/* Copyright (c) 2017, Lars Brubaker, John Lewin All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of the FreeBSD Project. */ using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using MatterHackers.Agg; using MatterHackers.Agg.UI; using MatterHackers.DataConverters3D; using MatterHackers.Localizations; using MatterHackers.MatterControl.DesignTools; using MatterHackers.MatterControl.DesignTools.Operations; using MatterHackers.PolygonMesh; using MatterHackers.PolygonMesh.Csg; using MatterHackers.VectorMath; namespace MatterHackers.MatterControl.PartPreviewWindow.View3D { [ShowUpdateButton(false)] public class CombineObject3D_2 : OperationSourceContainerObject3D, IPropertyGridModifier, IBuildsOnThread { private CancellationTokenSource cancellationToken; public CombineObject3D_2() { Name = "Combine"; } #if DEBUG public ProcessingModes Processing { get; set; } = ProcessingModes.Polygons; [EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)] public ProcessingResolution OutputResolution { get; set; } = ProcessingResolution._64; [EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)] public IplicitSurfaceMethod MeshAnalysis { get; set; } [EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)] public ProcessingResolution InputResolution { get; set; } = ProcessingResolution._64; #else private ProcessingModes Processing { get; set; } = ProcessingModes.Polygons; private ProcessingResolution OutputResolution { get; set; } = ProcessingResolution._64; private IplicitSurfaceMethod MeshAnalysis { get; set; } private ProcessingResolution InputResolution { get; set; } = ProcessingResolution._64; #endif public bool IsBuilding => this.cancellationToken != null; public override Task Rebuild() { this.DebugDepth("Rebuild"); var rebuildLocks = this.RebuilLockAll(); return ApplicationController.Instance.Tasks.Execute( "Combine".Localize(), null, (reporter, cancellationTokenSource) => { this.cancellationToken = cancellationTokenSource as CancellationTokenSource; var progressStatus = new ProgressStatus(); reporter.Report(progressStatus); try { Combine(cancellationTokenSource.Token, reporter); } catch { } if (!NameOverriden) { Name = NameFromChildren(); NameOverriden = false; } this.cancellationToken = null; UiThread.RunOnIdle(() => { rebuildLocks.Dispose(); this.CancelAllParentBuilding(); Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Children)); }); return Task.CompletedTask; }); } public void Combine() { Combine(CancellationToken.None, null); } public override string NameFromChildren() { return CalculateName(SourceContainer.Children, " + "); } private void Combine(CancellationToken cancellationToken, IProgress reporter) { SourceContainer.Visible = true; RemoveAllButSource(); var participants = SourceContainer.VisibleMeshes(); if (participants.Count() < 2) { if (participants.Count() == 1) { var newMesh = new Object3D(); newMesh.CopyProperties(participants.First(), Object3DPropertyFlags.All); newMesh.Mesh = participants.First().Mesh; this.Children.Add(newMesh); SourceContainer.Visible = false; } return; } List> touchingSets = GetTouchingMeshes(participants); var totalOperations = touchingSets.Sum(t => t.Count); #if false var resultsMesh = BooleanProcessing.DoArray(items, CsgModes.Union, Processing, InputResolution, OutputResolution, reporter, cancellationToken); #else double amountPerOperation = 1.0 / totalOperations; double ratioCompleted = 0; var progressStatus = new ProgressStatus(); var setMeshes = new List(); foreach (var set in touchingSets) { var setMesh = set.First().Item1; var keepWorldMatrix = set.First().matrix; if (set.Count > 1) { bool first = true; foreach (var next in set) { if (first) { first = false; continue; } setMesh = BooleanProcessing.Do(setMesh, keepWorldMatrix, // other mesh next.mesh, next.matrix, // operation type CsgModes.Union, Processing, InputResolution, OutputResolution, // reporting reporter, amountPerOperation, ratioCompleted, progressStatus, cancellationToken); // after the first time we get a result the results mesh is in the right coordinate space keepWorldMatrix = Matrix4X4.Identity; // report our progress ratioCompleted += amountPerOperation; progressStatus.Progress0To1 = ratioCompleted; reporter?.Report(progressStatus); } setMeshes.Add(setMesh); } else { setMesh.Transform(keepWorldMatrix); // report our progress ratioCompleted += amountPerOperation; progressStatus.Progress0To1 = ratioCompleted; reporter?.Report(progressStatus); setMeshes.Add(setMesh); } } Mesh resultsMesh = null; foreach (var setMesh in setMeshes) { if (resultsMesh == null) { resultsMesh = setMesh; } else { resultsMesh.CopyAllFaces(setMesh, Matrix4X4.Identity); } } #endif if (resultsMesh != null) { var resultsItem = new Object3D() { Mesh = resultsMesh }; resultsItem.CopyProperties(participants.First(), Object3DPropertyFlags.All & (~Object3DPropertyFlags.Matrix)); this.Children.Add(resultsItem); SourceContainer.Visible = false; } } private List> GetTouchingMeshes(IEnumerable participants) { void AddAllTouching(List<(Mesh mesh, Matrix4X4 matrix, AxisAlignedBoundingBox aabb)> touching, List<(Mesh mesh, Matrix4X4 matrix, AxisAlignedBoundingBox aabb)> available) { // add the frirst item touching.Add(available[available.Count - 1]); available.RemoveAt(available.Count - 1); var indexBeingChecked = 0; // keep adding items until we have checked evry item in the the touching list while (indexBeingChecked < touching.Count && available.Count > 0) { // look for a aabb that intersects any aabb in the set for (int i = available.Count - 1; i >= 0; i--) { if (touching[indexBeingChecked].aabb.Intersects(available[i].aabb)) { touching.Add(available[i]); available.RemoveAt(i); } } indexBeingChecked++; } } var allItems = participants.Select(i => { var mesh = i.Mesh.Copy(CancellationToken.None); var matrix = i.WorldMatrix(SourceContainer); var aabb = mesh.GetAxisAlignedBoundingBox(matrix); return (mesh, matrix, aabb); }).ToList(); var touchingSets = new List>(); while (allItems.Count > 0) { var touchingSet = new List<(Mesh mesh, Matrix4X4 matrix, AxisAlignedBoundingBox aabb)>(); touchingSets.Add(touchingSet); AddAllTouching(touchingSet, allItems); } return touchingSets; } public void UpdateControls(PublicPropertyChange change) { change.SetRowVisible(nameof(InputResolution), () => Processing != ProcessingModes.Polygons); change.SetRowVisible(nameof(OutputResolution), () => Processing != ProcessingModes.Polygons); change.SetRowVisible(nameof(MeshAnalysis), () => Processing != ProcessingModes.Polygons); change.SetRowVisible(nameof(InputResolution), () => Processing != ProcessingModes.Polygons && MeshAnalysis == IplicitSurfaceMethod.Grid); } public void CancelBuild() { var threadSafe = this.cancellationToken; if(threadSafe != null) { threadSafe.Cancel(); } } } }