/* Copyright (c) 2018, Lars Brubaker, John Lewin All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of the FreeBSD Project. */ using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Threading; using System.Threading.Tasks; using MatterHackers.Agg; using MatterHackers.Agg.Transform; using MatterHackers.Agg.UI; using MatterHackers.Agg.VertexSource; using MatterHackers.DataConverters3D; using MatterHackers.Localizations; using MatterHackers.MatterControl.DesignTools.Operations; using MatterHackers.MatterControl.PartPreviewWindow; using MatterHackers.PolygonMesh; using MatterHackers.RenderOpenGl; using MatterHackers.RenderOpenGl.OpenGl; using MatterHackers.VectorMath; namespace MatterHackers.MatterControl.DesignTools { public class RadialPinchObject3D : OperationSourceContainerObject3D, IPropertyGridModifier, IEditorDraw { public RadialPinchObject3D() { // make sure the path editor is registered PropertyEditor.RegisterEditor(typeof(PathEditorFactory.EditableVertexStorage), new PathEditorFactory()); Name = "Radial Pinch".Localize(); } [PathEditorFactory.ShowAxis] public PathEditorFactory.EditableVertexStorage PathForHorizontalOffsets { get; set; } = new PathEditorFactory.EditableVertexStorage(); [Description("Specifies the number of vertical cuts required to ensure the part can be pinched well.")] [Slider(0, 50, snapDistance: 1)] public IntOrExpression PinchSlices { get; set; } = 20; [EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)] [Description("Enable advanced features.")] public bool Advanced { get; set; } = false; public enum PinchType { Radial, XAxis } public PinchType PinchTypeValue { get; set; } = PinchType.Radial; [Description("Allows for the repositioning of the rotation origin")] public Vector2 RotationOffset { get; set; } public IRadiusProvider RadiusProvider { get { if (this.SourceContainer.Children.Count == 1 && this.SourceContainer.Children.First() is IRadiusProvider radiusProvider) { return radiusProvider; } return null; } } public void DrawEditor(Object3DControlsLayer layer, DrawEventArgs e) { var sourceAabb = this.SourceContainer.GetAxisAlignedBoundingBox(); var rotationCenter = SourceContainer.GetSmallestEnclosingCircleAlongZ().Center + RotationOffset; var center = new Vector3(rotationCenter.X, rotationCenter.Y, sourceAabb.Center.Z); // render the top and bottom rings layer.World.RenderCylinderOutline(this.WorldMatrix(), center, 1, sourceAabb.ZSize, 15, Color.Red, Color.Red, 5); // turn the lighting back on GL.Enable(EnableCap.Lighting); } public AxisAlignedBoundingBox GetEditorWorldspaceAABB(Object3DControlsLayer layer) { var sourceAabb = this.SourceContainer.GetAxisAlignedBoundingBox(); var rotationCenter = SourceContainer.GetSmallestEnclosingCircleAlongZ().Center + RotationOffset; var center = new Vector3(rotationCenter.X, rotationCenter.Y, sourceAabb.Center.Z); return AxisAlignedBoundingBox.CenteredBox(new Vector3(1, 1, sourceAabb.ZSize), center).NewTransformed(this.WorldMatrix()); } public override Task Rebuild() { this.DebugDepth("Rebuild"); bool valuesChanged = false; var aabb = this.GetAxisAlignedBoundingBox(); var pinchSlices = PinchSlices.ClampIfNotCalculated(this, 0, 300, ref valuesChanged); var rebuildLocks = this.RebuilLockAll(); return ApplicationController.Instance.Tasks.Execute( "Pinch".Localize(), null, (reporter, cancellationToken) => { var sourceAabb = this.SourceContainer.GetAxisAlignedBoundingBox(); var bottom = sourceAabb.MinXYZ.Z; var top = sourceAabb.MaxXYZ.Z; var size = sourceAabb.ZSize; double numberOfCuts = pinchSlices; double cutSize = size / numberOfCuts; var cuts = new List(); for (int i = 0; i < numberOfCuts + 1; i++) { var ratio = i / numberOfCuts; cuts.Add(bottom - cutSize + (size * ratio)); } // get the rotation from the center of the circumscribed circle of the convex hull var enclosingCircle = SourceContainer.GetSmallestEnclosingCircleAlongZ(); var rotationCenter = enclosingCircle.Center + RotationOffset; var maxRadius = enclosingCircle.Radius + RotationOffset.Length; // if there is no path make a bad one if (PathForHorizontalOffsets.Count == 0) { var bottomPoint = new Vector2(maxRadius, bottom * 10); var topPoint = new Vector2(maxRadius, top * 10); var middlePoint = (bottomPoint + topPoint) / 2; middlePoint.X *= 2; var Point1 = new Vector2(maxRadius, bottom); var Point2 = new Vector2(maxRadius, bottom + (top - bottom) * .2); var Point3 = new Vector2(maxRadius * 1.5, bottom + (top - bottom) * .2); var Point4 = new Vector2(maxRadius * 1.5, bottom + (top - bottom) * .5); var Point5 = new Vector2(maxRadius * 1.5, bottom + (top - bottom) * .8); var Point6 = new Vector2(maxRadius, bottom + (top - bottom) * .8); var Point7 = new Vector2(maxRadius, top); PathForHorizontalOffsets.Clear(); PathForHorizontalOffsets.MoveTo(Point1); PathForHorizontalOffsets.Curve4(Point2, Point3, Point4); PathForHorizontalOffsets.Curve4(Point5, Point6, Point7); } var horizontalOffset = new FlattenCurves(new VertexSourceApplyTransform(PathForHorizontalOffsets, Affine.NewScaling(10))); var xAtYInterpolator = new XAtYInterpolator(horizontalOffset); var pinchedChildren = new List(); foreach (var sourceItem in SourceContainer.VisibleMeshes()) { var originalMesh = sourceItem.Mesh; var status = "Copy Mesh".Localize(); reporter?.Invoke(0, status); var transformedMesh = originalMesh.Copy(CancellationToken.None); var itemMatrix = sourceItem.WorldMatrix(SourceContainer); // transform into this space transformedMesh.Transform(itemMatrix); status = "Split Mesh".Localize(); reporter?.Invoke(0, status); // split the mesh along the z axis transformedMesh.SplitOnPlanes(Vector3.UnitZ, cuts, cutSize / 8); for (int i = 0; i < transformedMesh.Vertices.Count; i++) { var position = transformedMesh.Vertices[i]; var ratio = 1.0; if (position.Z >= bottom && position.Z <= top) { ratio = (position.Z - bottom) / size; } var positionXy = new Vector2(position) - rotationCenter; positionXy *= horizontalOffset.GetXAtY(position.Z * 10) / (maxRadius * 10); if (PinchTypeValue == PinchType.XAxis) { // only use the x value positionXy.Y = position.Y; } positionXy += rotationCenter; transformedMesh.Vertices[i] = new Vector3Float(positionXy.X, positionXy.Y, position.Z); } // transform back into item local space transformedMesh.Transform(itemMatrix.Inverted); //transformedMesh.MergeVertices(.1); transformedMesh.CalculateNormals(); var pinchedChild = new Object3D() { Mesh = transformedMesh }; pinchedChild.CopyWorldProperties(sourceItem, SourceContainer, Object3DPropertyFlags.All, false); pinchedChild.Visible = true; pinchedChildren.Add(pinchedChild); } RemoveAllButSource(); this.SourceContainer.Visible = false; this.Children.Modify((list) => { list.AddRange(pinchedChildren); }); ApplyHoles(reporter, cancellationToken.Token); UiThread.RunOnIdle(() => { rebuildLocks.Dispose(); this.CancelAllParentBuilding(); Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Children)); Invalidate(InvalidateType.DisplayValues); }); return Task.CompletedTask; }); } private Dictionary changeSet = new Dictionary(); public void UpdateControls(PublicPropertyChange change) { changeSet.Clear(); changeSet.Add(nameof(RotationOffset), Advanced); // first turn on all the settings we want to see foreach (var kvp in changeSet.Where(c => c.Value)) { change.SetRowVisible(kvp.Key, () => kvp.Value); } // then turn off all the settings we want to hide foreach (var kvp in changeSet.Where(c => !c.Value)) { change.SetRowVisible(kvp.Key, () => kvp.Value); } } } internal class XAtYInterpolator { private double bottom; private double top; private int numberOfSegments; private double[] offsetAtY; public XAtYInterpolator(IVertexSource inputCurveIn) { var inputCurve = new VertexStorage(inputCurveIn); var bounds = inputCurve.GetBounds(); bottom = bounds.Bottom; top = bounds.Top; numberOfSegments = 100; offsetAtY = new double[numberOfSegments + 1]; for (int i = 0; i < numberOfSegments + 1; i++) { var y = bottom + (top - bottom) * i / numberOfSegments; offsetAtY[i] = inputCurve.GetXAtY(y); } } internal double Get(double y) { // check if we are bellow the bottom if (y <= bottom) { return offsetAtY[0]; } // check if we are above the top if (y >= top) { return offsetAtY[numberOfSegments]; } // find the segment we are in var segment = (int)((y - bottom) / (top - bottom) * numberOfSegments); // lerp between the two points var ratio = (y - bottom) / (top - bottom) * numberOfSegments - segment; return offsetAtY[segment] * (1 - ratio) + offsetAtY[segment + 1] * ratio; } } }