/* Copyright (c) 2017, Lars Brubaker, John Lewin All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of the FreeBSD Project. */ using System; using System.Collections.Generic; using System.Linq; using MatterHackers.Agg; using MatterHackers.Agg.UI; using MatterHackers.DataConverters3D; using MatterHackers.Localizations; using MatterHackers.MeshVisualizer; namespace MatterHackers.MatterControl.PartPreviewWindow { public class SelectedObjectPanel : FlowLayoutWidget { private IObject3D item = new Object3D(); private FlowLayoutWidget editorPanel; private TextWidget itemName; private ThemeConfig theme; private View3DWidget view3DWidget; private InteractiveScene scene; private Dictionary> objectEditorsByType; public SelectedObjectPanel(View3DWidget view3DWidget, InteractiveScene scene, ThemeConfig theme) : base(FlowDirection.TopToBottom) { this.HAnchor |= HAnchor.Left; this.VAnchor = VAnchor.Top | VAnchor.Fit; this.Padding = new BorderDouble(8, 10); this.MinimumSize = new VectorMath.Vector2(220, 0); this.view3DWidget = view3DWidget; this.theme = theme; this.scene = scene; this.AddChild(itemName = new TextWidget("", textColor: ActiveTheme.Instance.PrimaryTextColor) { AutoExpandBoundsToText = true, EllipsisIfClipped = true, Margin = new BorderDouble(bottom: 10) }); var behavior3DTypeButtons = new FlowLayoutWidget(); this.AddChild(behavior3DTypeButtons); var buttonMargin = new BorderDouble(2, 5); // put in the button for making the behavior solid var solidButtonView = theme.ButtonFactory.Generate("Color".Localize()); var solidBehaviorButton = new PopupButton(solidButtonView) { Name = "Solid Colors", AlignToRightEdge = true, PopupContent = new ColorSwatchSelector(scene) { HAnchor = HAnchor.Fit, VAnchor = VAnchor.Fit, BackgroundColor = RGBA_Bytes.White }, Margin = buttonMargin }; solidBehaviorButton.Click += (s, e) => { item.OutputType = PrintOutputTypes.Solid; }; behavior3DTypeButtons.AddChild(solidBehaviorButton); this.AddChild(editorPanel = new FlowLayoutWidget(FlowDirection.TopToBottom) { Name = "editorPanel", HAnchor = HAnchor.Stretch, VAnchor = VAnchor.Fit, Margin = new BorderDouble(top: 10), }); HashSet mappedEditors; objectEditorsByType = new Dictionary>(); // TODO: Consider only loading once into a static var objectEditors = PluginFinder.CreateInstancesOf(); foreach (IObject3DEditor editor in objectEditors) { foreach (Type type in editor.SupportedTypes()) { if (!objectEditorsByType.TryGetValue(type, out mappedEditors)) { mappedEditors = new HashSet(); objectEditorsByType.Add(type, mappedEditors); } mappedEditors.Add(editor); } } } public void SetActiveItem(IObject3D selectedItem) { if (!scene.HasSelection) { this.Parent.Visible = false; return; } this.itemName.Text = selectedItem.Name ?? selectedItem.GetType().Name; this.item = selectedItem; this.editorPanel.RemoveAllChildren(); this.Parent.Visible = true; HashSet mappedEditors; objectEditorsByType.TryGetValue(selectedItem.GetType(), out mappedEditors); if (mappedEditors == null) { foreach (var editor in objectEditorsByType) { if (selectedItem.GetType().IsSubclassOf(editor.Key)) { mappedEditors = editor.Value; break; } } } // Add any editor mapped to Object3D to the list if (objectEditorsByType.TryGetValue(typeof(Object3D), out HashSet globalEditors)) { foreach (var editor in globalEditors) { mappedEditors.Add(editor); } } if (mappedEditors != null) { var dropDownList = new DropDownList("", maxHeight: 300) { HAnchor = HAnchor.Stretch }; //dropDownList.SelectionChanged += (s, e) => //{ // ShowObjectEditor( // mappedEditors.Where(m => m.Name == dropDownList.SelectedLabel).FirstOrDefault()); //}; foreach (IObject3DEditor editor in mappedEditors) { MenuItem menuItem = dropDownList.AddItem(editor.Name); menuItem.Selected += (s, e2) => { ShowObjectEditor(editor); }; } editorPanel.AddChild(dropDownList); // Select the active editor or fall back to the first if not found var firstEditor = (from editor in mappedEditors let type = editor.GetType() where type.Name == selectedItem.ActiveEditor select editor).FirstOrDefault(); // Fall back to default editor? if (firstEditor == null) { firstEditor = mappedEditors.First(); } int selectedIndex = 0; for (int i = 0; i < dropDownList.MenuItems.Count; i++) { if (dropDownList.MenuItems[i].Text == firstEditor.Name) { selectedIndex = i; break; } } dropDownList.SelectedIndex = selectedIndex; ShowObjectEditor(firstEditor); } } private GuiWidget activeEditorWidget; private void ShowObjectEditor(IObject3DEditor editor) { if (editor == null) { return; } activeEditorWidget?.Close(); var newEditor = editor.Create(scene.SelectedItem, view3DWidget, theme); newEditor.HAnchor = HAnchor.Stretch; newEditor.VAnchor = VAnchor.Fit; editorPanel.AddChild(newEditor); activeEditorWidget = newEditor; } } }