4X4.CreateTranslation(new Vector3(boundsCenter.x, boundsCenter.y, 0.1));
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}
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public override void DrawGlContent(EventArgs e)
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{
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if (MeshViewerToDrawWith.SelectedMeshGroup != null)
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{
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// draw the bounds on the bed
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AxisAlignedBoundingBox selectedBounds = MeshViewerToDrawWith.GetBoundsForSelection();
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Mesh bottomBounds = PlatonicSolids.CreateCube(selectedBounds.XSize, selectedBounds.YSize, .1);
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RenderMeshToGl.Render(bottomBounds, new RGBA_Bytes(22, 80, 220, 30), TotalTransform, RenderTypes.Shaded);
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}
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base.DrawGlContent(e);
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}
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}
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} |