/* Copyright (c) 2019, Lars Brubaker, John Lewin All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of the FreeBSD Project. */ using System; using System.Collections.Generic; using System.Linq; using MatterHackers.Agg; using MatterHackers.Agg.UI; using MatterHackers.Agg.VertexSource; using MatterHackers.DataConverters3D; using MatterHackers.MatterControl; using MatterHackers.MatterControl.DesignTools; using MatterHackers.MeshVisualizer; using MatterHackers.RayTracer; using MatterHackers.RenderOpenGl; using MatterHackers.RenderOpenGl.OpenGl; using MatterHackers.VectorMath; namespace MatterHackers.Plugins.EditorTools { public class PathControl : IGLInteractionElement { private IInteractionVolumeContext context; private ThemeConfig theme; private WorldView world; private IObject3D lastItem; private List targets = new List(); private bool controlsRegistered = false; private IEnumerable activePoints; private FlattenCurves flattened; private bool m_visible; private PointWidget _activeItem; public PathControl(IInteractionVolumeContext context) { this.context = context; theme = MatterControl.AppContext.Theme; world = context.World; } public string Name => "Path Control"; public bool Visible { get => m_visible; set { if (m_visible != value) { m_visible = value; foreach (var widget in targets) { widget.Visible = m_visible && !(widget is CurveControlPoint); } } } } public PointWidget ActiveItem { get => _activeItem; set { if (_activeItem != null) { _activeItem.Selected = false; } _activeItem = value; _activeItem.Selected = true; foreach (var item in targets) { if (item is VertexPointWidget vertexPoint && vertexPoint.ControlPoint != null) { vertexPoint.ControlPoint.Visible = item == _activeItem || vertexPoint.LinkedPoint == _activeItem; } } } } public bool DrawOnTop => false; public void CancelOperation() { } public void DrawGlContent(DrawGlContentEventArgs e) { if (flattened != null && e.Graphics2D is Graphics2DOpenGL glGraphics) { var pixelWidth = world.GetWorldUnitsPerScreenPixelAtPosition(new Vector3(activePoints.First().position)); world.RenderPath( new Stroke(flattened, pixelWidth * .02), theme.PrimaryAccentColor, false); GL.Begin(BeginMode.Lines); { GL.Color4(Color.Red); // Render control point connection lines GL.Color4(theme.PrimaryAccentColor); foreach (var widget in targets.Where(t => t.ControlPoint != null)) { if (widget == this.ActiveItem || widget.LinkedPoint == this.ActiveItem) { widget.ControlPoint.Visible = true; widget.LinkedPoint.ControlPoint.Visible = true; var linkedPoint = widget.LinkedPoint; GL.Vertex3(new Vector3(widget.Point)); GL.Vertex3(new Vector3(widget.ControlPoint.Point)); GL.Vertex3(new Vector3(linkedPoint.Point)); GL.Vertex3(new Vector3(linkedPoint.ControlPoint.Point)); break; } } } GL.End(); } } public void LostFocus() { this.Reset(); } private void Reset() { // Clear and close selection targets foreach (var widget in targets) { widget.Close(); } targets.Clear(); lastItem = null; } public void SetPosition(IObject3D selectedItem) { if (selectedItem != lastItem) { this.Reset(); lastItem = selectedItem; if (selectedItem is PathObject3D pathObject) { var vertexStorage = pathObject.VertexSource as VertexStorage; activePoints = vertexStorage.Vertices(); flattened = new FlattenCurves(vertexStorage) { ResolutionScale = 6 }; VertexPointWidget widget = null; for (var i = 0; i < vertexStorage.Count; i++) { var command = vertexStorage.vertex(i, out double x, out double y); if (ShapePath.is_vertex(command)) { if (command == ShapePath.FlagsAndCommand.Curve4) { //vertexDataManager.AddVertex(x_ctrl1, y_ctrl1, ShapePath.FlagsAndCommand.Curve4); //vertexDataManager.AddVertex(x_ctrl2, y_ctrl2, ShapePath.FlagsAndCommand.Curve4); //vertexDataManager.AddVertex(x_to, y_to, ShapePath.FlagsAndCommand.Curve4); var lastItem = targets.LastOrDefault(); var controlPoint1 = new CurveControlPoint(context, this, vertexStorage, new Vector3(x, y, 0), command, i); context.GuiSurface.AddChild(controlPoint1); targets.Add(controlPoint1); command = vertexStorage.vertex(i + 1, out x, out y); var controlPoint2 = new CurveControlPoint(context, this, vertexStorage, new Vector3(x, y, 0), command, i + 1); context.GuiSurface.AddChild(controlPoint2); targets.Add(controlPoint2); command = vertexStorage.vertex(i + 2, out x, out y); var curveWidget = new Curve4AnchorWidget(context, this, vertexStorage, new Vector3(x, y, 0), command, i + 2) { ControlPoint = controlPoint2, }; if (lastItem is VertexPointWidget vertexPointWidget) { vertexPointWidget.ControlPoint = controlPoint1; vertexPointWidget.LinkedPoint = curveWidget; curveWidget.LinkedPoint = vertexPointWidget; } //controlPoint1.ParentPoint = curveWidget; //controlPoint2.ParentPoint = curveWidget; widget = curveWidget; // Advance to account for 3 commands in Curve4 i += 2; } else { widget = new VertexPointWidget(context, this, vertexStorage, new Vector3(x, y, 0), command, i); } // widget.Click += (s, e) => targets.Add(widget); context.GuiSurface.AddChild(widget); } } // Highlight last if (widget != null) { widget.PointColor = Color.Red; } } } foreach (var item in targets) { item.UpdatePosition(); } } private class CurveControlPoint : VertexPointWidget { public CurveControlPoint(IInteractionVolumeContext context, PathControl interactionControl, VertexStorage vertexStorage, Vector3 point, ShapePath.FlagsAndCommand flagsandCommand, int index) : base(context, interactionControl, vertexStorage, point, flagsandCommand, index) { this.ClaimSelection = false; this.Visible = false; this.HandleStyle = HandleStyle.Circle; } //public Curve4PointWidget ParentPoint { get; internal set; } } private class Curve4AnchorWidget : VertexPointWidget { private bool _focused; public Curve4AnchorWidget(IInteractionVolumeContext context, PathControl interactionControl, VertexStorage vertexStorage, Vector3 point, ShapePath.FlagsAndCommand flagsandCommand, int index) : base(context, interactionControl, vertexStorage, point, flagsandCommand, index) { } public override void OnFocusChanged(EventArgs e) { if (this.Focused) { this.ControlPoint.Visible = true; } else { UiThread.RunOnIdle(() => { this.ControlPoint.Visible = this.PointActive || this.LinkedPoint?.PointActive == true; }, .1); } base.OnFocusChanged(e); } //public VertexPointWidget ControlPoint1 { get; set; } //public VertexPointWidget ControlPoint2 { get; set; } } private class VertexPointWidget : PointWidget { public PathControl PathInteractionControl { get; } private readonly ShapePath.FlagsAndCommand command; private readonly VertexStorage vertexStorage; private Vector3 _point = Vector3.NegativeInfinity; private Vector3 controlPointDelta; private readonly int index; public VertexPointWidget(IInteractionVolumeContext context, PathControl interactionControl, VertexStorage vertexStorage, Vector3 point, ShapePath.FlagsAndCommand flagsandCommand, int index) : base(context, point) { this.PathInteractionControl = interactionControl; this.command = flagsandCommand; this.index = index; this.vertexStorage = vertexStorage; } public VertexPointWidget ControlPoint { get; set; } public VertexPointWidget LinkedPoint { get; set; } public bool ClaimSelection { get; protected set; } = true; public bool PointActive => this.Focused || this.ControlPoint?.Focused == true; public override Vector3 Point { get => _point; set { if (_point != value) { _point = value; if (vertexStorage?.Count >= index) { vertexStorage.modify_vertex(index, _point.X, _point.Y); } this.Invalidate(); } } } public override void OnMouseDown(MouseEventArgs mouseEvent) { if (ControlPoint != null) { controlPointDelta = ControlPoint.Point - this.Point; } if (mouseEvent.Button == MouseButtons.Left && this.ClaimSelection && this.PositionWithinLocalBounds(mouseEvent.Position)) { this.Selected = true; this.PathInteractionControl.ActiveItem = this; } base.OnMouseDown(mouseEvent); } protected override void OnDragTo(IntersectInfo info) { if (ControlPoint != null) { ControlPoint.Point = info.HitPosition + controlPointDelta; } this.Point = info.HitPosition; this.Invalidate(); base.OnDragTo(info); } } public class PointWidget : GuiWidget { private WorldView world; private GuiWidget guiSurface; private bool mouseInBounds; private GuiWidget systemWindow; private bool mouseDownOnWidget; private IInteractionVolumeContext interactionContext; private static PlaneShape bedPlane = new PlaneShape(Vector3.UnitZ, 0, null); private ThemeConfig theme; public PointWidget(IInteractionVolumeContext interactionContext, Vector3 point) { this.theme = MatterControl.AppContext.Theme; this.interactionContext = interactionContext; this.HAnchor = HAnchor.Absolute; this.VAnchor = VAnchor.Absolute; this.Width = 8; this.Height = 8; this.Point = point; this.PointColor = theme.PrimaryAccentColor; world = interactionContext.World; guiSurface = interactionContext.GuiSurface; } public virtual Vector3 Point { get; set; } public override void OnLoad(EventArgs args) { // Register listeners systemWindow = this.Parents().First(); systemWindow.AfterDraw += this.Parent_AfterDraw; base.OnLoad(args); } public override void OnClosed(EventArgs e) { // Unregister listeners if (systemWindow != null) { systemWindow.AfterDraw -= this.Parent_AfterDraw; } base.OnClosed(e); } public override void OnMouseDown(MouseEventArgs mouseEvent) { mouseDownOnWidget = mouseEvent.Button == MouseButtons.Left && this.PositionWithinLocalBounds(mouseEvent.Position); base.OnMouseDown(mouseEvent); } public override void OnMouseUp(MouseEventArgs mouseEvent) { mouseDownOnWidget = false; base.OnMouseUp(mouseEvent); } public override void OnMouseMove(MouseEventArgs mouseEvent) { // Drag item if (mouseDownOnWidget) { var localMousePosition = mouseEvent.Position; Vector2 meshViewerWidgetScreenPosition = this.TransformToParentSpace(guiSurface, localMousePosition); Ray ray = world.GetRayForLocalBounds(meshViewerWidgetScreenPosition); if (bedPlane.GetClosestIntersection(ray) is IntersectInfo info) { this.OnDragTo(info); } } base.OnMouseMove(mouseEvent); } protected virtual void OnDragTo(IntersectInfo info) { } public override void OnMouseEnterBounds(MouseEventArgs mouseEvent) { mouseInBounds = true; base.OnMouseEnterBounds(mouseEvent); this.Invalidate(); } public override void OnMouseLeaveBounds(MouseEventArgs mouseEvent) { mouseInBounds = false; base.OnMouseLeaveBounds(mouseEvent); this.Invalidate(); } private void Parent_AfterDraw(object sender, DrawEventArgs e) { // AfterDraw listener registered on parent to draw outside of bounds if (mouseInBounds) { var position = this.TransformToScreenSpace(LocalBounds.Center); e.Graphics2D.Circle(position, 9, Color.Blue.WithAlpha(80)); } } public Color PointColor { get; set; } protected HandleStyle HandleStyle { get; set; } = HandleStyle.Square; public bool Selected { get; set; } public override void OnDraw(Graphics2D graphics2D) { if (this.HandleStyle == HandleStyle.Square) { if (this.Selected) { graphics2D.FillRectangle(0, 0, this.Width, this.Height, theme.PrimaryAccentColor); graphics2D.Rectangle(0, 0, this.Width, this.Height, Color.White); } else { graphics2D.FillRectangle(0, 0, this.Width, this.Height, Color.White); graphics2D.Rectangle(0, 0, this.Width, this.Height, theme.PrimaryAccentColor); } } else { graphics2D.Circle(this.LocalBounds.Center, 3.5, this.PointColor); } base.OnDraw(graphics2D); } public void UpdatePosition() { this.Position = world.GetScreenPosition(Point) - new Vector2(this.LocalBounds.Width / 2, this.LocalBounds.Height / 2); } } public enum HandleStyle { Square, Circle } } }