140 lines
No EOL
4.8 KiB
C#
140 lines
No EOL
4.8 KiB
C#
/*
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Copyright (c) 2018, Lars Brubaker, John Lewin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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The views and conclusions contained in the software and documentation are those
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of the authors and should not be interpreted as representing official policies,
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either expressed or implied, of the FreeBSD Project.
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*/
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using System;
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using System.Threading.Tasks;
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using MatterHackers.Agg;
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using MatterHackers.Agg.VertexSource;
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using MatterHackers.DataConverters3D;
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using MatterHackers.MatterControl.CustomWidgets;
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using MatterHackers.MatterControl.DesignTools.Operations;
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using MatterHackers.PolygonMesh.Processors;
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using MatterHackers.VectorMath;
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namespace MatterHackers.MatterControl.DesignTools
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{
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[HideChildrenFromTreeView]
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[WebPageLink("Website", "About Braille", "https://en.wikipedia.org/wiki/Braille")]
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public class BrailleCardObject3D : Object3D
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{
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public BrailleCardObject3D()
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{
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}
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public static async Task<BrailleCardObject3D> Create()
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{
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var item = new BrailleCardObject3D();
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await item.Rebuild();
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return item;
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}
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public override bool CanApply => true;
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public char Letter { get; set; } = 'a';
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public double BaseHeight { get; set; } = 4;
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public override async void OnInvalidate(InvalidateArgs invalidateType)
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{
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if (invalidateType.InvalidateType.HasFlag(InvalidateType.Properties)
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&& invalidateType.Source == this)
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{
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await Rebuild();
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}
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base.OnInvalidate(invalidateType);
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}
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public override async Task Rebuild()
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{
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using (RebuildLock())
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{
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using (new CenterAndHeightMaintainer(this))
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{
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this.Children.Modify(list =>
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{
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list.Clear();
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});
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var brailleLetter = new BrailleObject3D()
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{
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TextToEncode = Letter.ToString(),
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BaseHeight = BaseHeight,
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};
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await brailleLetter.Rebuild();
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this.Children.Add(brailleLetter);
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var textObject = new TextObject3D()
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{
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PointSize = 46,
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Color = Color.LightBlue,
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NameToWrite = Letter.ToString(),
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Height = BaseHeight
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};
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await textObject.Rebuild();
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IObject3D letterObject = new RotateObject3D_2(textObject, Vector3.UnitX, -90);
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await letterObject.Rebuild();
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var scaleRatio = Math.Max(letterObject.XSize() / 17, letterObject.ZSize() / 17);
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if (scaleRatio > 1)
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{
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letterObject = new ScaleObject3D_3(letterObject, 1.0 / scaleRatio, 1, 1.0 / scaleRatio);
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}
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letterObject = new AlignObject3D_2(letterObject, FaceAlign.Bottom | FaceAlign.Front, brailleLetter, FaceAlign.Top | FaceAlign.Front, 0, 0, 3.5);
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letterObject = new SetCenterObject3D(letterObject, brailleLetter.GetCenter(), true, false, false);
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this.Children.Add(letterObject);
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var basePath = new RoundedRect(0, 0, 22, 34, 3)
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{
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ResolutionScale = 10
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};
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IObject3D basePlate = new Object3D()
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{
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Mesh = VertexSourceToMesh.Extrude(basePath, BaseHeight),
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Matrix = Matrix4X4.CreateRotationX(MathHelper.Tau / 4)
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};
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basePlate = new AlignObject3D_2(basePlate, FaceAlign.Bottom | FaceAlign.Back, brailleLetter, FaceAlign.Bottom | FaceAlign.Back);
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basePlate = new SetCenterObject3D(basePlate, brailleLetter.GetCenter(), true, false, false);
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this.Children.Add(basePlate);
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IObject3D underline = await CubeObject3D.Create(basePlate.XSize(), .2, 1);
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underline = new AlignObject3D_2(underline, FaceAlign.Bottom, brailleLetter, FaceAlign.Top);
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underline = new AlignObject3D_2(underline, FaceAlign.Back | FaceAlign.Left, basePlate, FaceAlign.Front | FaceAlign.Left, 0, .01);
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this.Children.Add(underline);
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}
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}
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this.CancelAllParentBuilding();
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Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Children));
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}
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}
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} |