/* Copyright (c) 2016, Lars Brubaker, John Lewin All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of the FreeBSD Project. */ using MatterHackers.Agg.UI; using MatterHackers.DataConverters3D; using MatterHackers.PolygonMesh; namespace MatterHackers.MatterControl.PartPreviewWindow { public class GroupCommand : IUndoRedoCommand { private IObject3D item; private View3DWidget view3DWidget; public GroupCommand(View3DWidget view3DWidget, IObject3D selectedItem) { this.view3DWidget = view3DWidget; this.item = selectedItem; if(view3DWidget.Scene.SelectedItem == selectedItem) { view3DWidget.Scene.ClearSelection(); } } public void Do() { if (view3DWidget.Scene.Children.Contains(item)) { // This is the original do() case. The selection group exists in the scene and must be flattened into a new grouped var flattenedGroup = new Object3D { ItemType = Object3DTypes.Group }; item.CollapseInto(flattenedGroup.Children, Object3DTypes.SelectionGroup); view3DWidget.Scene.ModifyChildren(children => { children.Remove(item); children.Add(flattenedGroup); }); // Update the local reference after flattening to make the redo pattern work item = flattenedGroup; view3DWidget.Scene.Select(flattenedGroup); } else { // This the undo -> redo() case. The original Selection group has been collapsed and we need to rebuild it view3DWidget.Scene.ModifyChildren(children => { // Remove all children from the scene foreach (var child in item.Children) { children.Remove(child); } // Add the item children.Add(item); }); view3DWidget.Scene.Select(item); } view3DWidget.PartHasBeenChanged(); } public void Undo() { if (!view3DWidget.Scene.Children.Contains(item)) { return; } view3DWidget.Scene.ModifyChildren(children => { // Remove the group children.Remove(item); // Add all children from the group children.AddRange(item.Children); }); view3DWidget.Scene.SelectLastChild(); view3DWidget.PartHasBeenChanged(); } } }