110 lines
No EOL
3.5 KiB
C#
110 lines
No EOL
3.5 KiB
C#
/*
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Copyright (c) 2022, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.DataConverters3D.UndoCommands;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.PartPreviewWindow.View3D;
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using System.Collections.Generic;
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using System.Linq;
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namespace MatterHackers.MatterControl.DesignTools.Operations
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{
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public class GroupObject3D : Object3D
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{
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public override bool CanApply => true;
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public GroupObject3D()
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{
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Name = "Group".Localize();
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}
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}
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[ShowUpdateButton(Show = false)]
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public class GroupHolesAppliedObject3D : SubtractObject3D_2
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{
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public GroupHolesAppliedObject3D()
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{
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Name = "Group".Localize();
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}
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// We can't use Subtracts Apply as it will leave a group if there are multiple object results
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// and we want to always leave the individual results after the ungroup.
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public override void Apply(UndoBuffer undoBuffer)
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{
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using (RebuildLock())
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{
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var newChildren = new List<IObject3D>();
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// push our matrix into a copy of our children
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foreach (var child in this.SourceContainer.Children)
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{
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var newChild = child.Clone();
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newChildren.Add(newChild);
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newChild.Matrix *= this.Matrix;
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}
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// and replace us with the children
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var replaceCommand = new ReplaceCommand(new[] { this }, newChildren, maintainCenterAndZHeight: false);
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if (undoBuffer != null)
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{
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undoBuffer.AddAndDo(replaceCommand);
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}
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else
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{
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replaceCommand.Do();
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}
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}
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Invalidate(InvalidateType.Children);
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}
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[HideFromEditor]
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public override SelectedChildren SelectedChildren
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{
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get
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{
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var selections = new SelectedChildren();
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foreach(var child in SourceContainer.FirstWithMultipleChildrenDescendantsAndSelf().Children.Where(i => i.WorldOutputType(SourceContainer) == PrintOutputTypes.Hole && !(i is OperationSourceObject3D) ))
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{
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selections.Add(child.ID);
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}
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return selections;
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}
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set
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{
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}
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}
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}
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} |