102 lines
No EOL
3.3 KiB
C#
102 lines
No EOL
3.3 KiB
C#
/*
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Copyright (c) 2016, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.PolygonMesh;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.PartPreviewWindow
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{
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internal class TransformData
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{
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public IObject3D TransformedObject { get; set; }
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public Matrix4X4 RedoTransform { get; set; }
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public Matrix4X4 UndoTransform { get; set; }
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}
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internal class TransformCommand : IUndoRedoCommand
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{
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private List<TransformData> transformDatas = new List<TransformData>();
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public TransformCommand(List<TransformData> transformDatas)
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{
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this.transformDatas = transformDatas;
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}
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public TransformCommand(IObject3D transformedObject, Matrix4X4 undoTransform, Matrix4X4 redoTransform)
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{
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if (transformedObject is SelectionGroupObject3D)
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{
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// move the group transform into the items
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foreach (var child in transformedObject.Children)
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{
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var itemUndo = new TransformData()
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{
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TransformedObject = child,
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UndoTransform = child.Matrix,
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RedoTransform = child.Matrix * transformedObject.Matrix
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};
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this.transformDatas.Add(itemUndo);
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child.Matrix = itemUndo.RedoTransform;
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}
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// clear the group transform
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transformedObject.Matrix = Matrix4X4.Identity;
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}
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else
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{
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this.transformDatas.Add(new TransformData()
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{
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TransformedObject = transformedObject,
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UndoTransform = undoTransform,
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RedoTransform = redoTransform
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});
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}
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}
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public void Do()
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{
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foreach(var transformData in transformDatas)
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{
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transformData.TransformedObject.Matrix = transformData.RedoTransform;
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}
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}
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public void Undo()
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{
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foreach (var transformData in transformDatas)
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{
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transformData.TransformedObject.Matrix = transformData.UndoTransform;
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}
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}
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}
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} |