/* Copyright (c) 2014, Lars Brubaker All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of the FreeBSD Project. */ using MatterHackers.Agg; using MatterHackers.Agg.Font; using MatterHackers.Agg.Image; using MatterHackers.Agg.Transform; using MatterHackers.Agg.UI; using MatterHackers.Agg.VertexSource; using MatterHackers.DataConverters3D; using MatterHackers.Localizations; using MatterHackers.MeshVisualizer; using MatterHackers.PolygonMesh; using MatterHackers.RenderOpenGl; using MatterHackers.RenderOpenGl.OpenGl; using MatterHackers.VectorMath; using System; namespace MatterHackers.MatterControl.PartPreviewWindow { public class SelectionShadow : InteractionVolume { static Mesh normalShadowMesh; static Mesh demoShadowMesh; static RGBA_Bytes shadowColor = new RGBA_Bytes(22, 80, 220); readonly int shadowAlpha = 40; public SelectionShadow(IInteractionVolumeContext context) : base(context) { } public override void SetPosition(IObject3D selectedItem) { AxisAlignedBoundingBox selectedBounds = selectedItem.GetAxisAlignedBoundingBox(Matrix4X4.Identity); Vector3 boundsCenter = selectedBounds.Center; TotalTransform = Matrix4X4.CreateTranslation(new Vector3(boundsCenter.x, boundsCenter.y, 0.1)); } Mesh GetNormalShadowMesh() { if(normalShadowMesh == null) { normalShadowMesh = PlatonicSolids.CreateCube(1, 1, .1); } return normalShadowMesh; } Mesh GetDemoShadowMesh() { if (demoShadowMesh == null) { demoShadowMesh = PlatonicSolids.CreateCube(1, 1, .1); TypeFacePrinter demoTextPrinter = new TypeFacePrinter("Demo".Localize() + " ", 62); var bounds = demoTextPrinter.LocalBounds; var demoTexture = new ImageBuffer(512, 512); var scale = demoTexture.Width / bounds.Width; demoTextPrinter.Origin = new Vector2(0, -bounds.Bottom / scale / 2); Graphics2D imageGraphics = demoTexture.NewGraphics2D(); imageGraphics.Clear(new RGBA_Bytes(RGBA_Bytes.White, shadowAlpha)); imageGraphics.Render(new VertexSourceApplyTransform(demoTextPrinter, Affine.NewScaling(scale, scale)), new RGBA_Bytes(RGBA_Bytes.White, 100)); int count = 0; ImageBuffer clearImage = new ImageBuffer(2, 2, 32, new BlenderBGRA()); foreach (Face face in demoShadowMesh.Faces) { if (count == 0) { MeshHelper.PlaceTextureOnFace(face, demoTexture); } else { MeshHelper.PlaceTextureOnFace(face, clearImage); } count++; } ImageGlPlugin.GetImageGlPlugin(demoTexture, true); } return demoShadowMesh; } public override void DrawGlContent(DrawGlContentEventArgs e) { if (InteractionContext.Scene.HasSelection && InteractionContext.Scene.ShowSelectionShadow) { // draw the bounds on the bed AxisAlignedBoundingBox selectedBounds = InteractionContext.Scene.SelectedItem.GetAxisAlignedBoundingBox(Matrix4X4.Identity); var withScale = Matrix4X4.CreateScale(selectedBounds.XSize, selectedBounds.YSize, 1) * TotalTransform; bool authorized = ApplicationController.Instance.ActiveView3DWidget?.ActiveSelectionEditor?.Unlocked == true; if (authorized) { GLHelper.Render(GetNormalShadowMesh(), new RGBA_Bytes(shadowColor, shadowAlpha), withScale, RenderTypes.Shaded); } else { GLHelper.Render(GetDemoShadowMesh(), new RGBA_Bytes(shadowColor, 254), withScale, RenderTypes.Shaded); } } base.DrawGlContent(e); } } }