/* Copyright (c) 2014, Lars Brubaker All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of the FreeBSD Project. */ using MatterHackers.Agg; using MatterHackers.VectorMath; namespace MatterHackers.GCodeVisualizer { public abstract class RenderFeatureBase { protected int extruderIndex; public abstract void Render(Graphics2D graphics2D, GCodeRenderInfo renderInfo); public abstract void CreateRender3DData(VectorPOD colorVertexData, VectorPOD indexData, GCodeRenderInfo renderInfo); public RenderFeatureBase(int extruderIndex) { this.extruderIndex = extruderIndex; } static public void CreateCylinder(VectorPOD colorVertexData, VectorPOD indexData, Vector3 startPos, Vector3 endPos, double radius, int steps, RGBA_Bytes color, double layerHeight) { Vector3 direction = endPos - startPos; Vector3 directionNormal = direction.GetNormal(); Vector3 startSweepDirection = Vector3.GetPerpendicular(startPos, endPos).GetNormal(); int[] tubeStartIndices = new int[steps]; int[] tubeEndIndices = new int[steps]; int[] capStartIndices = new int[steps]; int[] capEndIndices = new int[steps]; double halfHeight = layerHeight / 2 + (layerHeight * .1); double halfWidth = radius; double zScale = halfHeight / radius; double xScale = halfWidth / radius; Vector3 scale = new Vector3(xScale, xScale, zScale); for (int i = 0; i < steps; i++) { // create tube ends verts Vector3 tubeNormal = Vector3.Transform(startSweepDirection, Matrix4X4.CreateRotation(direction, MathHelper.Tau / (steps * 2) + MathHelper.Tau / (steps) * i)); Vector3 offset = Vector3.Transform(startSweepDirection * radius, Matrix4X4.CreateRotation(direction, MathHelper.Tau / (steps * 2) + MathHelper.Tau / (steps) * i)); offset *= scale; Vector3 tubeStart = startPos + offset; tubeStartIndices[i] = colorVertexData.Count; colorVertexData.Add(new ColorVertexData(tubeStart, tubeNormal, color)); Vector3 tubeEnd = endPos + offset; tubeEndIndices[i] = colorVertexData.Count; colorVertexData.Add(new ColorVertexData(tubeEnd, tubeNormal, color)); // create cap verts Vector3 rotateAngle = Vector3.Cross(direction, startSweepDirection); Vector3 capStartNormal = Vector3.Transform(startSweepDirection, Matrix4X4.CreateRotation(rotateAngle, MathHelper.Tau / 8)); capStartNormal = Vector3.Transform(capStartNormal, Matrix4X4.CreateRotation(direction, MathHelper.Tau / (steps * 2) + MathHelper.Tau / (steps) * i)); capStartNormal = (capStartNormal * scale).GetNormal(); Vector3 capStartOffset = capStartNormal * radius; capStartOffset *= scale; Vector3 capStart = startPos + capStartOffset; capStartIndices[i] = colorVertexData.Count; colorVertexData.Add(new ColorVertexData(capStart, capStartNormal, color)); Vector3 capEndNormal = Vector3.Transform(startSweepDirection, Matrix4X4.CreateRotation(-rotateAngle, MathHelper.Tau / 8)); capEndNormal = Vector3.Transform(capEndNormal, Matrix4X4.CreateRotation(direction, MathHelper.Tau / (steps * 2) + MathHelper.Tau / (steps) * i)); capEndNormal = (capEndNormal * scale).GetNormal(); Vector3 capEndOffset = capEndNormal * radius; capEndOffset *= scale; Vector3 capEnd = endPos + capEndOffset; capEndIndices[i] = colorVertexData.Count; colorVertexData.Add(new ColorVertexData(capEnd, capEndNormal, color)); } int tipStartIndex = colorVertexData.Count; Vector3 tipOffset = directionNormal * radius; tipOffset *= scale; colorVertexData.Add(new ColorVertexData(startPos - tipOffset, -directionNormal, color)); int tipEndIndex = colorVertexData.Count; colorVertexData.Add(new ColorVertexData(endPos + tipOffset, directionNormal, color)); for (int i = 0; i < steps; i++) { // create tube polys indexData.Add(tubeStartIndices[i]); indexData.Add(tubeEndIndices[i]); indexData.Add(tubeEndIndices[(i + 1) % steps]); indexData.Add(tubeStartIndices[i]); indexData.Add(tubeEndIndices[(i + 1) % steps]); indexData.Add(tubeStartIndices[(i + 1) % steps]); // create start cap polys indexData.Add(tubeStartIndices[i]); indexData.Add(capStartIndices[i]); indexData.Add(capStartIndices[(i + 1) % steps]); indexData.Add(tubeStartIndices[i]); indexData.Add(capStartIndices[(i + 1) % steps]); indexData.Add(tubeStartIndices[(i + 1) % steps]); // create end cap polys indexData.Add(tubeEndIndices[i]); indexData.Add(capEndIndices[i]); indexData.Add(capEndIndices[(i + 1) % steps]); indexData.Add(tubeEndIndices[i]); indexData.Add(capEndIndices[(i + 1) % steps]); indexData.Add(tubeEndIndices[(i + 1) % steps]); // create start tip polys indexData.Add(tipStartIndex); indexData.Add(capStartIndices[i]); indexData.Add(capStartIndices[(i + 1) % steps]); // create end tip polys indexData.Add(tipEndIndex); indexData.Add(capEndIndices[i]); indexData.Add(capEndIndices[(i + 1) % steps]); } } static public void CreatePointer(VectorPOD colorVertexData, VectorPOD indexData, Vector3 startPos, Vector3 endPos, double radius, int steps, RGBA_Bytes color) { Vector3 direction = endPos - startPos; Vector3 directionNormal = direction.GetNormal(); Vector3 startSweepDirection = Vector3.GetPerpendicular(startPos, endPos).GetNormal(); int[] tubeStartIndices = new int[steps]; for (int i = 0; i < steps; i++) { // create tube ends verts Vector3 tubeNormal = Vector3.Transform(startSweepDirection, Matrix4X4.CreateRotation(direction, MathHelper.Tau / (steps * 2) + MathHelper.Tau / (steps) * i)); Vector3 offset = Vector3.Transform(startSweepDirection * radius, Matrix4X4.CreateRotation(direction, MathHelper.Tau / (steps * 2) + MathHelper.Tau / (steps) * i)); Vector3 tubeStart = startPos + offset; tubeStartIndices[i] = colorVertexData.Count; colorVertexData.Add(new ColorVertexData(tubeStart, tubeNormal, color)); Vector3 tubeEnd = endPos + offset; } int tipEndIndex = colorVertexData.Count; colorVertexData.Add(new ColorVertexData(endPos, directionNormal, color)); for (int i = 0; i < steps; i++) { // create tube polys indexData.Add(tubeStartIndices[i]); indexData.Add(tubeStartIndices[(i + 1) % steps]); indexData.Add(tipEndIndex); } } } }