Advance array has better defaults All Arrays set color better Fit to Bounds has name Selection set better on adding to internal tree view items Operation source visible set corectly
131 lines
No EOL
4.1 KiB
C#
131 lines
No EOL
4.1 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace MatterHackers.MatterControl.DesignTools.Operations
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{
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public class OperationSourceObject3D : Object3D
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{
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public OperationSourceObject3D()
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{
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Visible = false;
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Name = "Source".Localize();
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}
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public override bool Visible { get => base.Visible; set => base.Visible = value; }
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/// <summary>
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/// This function will return the source container and if it does not find one will:
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/// <para>find the first child of the parent widget</para>
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/// <para>remove it from paret</item>
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/// <para>create a new OperationSource</para>
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/// <para>add the first child to the OperationSource</para>
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/// <para>add the OperationSource to the parent</para>
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/// </summary>
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/// <param name="parent"></param>
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/// <returns>The existing or created OperationSource</returns>
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public static IObject3D GetOrCreateSourceContainer(IObject3D parent)
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{
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IObject3D sourceContainer;
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using (parent.RebuildLock())
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{
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sourceContainer = parent.Children.FirstOrDefault(c => c is OperationSourceObject3D);
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if (sourceContainer == null)
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{
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sourceContainer = new OperationSourceObject3D();
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// Move first child to sourceContainer
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var firstChild = parent.Children.First();
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parent.Children.Remove(firstChild);
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sourceContainer.Children.Add(firstChild);
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}
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}
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return sourceContainer;
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}
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/// <summary>
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/// Do the work of apply for a parent that has a source Operation in it
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/// </summary>
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/// <param name="parent"></param>
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public static void Apply(IObject3D parent)
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{
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using (parent.RebuildLock())
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{
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// The idea is we leave everything but the source and that is the applied operation
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parent.Children.Modify(list =>
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{
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var sourceItem = list.FirstOrDefault(c => c is OperationSourceObject3D);
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if (sourceItem != null)
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{
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list.Remove(sourceItem);
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}
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if (list.Count > 1)
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{
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// wrap the children in an object so they remain a group
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var group = new Object3D();
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group.Children.Modify((groupList) =>
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{
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groupList.AddRange(list);
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});
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list.Clear();
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list.Add(group);
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}
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});
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}
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}
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internal static void Remove(IObject3D parent)
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{
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using (parent.RebuildLock())
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{
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parent.Children.Modify(list =>
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{
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var sourceItem = list.FirstOrDefault(c => c is OperationSourceObject3D);
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if (sourceItem != null)
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{
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IObject3D firstChild = sourceItem.Children.First();
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if (firstChild != null)
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{
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list.Clear();
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list.Add(firstChild);
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}
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}
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});
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}
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}
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}
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} |