mattercontrol/PartPreviewWindow/View3D/View3DGroup.cs
larsbrubaker 55923d8f2a Fixed the text creator to work with new MeshGroups code for AMF.
Move more stuff from View3DWidget into separate files.
Renamed View3DWidget.
2014-10-16 17:52:21 -07:00

93 lines
4 KiB
C#

/*
Copyright (c) 2014, Lars Brubaker
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
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this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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of the authors and should not be interpreted as representing official policies,
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*/
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Threading;
using MatterHackers.Localizations;
using MatterHackers.MeshVisualizer;
using MatterHackers.PolygonMesh;
namespace MatterHackers.MatterControl.PartPreviewWindow
{
public partial class View3DWidget
{
void GroupSelectedMeshGroup()
{
if (MeshGroups.Count > 0)
{
processingProgressControl.PercentComplete = 0;
processingProgressControl.Visible = true;
LockEditControls();
viewIsInEditModePreLock = true;
BackgroundWorker createDiscreteMeshesBackgroundWorker = null;
createDiscreteMeshesBackgroundWorker = new BackgroundWorker();
createDiscreteMeshesBackgroundWorker.WorkerReportsProgress = true;
createDiscreteMeshesBackgroundWorker.ProgressChanged += new ProgressChangedEventHandler(BackgroundWorker_ProgressChanged);
createDiscreteMeshesBackgroundWorker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(ungroupSelectedBackgroundWorker_RunWorkerCompleted);
createDiscreteMeshesBackgroundWorker.DoWork += new DoWorkEventHandler(ungroupSelectedBackgroundWorker_DoWork);
createDiscreteMeshesBackgroundWorker.RunWorkerAsync();
}
}
void groupSelectedBackgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
string makingCopyLabel = LocalizedString.Get("Grouping Meshes");
string makingCopyLabelFull = string.Format("{0}:", makingCopyLabel);
processingProgressControl.textWidget.Text = makingCopyLabelFull;
Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
BackgroundWorker backgroundWorker = (BackgroundWorker)sender;
PushMeshGroupDataToAsynchLists(TraceInfoOpperation.DO_COPY);
}
void groupSelectedBackgroundWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
if (WidgetHasBeenClosed)
{
return;
}
// remove the original mesh and replace it with these new meshes
PullMeshGroupDataFromAsynchLists();
// our selection changed to the mesh we just added which is at the end
SelectedMeshGroupIndex = MeshGroups.Count - 1;
UnlockEditControls();
Invalidate();
}
}
}