/* Copyright (c) 2018, Lars Brubaker, John Lewin All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of the FreeBSD Project. */ using System; using System.Collections.Generic; using System.Linq; using MatterHackers.Agg; namespace MatterHackers.GCodeVisualizer { public class ExtrusionColors { private Dictionary speedColors = new Dictionary(); private double startColor = 223.0 / 360.0; private double endColor = 5.0 / 360.0; private double range; private double delta; private float min; private float max; public ExtrusionColors(HashSet speeds) { if (speeds.Any()) { min = speeds.Min(); max = speeds.Max(); } else { min = 0; max = 1; } range = max - min; delta = startColor - endColor; foreach (var speed in speeds) { speedColors[speed] = this.ComputeColor(speed); } } public Color GetColorForSpeed(float speed) { if (speedColors.TryGetValue(speed, out Color color)) { return color; } // Compute value if missing from dictionary (legend uses non-existing speeds) return this.ComputeColor(speed); } private Color ComputeColor(float speed) { var rangedValue = speed - min; var factor = range == 0 ? 1 : rangedValue / range; double offset = factor * delta; double fixedColor = startColor - offset; return ColorF.FromHSL(fixedColor, .99, .49).ToColor(); } } }