125 lines
No EOL
4 KiB
C#
125 lines
No EOL
4 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using MatterHackers.Agg.UI;
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using MatterHackers.DataConverters3D;
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using MatterHackers.Localizations;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.MatterControl.PartPreviewWindow.View3D;
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using MatterHackers.PolygonMesh;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.DesignTools
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{
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public class MirrorObject3D_2 : OperationSourceContainerObject3D
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{
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public MirrorObject3D_2()
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{
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Name = "Mirror".Localize();
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}
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public enum MirrorAxis { X_Axis, Y_Axis, Z_Axis };
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public MirrorAxis MirrorOn { get; set; } = MirrorAxis.X_Axis;
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public override Task Rebuild()
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{
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this.DebugDepth("Rebuild");
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var rebuildLock = this.RebuildLock();
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using (new CenterAndHeightMaintainer(this))
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{
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return ApplicationController.Instance.Tasks.Execute(
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"Mirror".Localize(),
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null,
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(reporter, cancellationToken) =>
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{
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SourceContainer.Visible = true;
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RemoveAllButSource();
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var oldMatrix = this.Matrix;
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this.Matrix = Matrix4X4.Identity;
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var mirrorMatrix = Matrix4X4.Identity;
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switch (MirrorOn)
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{
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case MirrorAxis.X_Axis:
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mirrorMatrix = this.ApplyAtBoundsCenter(Matrix4X4.CreateScale(-1, 1, 1));
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break;
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case MirrorAxis.Y_Axis:
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mirrorMatrix = this.ApplyAtBoundsCenter(Matrix4X4.CreateScale(1, -1, 1));
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break;
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case MirrorAxis.Z_Axis:
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mirrorMatrix = this.ApplyAtBoundsCenter(Matrix4X4.CreateScale(1, 1, -1));
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break;
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}
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foreach (var sourceItem in SourceContainer.VisibleMeshes())
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{
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var originalMesh = sourceItem.Mesh;
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var transformedMesh = originalMesh.Copy(CancellationToken.None);
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var sourceToThisMatrix = sourceItem.WorldMatrix(this);
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// move it to us then mirror then move it back
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transformedMesh.Transform(sourceToThisMatrix * mirrorMatrix * sourceToThisMatrix.Inverted);
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transformedMesh.ReverseFaces();
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transformedMesh.CalculateNormals();
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var newMesh = new Object3D()
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{
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Mesh = transformedMesh
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};
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newMesh.CopyWorldProperties(sourceItem, this, Object3DPropertyFlags.All, false);
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this.Children.Add(newMesh);
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}
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this.Matrix = oldMatrix;
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SourceContainer.Visible = false;
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UiThread.RunOnIdle(() =>
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{
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rebuildLock.Dispose();
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this.CancelAllParentBuilding();
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Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Children));
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});
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return Task.CompletedTask;
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});
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}
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}
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}
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} |