/* Copyright (c) 2019, Lars Brubaker, John Lewin All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of the FreeBSD Project. */ using System; using System.Collections.Generic; using MatterHackers.Agg; using MatterHackers.Agg.Transform; using MatterHackers.Agg.UI; using MatterHackers.Agg.VertexSource; using MatterHackers.DataConverters3D; using MatterHackers.MatterControl; using MatterHackers.RayTracer; using MatterHackers.VectorMath; namespace MatterHackers.MeshVisualizer { public class InteractionVolume : IInteractionElement, IGLInteractionElement { private bool mouseOver = false; public Matrix4X4 TotalTransform = Matrix4X4.Identity; public InteractionVolume(IInteractionVolumeContext meshViewerToDrawWith) { this.InteractionContext = meshViewerToDrawWith; } public IPrimitive CollisionVolume { get; set; } public bool DrawOnTop { get; protected set; } public virtual bool Visible { get; set; } protected bool MouseDownOnControl { get; set; } public IntersectInfo MouseMoveInfo { get; set; } public bool MouseOver { get => mouseOver; set { if (mouseOver != value) { mouseOver = value; Invalidate(); } } } public string Name { get; set; } protected IInteractionVolumeContext InteractionContext { get; } public IObject3D RootSelection { get { var selectedItemRoot = InteractionContext.Scene.SelectedItemRoot; var selectedItem = InteractionContext.Scene.SelectedItem; return (selectedItemRoot == selectedItem) ? selectedItem : null; } } public static void DrawMeasureLine(Graphics2D graphics2D, Vector2 lineStart, Vector2 lineEnd, LineArrows arrows, ThemeConfig theme) { graphics2D.Line(lineStart, lineEnd, theme.TextColor); Vector2 direction = lineEnd - lineStart; if (direction.LengthSquared > 0 && (arrows.HasFlag(LineArrows.Start) || arrows.HasFlag(LineArrows.End))) { var arrow = new VertexStorage(); arrow.MoveTo(-3, -5); arrow.LineTo(0, 0); arrow.LineTo(3, -5); if (arrows.HasFlag(LineArrows.End)) { double rotation = Math.Atan2(direction.Y, direction.X); IVertexSource correctRotation = new VertexSourceApplyTransform(arrow, Affine.NewRotation(rotation - MathHelper.Tau / 4)); IVertexSource inPosition = new VertexSourceApplyTransform(correctRotation, Affine.NewTranslation(lineEnd)); graphics2D.Render(inPosition, theme.TextColor); } if (arrows.HasFlag(LineArrows.Start)) { double rotation = Math.Atan2(direction.Y, direction.X) + MathHelper.Tau / 2; IVertexSource correctRotation = new VertexSourceApplyTransform(arrow, Affine.NewRotation(rotation - MathHelper.Tau / 4)); IVertexSource inPosition = new VertexSourceApplyTransform(correctRotation, Affine.NewTranslation(lineStart)); graphics2D.Render(inPosition, theme.TextColor); } } } public static Vector3 SetBottomControlHeight(AxisAlignedBoundingBox originalSelectedBounds, Vector3 cornerPosition) { if (originalSelectedBounds.MinXYZ.Z < 0) { if (originalSelectedBounds.MaxXYZ.Z < 0) { cornerPosition.Z = originalSelectedBounds.MaxXYZ.Z; } else { cornerPosition.Z = 0; } } return cornerPosition; } public virtual void DrawGlContent(DrawGlContentEventArgs e) { } public void Invalidate() { InteractionContext.GuiSurface.Invalidate(); } public virtual void CancelOperation() { } public virtual void LostFocus() { } public virtual void OnMouseDown(Mouse3DEventArgs mouseEvent3D) { if (mouseEvent3D.MouseEvent2D.Button == MouseButtons.Left) { MouseDownOnControl = true; InteractionContext.GuiSurface.Invalidate(); } } public virtual void OnMouseMove(Mouse3DEventArgs mouseEvent3D) { } public virtual void OnMouseUp(Mouse3DEventArgs mouseEvent3D) { MouseDownOnControl = false; } public virtual void SetPosition(IObject3D selectedItem) { } } }