174 lines
No EOL
4.6 KiB
C#
174 lines
No EOL
4.6 KiB
C#
/*
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Copyright (c) 2019, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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using MatterHackers.MatterControl.DesignTools;
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using MatterHackers.VectorMath;
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using Svg;
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namespace MatterHackers.MatterControl.Plugins.SvgConverter
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{
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public class SvgObject3D : Object3D
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{
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public string DString { get; set; }
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public string SvgPath { get; set; }
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public override Task Rebuild()
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{
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var allPaths = SvgParser.GetPaths(this.SvgPath);
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var selectedItems = new HashSet<SvgParser.SvgNodeInfo>(allPaths);
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try
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{
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this.Children.Modify(children =>
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{
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children.Clear();
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var svgContent = new List<IObject3D>();
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int i = 0;
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foreach (var item in selectedItems)
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{
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IVertexSource vertexSource = null;
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if (item is SvgParser.SvgPolygonInfo polygon)
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{
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var storage = new VertexStorage();
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storage.MoveTo(polygon.Points[0]);
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for (var j = 1; j < polygon.Points.Count; j++)
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{
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storage.LineTo(polygon.Points[j]);
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}
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// close
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storage.LineTo(polygon.Points[0]);
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vertexSource = storage;
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}
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else if (item is SvgParser.SvgPolyLineInfo polyline)
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{
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var storage = new VertexStorage();
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storage.MoveTo(polyline.Points[0]);
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for (var j = 1; j < polyline.Points.Count; j++)
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{
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storage.LineTo(polyline.Points[j]);
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}
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vertexSource = storage;
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}
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else if (item is SvgParser.SvgLineInfo line)
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{
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var storage = new VertexStorage();
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storage.MoveTo(line.Points[0]);
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storage.LineTo(line.Points[1]);
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vertexSource = storage;
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}
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else if (item is SvgParser.SvgPathInfo path)
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{
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vertexSource = new VertexStorage(path.DString);
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}
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else
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{
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// Skip unknown type
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continue;
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}
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var flattened = new FlattenCurves(vertexSource)
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{
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ResolutionScale = 6
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};
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var itemZ = 3 + item.Z + (0.1 * i++);
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if (item.Fill is SvgColourServer fill)
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{
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var fillColor = fill.Colour.GetAggColor();
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var object3D = new Object3D()
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{
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Mesh = VertexSourceToMesh.Extrude(flattened, itemZ),
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Color = fillColor,
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// Flip
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//Matrix = Matrix4X4.Identity * Matrix4X4.CreateScale(1, -1, 1)
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};
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svgContent.Add(object3D);
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}
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if (item.Stroke is SvgColourServer stroke)
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{
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var aggStroke = new Stroke(flattened, item.StrokeWidth)
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{
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LineCap = LineCap.Round,
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LineJoin = LineJoin.Round
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};
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// aggStroke.l
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var strokeObject = new Object3D()
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{
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Mesh = VertexSourceToMesh.Extrude(aggStroke, itemZ),
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Color = stroke.Colour.GetAggColor()
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};
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svgContent.Add(strokeObject);
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}
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}
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var mirror = new MirrorObject3D()
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{
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MirrorOn = MirrorObject3D.MirrorAxis.Y_Axis
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};
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mirror.Children.Modify(list =>
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{
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list.AddRange(svgContent);
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});
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mirror.Rebuild();
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mirror.Matrix = Matrix4X4.CreateScale(0.15);
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children.Add(mirror);
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});
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}
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catch { }
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return base.Rebuild();
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}
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}
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} |