/* Copyright (c) 2019, John Lewin All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of the FreeBSD Project. */ using MatterHackers.Agg; using MatterHackers.Agg.UI; using MatterHackers.Localizations; using MatterHackers.PolygonMesh; using MatterHackers.RenderOpenGl; using MatterHackers.VectorMath; namespace MatterHackers.MatterControl.PartPreviewWindow { public class LevelingDataDrawable : IDrawable { private Mesh levelingDataMesh; private ISceneContext sceneContext; private Color darkWireframe = new Color("#3334"); public LevelingDataDrawable(ISceneContext sceneContext) { this.sceneContext = sceneContext; if (sceneContext.Printer is PrinterConfig printer) { try { levelingDataMesh = LevelingMeshVisualizer.BuildMeshFromLevelingData(printer); } catch { // Create empty mesh if exception thrown building leveling mesh levelingDataMesh = new Mesh(); } } } public string Title => "Leveling Data Visualizer".Localize(); public string Description => "Render Leveling Data on the bed".Localize(); public bool Enabled { get; set; } public DrawStage DrawStage => DrawStage.OpaqueContent; public void Draw(GuiWidget sender, DrawEventArgs e, Matrix4X4 itemMaxtrix, WorldView world) { if (levelingDataMesh != null) { GLHelper.Render(levelingDataMesh, Color.Blue, Matrix4X4.Identity, sceneContext.ViewState.RenderType, Matrix4X4.Identity * world.ModelviewMatrix, darkWireframe); } } AxisAlignedBoundingBox IDrawable.GetWorldspaceAABB() { if (levelingDataMesh != null) { return levelingDataMesh.GetAxisAlignedBoundingBox(); } return AxisAlignedBoundingBox.Empty(); } } }