73 lines
2.7 KiB
C#
73 lines
2.7 KiB
C#
/*
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Copyright (c) 2017, Kevin Pope, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using MatterHackers.DataConverters3D;
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using MatterHackers.MatterControl.Library;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.PrintLibrary
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{
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public class InsertionGroup : Object3D
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{
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// TODO: Figure out how to collapse the InsertionGroup after the load task completes
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public InsertionGroup(IEnumerable<ILibraryItem> items)
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{
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Task.Run(async () =>
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{
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var newItemOffset = Vector2.Zero;
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// Filter to content file types only
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foreach (var item in items.Where(item => item.IsContentFileType()))
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{
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// Acquire
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var contentResult = item.CreateContent(null);
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if (contentResult != null)
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{
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// Add the placeholder
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var object3D = contentResult.Object3D;
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this.Children.Add(object3D);
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// Position at accumulating offset
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object3D.Matrix *= Matrix4X4.CreateTranslation(newItemOffset.x, newItemOffset.y, 0);
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// Wait for content to load
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await contentResult.MeshLoaded;
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// Adjust next item position
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// TODO: do something more interesting than increment in x
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newItemOffset.x += contentResult.Object3D.GetAxisAlignedBoundingBox(Matrix4X4.Identity).XSize;
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}
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}
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});
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}
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}
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}
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