/* Copyright (c) 2017, Lars Brubaker, John Lewin All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of the FreeBSD Project. */ using System; using System.Collections.Generic; using System.IO; using System.Threading; using System.Threading.Tasks; using MatterHackers.Agg; using MatterHackers.Agg.Image; using MatterHackers.Agg.ImageProcessing; using MatterHackers.Agg.Platform; using MatterHackers.DataConverters3D; using MatterHackers.Localizations; using MatterHackers.MatterControl.PartPreviewWindow; using MatterHackers.MeshVisualizer; using MatterHackers.PolygonMesh; using Newtonsoft.Json; namespace MatterHackers.MatterControl.DesignTools { public class ImageObject3D : AssetObject3D, IObject3DControlsProvider { private const double DefaultSizeMm = 60; private string _assetPath; private ImageBuffer _image; private bool _invert; public ImageObject3D() { Name = "Image".Localize(); } public override string AssetPath { get => _assetPath; set { if (_assetPath != value) { _assetPath = value; _image = null; } } } [JsonIgnore] public ImageBuffer Image { get { if (_image == null) { // set a temp image so we don't have any problems with threading var image = this.LoadImage(); if (image != null) { if (this.Invert) { image = InvertLightness.DoInvertLightness(image); } } else // bad load { image = new ImageBuffer(200, 100); var graphics2D = image.NewGraphics2D(); graphics2D.Clear(Color.White); graphics2D.DrawString("Image Missing".Localize(), image.Width / 2, image.Height / 2, 20, Agg.Font.Justification.Center, Agg.Font.Baseline.BoundsCenter); } // we don't want to invalidate on the mesh change using (RebuildLock()) { base.Mesh = this.InitMesh(image) ?? PlatonicSolids.CreateCube(100, 100, 0.2); } _image = image; // send the invalidate on image change Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Image)); } return _image; } } public bool Invert { get => _invert; set { if (_invert != value) { _invert = value; _image = null; Invalidate(InvalidateType.Image); } } } public List GetObject3DControls(Object3DControlsLayer object3DControlsLayer) { return new List { new MoveInZControl(object3DControlsLayer) }; } private ImageBuffer LoadImage() { // TODO: Consider non-awful alternatives var resetEvent = new AutoResetEvent(false); ImageBuffer imageBuffer = null; this.LoadAsset(CancellationToken.None, null).ContinueWith((streamTask) => { Stream assetStream = null; try { assetStream = streamTask.Result; imageBuffer = AggContext.ImageIO.LoadImage(assetStream); } catch { } assetStream?.Dispose(); resetEvent.Set(); }); // Wait up to 30 seconds for a given image asset resetEvent.WaitOne(30 * 1000); return imageBuffer; } public override Mesh Mesh { get { if (!string.IsNullOrWhiteSpace(this.AssetPath) // TODO: Remove this hack needed to work around Persistable = false && (base.Mesh == null || base.Mesh.FaceTextures.Count <= 0)) { using (this.RebuildLock()) { // TODO: Revise fallback mesh base.Mesh = this.InitMesh(this.Image) ?? PlatonicSolids.CreateCube(100, 100, 0.2); } } return base.Mesh; } } public double ScaleMmPerPixels { get; private set; } public override Task Rebuild() { InitMesh(this.Image); return base.Rebuild(); } private Mesh InitMesh(ImageBuffer imageBuffer) { if (!string.IsNullOrWhiteSpace(this.AssetPath)) { if (imageBuffer != null) { ScaleMmPerPixels = Math.Min(DefaultSizeMm / imageBuffer.Width, DefaultSizeMm / imageBuffer.Height); // Create texture mesh double width = ScaleMmPerPixels * imageBuffer.Width; double height = ScaleMmPerPixels * imageBuffer.Height; Mesh textureMesh = PlatonicSolids.CreateCube(width, height, 0.2); textureMesh.PlaceTextureOnFaces(0, imageBuffer); return textureMesh; } } return null; } } }