mattercontrol/MatterControlLib/PrinterCommunication/Drivers/Emulator/Heater.cs
Lars Brubaker 1cbcc5842d Working on new emulator speed settings
Ultimately trying to get the emulator to show position in the 3D view.
This is to help debug problems like speed multiplier for 2 extruders
2019-05-02 09:31:55 -07:00

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3.9 KiB
C#

// Copyright (c) 2015, Lars Brubaker
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using System;
using System.Threading;
using System.Threading.Tasks;
namespace MatterHackers.PrinterEmulator
{
public class Heater
{
public static int BounceAmount = (int)IncrementAmount / 2;
public static double IncrementAmount = 5.3;
private static int loopTimeInMs = 100;
private double _currentTemperature;
private bool _enabled;
private double _heatupTimeInSeconds = Emulator.DefaultHeatUpTime;
private bool isDirty = true;
private bool shutdown = false;
private double targetTemp;
public Heater(string identifier)
{
this.ID = identifier;
// Maintain temperatures
Task.Run(() =>
{
Thread.CurrentThread.Name = $"EmulatorHeator{identifier}";
var random = new Random();
double requiredLoops = 0;
double incrementPerLoop = 0;
while (!shutdown)
{
if (this.Enabled
&& targetTemp > 0)
{
if (this.isDirty)
{
requiredLoops = this.HeatUpTimeInSeconds * 1000 / loopTimeInMs;
incrementPerLoop = TargetTemperature / requiredLoops;
}
if (CurrentTemperature < targetTemp)
{
CurrentTemperature += incrementPerLoop;
}
else if (CurrentTemperature != targetTemp)
{
CurrentTemperature = targetTemp;
}
}
// Try catch this so that if the program exits while this thread is active we don't throw
// This fixes the DualExtrusionShowsCorrectHotendData test
try
{
Thread.Sleep(loopTimeInMs);
}
catch
{
}
}
});
}
public double CurrentTemperature
{
get => _currentTemperature;
set
{
_currentTemperature = value;
isDirty = true;
}
}
public bool Enabled
{
get => _enabled;
set
{
if (_enabled != value)
{
_enabled = value;
CurrentTemperature = 0;
}
}
}
#region EPositions data
/// <summary>
/// The absolute e-position from the time the emulator was started.
/// never resets with G92
/// </summary>
public double AbsoluteEPosition { get; set; } = 0;
public double LastEPosition = 0;
/// <summary>
/// The current e-position the hardware believes it is at
/// </summary>
public double EPosition { get; set; }
#endregion
public double HeatUpTimeInSeconds
{
get => _heatupTimeInSeconds;
set
{
_heatupTimeInSeconds = value;
isDirty = true;
}
}
public string ID { get; }
public double TargetTemperature
{
get => targetTemp;
set
{
if (targetTemp != value)
{
targetTemp = value;
this.Enabled = this.targetTemp > 0;
}
}
}
public void Stop()
{
shutdown = true;
}
}
}