111 lines
3.5 KiB
C#
111 lines
3.5 KiB
C#
/*
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Copyright (c) 2017, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using MatterHackers.Agg;
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using MatterHackers.Agg.UI;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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using MatterHackers.PolygonMesh;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.Plugins.SvgConverter
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{
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public class VertexStorageObject3D : Object3D
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{
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private VertexStorage vertexStorage;
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private IObject3D generatedMesh;
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public VertexStorageObject3D(string svgDString)
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: this(new VertexStorage(svgDString))
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{
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}
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public VertexStorageObject3D(VertexStorage vertexStorage)
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{
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this.vertexStorage = vertexStorage;
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this.Children.Modify(children =>
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{
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int i = 0;
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foreach (var v in vertexStorage.Vertices())
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{
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if (!v.IsMoveTo && !v.IsLineTo)
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{
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continue;
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}
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var localVertex = v;
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var localIndex = i++;
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var item = new Object3D()
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{
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Mesh = CreateCylinder(1, 1),
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Matrix = Matrix4X4.CreateTranslation(v.position.X, v.position.Y, 0),
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Color = Color.Green
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};
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item.Invalidated += (s, e) =>
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{
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System.Diagnostics.Debugger.Break();
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//vertexStorage.modify_vertex(localIndex, item.Matrix.Position.X, localVertex.position.Y = item.Matrix.Position.Y);
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};
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children.Add(item);
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}
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children.Add(generatedMesh = new Object3D()
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{
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Mesh = VertexSourceToMesh.Extrude(vertexStorage, 0.5),
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Color = new Color("#93CEFF99")
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});
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});
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this.Invalidated += (s, e) =>
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{
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// Recompute path from content
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generatedMesh.Mesh = VertexSourceToMesh.Extrude(vertexStorage, 0.5);
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//VertexSourceToMesh.Revolve(vertexStorage));
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};
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}
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// TODO: EditorTools owns this, move to more general location
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private static Mesh CreateCylinder(double height = 20, double radius = 10, int rotationCount = 30)
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{
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var path = new VertexStorage();
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path.MoveTo(0, 0);
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path.LineTo(radius, 0);
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path.LineTo(radius, height);
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path.LineTo(0, height);
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return VertexSourceToMesh.Revolve(path, rotationCount);
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}
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}
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}
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