using System; using System.ComponentModel; using System.Linq; using System.Threading; using MatterHackers.Agg.Font; using MatterHackers.Agg.UI; using MatterHackers.DataConverters3D; using MatterHackers.VectorMath; using MatterHackers.PolygonMesh; namespace MatterHackers.MatterControl.DesignTools.Operations { public class Package : Object3D, IRebuildable { public Package() { } public void Rebuild(UndoBuffer undoBuffer) { return; } } }