mattercontrol/original/MatterControl.SLA/Photon/Parts/BitArrayExtensions.cs

77 lines
No EOL
2.1 KiB
C#

/*
* MIT License
*
* Copyright (c) 2018 Bonosoft, 2021 Lars Brubaker c# port
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System.Collections;
/**
* by bn on 01/07/2018.
*/
namespace Photon.Parts
{
public static class BitArrayExtensions
{
/// <summary>
/// returns the next set bit or -1 if no more set bits
/// </summary>
/// <param name="bitArray">The array to check</param>
/// <param name="startIndex">The index to start checking from</param>
/// <returns>The next set bit or -1</returns>
public static int NextSetBit(this BitArray bitArray, int startIndex)
{
int offset = startIndex >> 6;
long mask = 1L << startIndex;
while (offset < bitArray.Length)
{
var h = bitArray[offset] ? 1 : 0;
do
{
if ((h & mask) != 0)
{
return startIndex;
}
mask <<= 1;
startIndex++;
}
while (mask != 0);
mask = 1;
offset++;
}
return -1;
}
public static void Set(this BitArray bitArray, int start, int end)
{
for (int i = start; i < end; i++)
{
bitArray[i] = true;
}
}
}
}