/* Copyright (c) 2018, Lars Brubaker, John Lewin All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of the FreeBSD Project. */ #define ENABLE_PERSPECTIVE_PROJECTION_DYNAMIC_NEAR_FAR using AngleSharp.Dom; using AngleSharp.Html.Parser; using g3; using MatterHackers.Agg; using MatterHackers.Agg.Platform; using MatterHackers.Agg.UI; using MatterHackers.Agg.VertexSource; using MatterHackers.DataConverters3D; using MatterHackers.ImageProcessing; using MatterHackers.Localizations; using MatterHackers.MatterControl.CustomWidgets; using MatterHackers.MatterControl.DataStorage; using MatterHackers.MatterControl.DesignTools; using MatterHackers.MatterControl.Library; using MatterHackers.MatterControl.PrinterCommunication; using MatterHackers.MatterControl.PrinterControls.PrinterConnections; using MatterHackers.MatterControl.SlicerConfiguration; using MatterHackers.PolygonMesh; using MatterHackers.PolygonMesh.Processors; using MatterHackers.RayTracer; using MatterHackers.RenderOpenGl; using MatterHackers.RenderOpenGl.OpenGl; using MatterHackers.VectorMath; using MatterHackers.VectorMath.TrackBall; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.IO; using System.Linq; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; namespace MatterHackers.MatterControl.PartPreviewWindow { public class View3DWidget : GuiWidget, IDrawable { // Padded by this amount on each side, in case of unaccounted for scene geometry. // For orthographic, this is an offset on either side scaled by far - near. // For perspective, this + 1 is used to scale the near and far planes. private const double DynamicNearFarBoundsPaddingFactor = 0.1; private bool deferEditorTillMouseUp = false; private bool expandSelection; public int EditButtonHeight { get; set; } = 44; public Matrix4X4 TransformOnMouseDown { get; private set; } = Matrix4X4.Identity; private readonly TreeView treeView; private readonly PrinterConfig printer; private readonly ThemeConfig theme; public Vector3 BedCenter { get { return new Vector3(sceneContext.BedCenter); } } public TrackballTumbleWidgetExtended TrackballTumbleWidget { get; private set; } public Object3DControlsLayer Object3DControlLayer { get; } public ISceneContext sceneContext; public PrinterConfig Printer { get; private set; } private readonly PrinterTabPage printerTabPage; private ThemedRadioIconButton translateButton; private ThemedRadioIconButton rotateButton; private ThemedRadioIconButton zoomButton; private ThemedRadioIconButton partSelectButton; public View3DWidget(PrinterConfig printer, ISceneContext sceneContext, ViewToolBarControls viewControls3D, ThemeConfig theme, DesignTabPage printerTabBase, Object3DControlsLayer.EditorType editorType = Object3DControlsLayer.EditorType.Part) { this.sceneContext = sceneContext; this.printerTabPage = printerTabBase as PrinterTabPage; this.Printer = printer; this.Object3DControlLayer = new Object3DControlsLayer(sceneContext, theme, editorType) { Name = "Object3DControlLayer", }; this.Object3DControlLayer.AnchorAll(); // Register ourself as an IDrawable this.Object3DControlLayer.RegisterDrawable(this); this.viewControls3D = viewControls3D; this.printer = printer; this.theme = theme; this.Name = "View3DWidget"; this.BackgroundColor = theme.BedBackgroundColor; this.HAnchor = HAnchor.Stretch; // HAnchor.MaxFitOrStretch, this.VAnchor = VAnchor.Stretch; // VAnchor.MaxFitOrStretch viewControls3D.TransformStateChanged += ViewControls3D_TransformStateChanged; // MeshViewer TrackballTumbleWidget = new TrackballTumbleWidgetExtended(sceneContext.World, this, Object3DControlLayer, theme) { TransformState = TrackBallTransformType.Rotation }; TrackballTumbleWidget.GetNearFar = GetNearFar; TrackballTumbleWidget.AnchorAll(); this.BoundsChanged += UpdateRenderView; // TumbleWidget this.Object3DControlLayer.AddChild(TrackballTumbleWidget); this.Object3DControlLayer.SetRenderTarget(this); // Add splitter support with the InteractionLayer on the left and resize containers on the right var splitContainer = new FlowLayoutWidget() { Name = "SplitContainer", HAnchor = HAnchor.Stretch, VAnchor = VAnchor.Stretch, }; splitContainer.AddChild(this.Object3DControlLayer); this.AddChild(splitContainer); Scene.SelectionChanged += Scene_SelectionChanged; this.Scene.Invalidated += Scene_Invalidated; this.AnchorAll(); TrackballTumbleWidget.TransformState = TrackBallTransformType.Rotation; selectedObjectPanel = new SelectedObjectPanel(this, sceneContext, theme) { VAnchor = VAnchor.Stretch, }; modelViewSidePanel = new VerticalResizeContainer(theme, GrabBarSide.Left) { Width = UserSettings.Instance.SelectedObjectPanelWidth, VAnchor = VAnchor.Stretch, HAnchor = HAnchor.Absolute, BackgroundColor = theme.InteractionLayerOverlayColor, SplitterBarColor = theme.SplitterBackground, SplitterWidth = theme.SplitterWidth, MinimumSize = new Vector2(theme.SplitterWidth, 0) }; modelViewSidePanel.BoundsChanged += UpdateRenderView; modelViewSidePanel.Resized += ModelViewSidePanel_Resized; // add the tree view treeView = new TreeView(theme) { Name = "DesignTree", Margin = new BorderDouble(left: theme.DefaultContainerPadding + 12), }; treeView.NodeMouseClick += (s, e) => { if (e is MouseEventArgs sourceEvent && s is GuiWidget clickedWidget) { if (!AggregateSelection(sourceEvent, clickedWidget)) { var object3D = (IObject3D)treeView.SelectedNode.Tag; if (object3D != Scene.SelectedItem) { Scene.SelectedItem = object3D; } } if (sourceEvent.Button == MouseButtons.Right) { var popupMenu = ApplicationController.Instance.GetActionMenuForSceneItem(true, this); popupMenu.ShowMenu(clickedWidget, sourceEvent); } } }; treeView.ScrollArea.HAnchor = HAnchor.Stretch; treeNodeContainer = new FlowLayoutWidget(FlowDirection.TopToBottom) { HAnchor = HAnchor.Stretch, VAnchor = VAnchor.Fit, Margin = new BorderDouble(12, 3) }; treeView.AddChild(treeNodeContainer); var historyAndProperties = new Splitter() { Orientation = Orientation.Horizontal, Panel1Ratio = sceneContext.ViewState.SceneTreeRatio, SplitterSize = theme.SplitterWidth, SplitterBackground = theme.SplitterBackground }; historyAndProperties.Panel1.MinimumSize = new Vector2(0, 60); historyAndProperties.Panel2.MinimumSize = new Vector2(0, 60); modelViewSidePanel.AddChild(historyAndProperties); var titleAndTreeView = new FlowLayoutWidget(FlowDirection.TopToBottom) { HAnchor = HAnchor.Stretch, VAnchor = VAnchor.Stretch }; titleAndTreeView.AddChild(workspaceName = new InlineStringEdit(sceneContext.Scene.Name ?? "", theme, "WorkspaceName", editable: false) { Border = new BorderDouble(top: 1), BorderColor = theme.SplitterBackground }); titleAndTreeView.AddChild(treeView); workspaceName.ActionArea.AddChild( new ThemedIconButton(StaticData.Instance.LoadIcon("fa-angle-right_12.png", 12, 12).GrayToColor(theme.TextColor), theme) { Enabled = false }, indexInChildrenList: 0); // Remove left margin workspaceName.ActionArea.Children().First().Margin = 0; // Resize buttons foreach (var iconButton in workspaceName.Descendants()) { iconButton.Height = 26; iconButton.Width = 26; } workspaceName.Margin = workspaceName.Margin.Clone(bottom: 0); historyAndProperties.Panel1.AddChild(titleAndTreeView); historyAndProperties.DistanceChanged += (s, e) => { sceneContext.ViewState.SceneTreeRatio = historyAndProperties.Panel1Ratio; }; historyAndProperties.Panel2.AddChild(selectedObjectPanel); splitContainer.AddChild(modelViewSidePanel); CreateTumbleCubeAndControls(theme); this.Object3DControlLayer.AfterDraw += AfterDraw3DContent; Scene.SelectFirstChild(); viewControls3D.ActiveButton = ViewControls3DButtons.PartSelect; UpdateControlButtons(viewControls3D.ActiveButton); sceneContext.SceneLoaded += SceneContext_SceneLoaded; if (!AppContext.IsLoading) { this.RebuildTree(); } if (sceneContext?.Scene?.SelectedItem != null) { UiThread.RunOnIdle(() => { // make sure the selected item is still selected after reload using(new SelectionMaintainer(Scene)) { } }); } } private void CreateTumbleCubeAndControls(ThemeConfig theme) { var controlLayer = this.Object3DControlLayer; var scale = GuiWidget.DeviceScale; var tumbleCubeControl = new TumbleCubeControl(controlLayer, theme, TrackballTumbleWidget) { Margin = new BorderDouble(0, 0, 40, 45), VAnchor = VAnchor.Top, HAnchor = HAnchor.Right, Name = "Tumble Cube Control" }; var cubeCenterFromRightTop = new Vector2(tumbleCubeControl.Margin.Right * scale + tumbleCubeControl.Width / 2, tumbleCubeControl.Margin.Top * scale + tumbleCubeControl.Height / 2); controlLayer.AddChild(tumbleCubeControl); var hudBackground = controlLayer.AddChild(new GuiWidget() { VAnchor = VAnchor.Stretch, HAnchor = HAnchor.Stretch, Selectable = false, // DoubleBuffer = true }); // hudBackground.BackBuffer.SetRecieveBlender(new BlenderBGRA()); GuiWidget AddRoundButton(GuiWidget widget, Vector2 offset, bool center = false) { widget.BackgroundRadius = new RadiusCorners(Math.Min(widget.Width / 2, widget.Height / 2)); widget.BackgroundOutlineWidth = 1; widget.VAnchor = VAnchor.Top; widget.HAnchor = HAnchor.Right; if (center) { offset.X -= (widget.Width / 2) / scale; } widget.Margin = new BorderDouble(0, 0, offset.X, offset.Y); return controlLayer.AddChild(widget); } Vector2 RotatedMargin(GuiWidget widget, double angle) { var radius = 70 * scale; var widgetCenter = new Vector2(widget.Width / 2, widget.Height / 2); // divide by scale to convert from pixels to margin units return (cubeCenterFromRightTop - widgetCenter - new Vector2(0, radius).GetRotated(angle)) / scale; } // add the view controls var buttonGroupA = new ObservableCollection(); partSelectButton = new ThemedRadioIconButton(StaticData.Instance.LoadIcon(Path.Combine("ViewTransformControls", "partSelect.png"), 16, 16).GrayToColor(theme.TextColor), theme) { SiblingRadioButtonList = buttonGroupA, ToolTipText = "Select Parts".Localize(), Margin = theme.ButtonSpacing, }; partSelectButton.MouseEnterBounds += (s, e) => partSelectButton.SetActiveUiHint("Ctrl + A = Select Alll, 'Space' = Clear Selection, 'ESC' = Cancel Drag".Localize()); AddRoundButton(partSelectButton, RotatedMargin(partSelectButton, MathHelper.Tau * .15)); partSelectButton.Click += (s, e) => viewControls3D.ActiveButton = ViewControls3DButtons.PartSelect; buttonGroupA.Add(partSelectButton); rotateButton = new ThemedRadioIconButton(StaticData.Instance.LoadIcon(Path.Combine("ViewTransformControls", "rotate.png"), 16, 16).GrayToColor(theme.TextColor), theme) { SiblingRadioButtonList = buttonGroupA, ToolTipText = "Rotate View".Localize(), Margin = theme.ButtonSpacing }; rotateButton.MouseEnterBounds += (s, e) => rotateButton.SetActiveUiHint("Rotate: Right Mouse Button, Ctrl + Left Mouse Button, Arrow Keys".Localize()); AddRoundButton(rotateButton, RotatedMargin(rotateButton, MathHelper.Tau * .05)); rotateButton.Click += (s, e) => viewControls3D.ActiveButton = ViewControls3DButtons.Rotate; buttonGroupA.Add(rotateButton); translateButton = new ThemedRadioIconButton(StaticData.Instance.LoadIcon(Path.Combine("ViewTransformControls", "translate.png"), 16, 16).GrayToColor(theme.TextColor), theme) { SiblingRadioButtonList = buttonGroupA, ToolTipText = "Move View".Localize(), Margin = theme.ButtonSpacing }; translateButton.MouseEnterBounds += (s, e) => translateButton.SetActiveUiHint("Move: Middle Mouse Button, Ctrl + Shift + Left Mouse Button, Shift Arrow Keys".Localize()); AddRoundButton(translateButton, RotatedMargin(translateButton , - MathHelper.Tau * .05)); translateButton.Click += (s, e) => viewControls3D.ActiveButton = ViewControls3DButtons.Translate; buttonGroupA.Add(translateButton); zoomButton = new ThemedRadioIconButton(StaticData.Instance.LoadIcon(Path.Combine("ViewTransformControls", "scale.png"), 16, 16).GrayToColor(theme.TextColor), theme) { SiblingRadioButtonList = buttonGroupA, ToolTipText = "Zoom View".Localize(), Margin = theme.ButtonSpacing }; zoomButton.MouseEnterBounds += (s, e) => zoomButton.SetActiveUiHint("Zoom: Mouse Wheel, Ctrl + Alt + Left Mouse Button, Ctrl + '+' & Ctrl + '-'".Localize()); AddRoundButton(zoomButton, RotatedMargin(zoomButton, - MathHelper.Tau * .15)); zoomButton.Click += (s, e) => viewControls3D.ActiveButton = ViewControls3DButtons.Scale; buttonGroupA.Add(zoomButton); var bottomButtonOffset = 0; var hudBackgroundColor = theme.BedBackgroundColor.WithAlpha(120); var hudStrokeColor = theme.TextColor.WithAlpha(120); // add the background render for the view controls // controlLayer.BeforeDraw += (s, e) => // enable to debug any rendering errors that might be due to double buffered hudBackground hudBackground.BeforeDraw += (s, e) => { var tumbleCubeRadius = tumbleCubeControl.Width / 2; var tumbleCubeCenter = new Vector2(controlLayer.Width - tumbleCubeControl.Margin.Right * scale - tumbleCubeRadius, controlLayer.Height - tumbleCubeControl.Margin.Top * scale - tumbleCubeRadius); void renderPath(IVertexSource vertexSource, double width) { var background = new Stroke(vertexSource, width * 2); background.LineCap = LineCap.Round; e.Graphics2D.Render(background, hudBackgroundColor); e.Graphics2D.Render(new Stroke(background, scale), hudStrokeColor); } void renderRoundedGroup(double spanRatio, double startRatio) { var angle = MathHelper.Tau * spanRatio; var width = 17 * scale; var start = MathHelper.Tau * startRatio - angle / 2; var end = MathHelper.Tau * startRatio + angle / 2; var arc = new Arc(tumbleCubeCenter, tumbleCubeRadius + 12 * scale + width / 2, start, end); renderPath(arc, width); } renderRoundedGroup(.3, .25); renderRoundedGroup(.1, .5 + .1); // render the perspective and turntable group background renderRoundedGroup(.1, 1 - .1); // when we have both ortho and turntable void renderRoundedLine(double lineWidth, double heightBelowCenter) { lineWidth *= scale; var width = 17 * scale; var height = tumbleCubeCenter.Y - heightBelowCenter * scale; var start = tumbleCubeCenter.X - lineWidth; var end = tumbleCubeCenter.X + lineWidth; var line = new VertexStorage(); line.MoveTo(start, height); line.LineTo(end, height); renderPath(line, width); } tumbleCubeCenter.X += bottomButtonOffset; renderRoundedLine(18, 101); // e.Graphics2D.Circle(controlLayer.Width - cubeCenterFromRightTop.X, controlLayer.Height - cubeCenterFromRightTop.Y, 150, Color.Cyan); // ImageIO.SaveImageData("C:\\temp\\test.png", hudBackground.BackBuffer); }; // add the home button var homeButton = new ThemedIconButton(StaticData.Instance.LoadIcon("fa-home_16.png", 16, 16).GrayToColor(theme.TextColor), theme) { ToolTipText = "Reset View".Localize(), Margin = theme.ButtonSpacing }; homeButton.MouseEnterBounds += (s1, e1) => homeButton.SetActiveUiHint("W Key"); AddRoundButton(homeButton, RotatedMargin(homeButton, MathHelper.Tau * .3)).Click += (s, e) => viewControls3D.NotifyResetView(); var zoomToSelectionButton = new ThemedIconButton(StaticData.Instance.LoadIcon("select.png", 16, 16).GrayToColor(theme.TextColor), theme) { Name = "Zoom to selection button", ToolTipText = "Zoom to Selection".Localize(), Margin = theme.ButtonSpacing }; zoomToSelectionButton.MouseEnterBounds += (s1, e1) => zoomToSelectionButton.SetActiveUiHint("Z Key"); void SetZoomEnabled(object s, EventArgs e) { zoomToSelectionButton.Enabled = this.Scene.SelectedItem != null && (printer == null || printer.ViewState.ViewMode == PartViewMode.Model); } this.Scene.SelectionChanged += SetZoomEnabled; this.Closed += (s, e) => this.Scene.SelectionChanged -= SetZoomEnabled; AddRoundButton(zoomToSelectionButton, RotatedMargin(zoomToSelectionButton, MathHelper.Tau * .4)).Click += (s, e) => ZoomToSelection(); var turntableEnabled = UserSettings.Instance.get(UserSettingsKey.TurntableMode) != "False"; TrackballTumbleWidget.TurntableEnabled = turntableEnabled; var turnTableButton = new ThemedRadioIconButton(StaticData.Instance.LoadIcon("spin.png", 16, 16).GrayToColor(theme.TextColor), theme) { ToolTipText = "Turntable Mode".Localize(), Margin = theme.ButtonSpacing, Padding = 2, ToggleButton = true, SiblingRadioButtonList = new List(), Checked = turntableEnabled, //DoubleBuffer = true, }; turnTableButton.MouseEnterBounds += (s, e) => turnTableButton.SetActiveUiHint("Switch between turn table and trackball modes".Localize()); AddRoundButton(turnTableButton, RotatedMargin(turnTableButton, -MathHelper.Tau * .4)); // 2 button position turnTableButton.CheckedStateChanged += (s, e) => { UserSettings.Instance.set(UserSettingsKey.TurntableMode, turnTableButton.Checked.ToString()); TrackballTumbleWidget.TurntableEnabled = turnTableButton.Checked; if (turnTableButton.Checked) { // Make sure the view has up going the right direction // WIP, this should fix the current rotation rather than reset the view viewControls3D.NotifyResetView(); } }; var perspectiveEnabled = UserSettings.Instance.get(UserSettingsKey.PerspectiveMode) != false.ToString(); TrackballTumbleWidget.ChangeProjectionMode(perspectiveEnabled, false); var projectionButton = new ThemedRadioIconButton(StaticData.Instance.LoadIcon("perspective.png", 16, 16).GrayToColor(theme.TextColor), theme) { Name = "Projection mode button", ToolTipText = "Perspective Mode".Localize(), Margin = theme.ButtonSpacing, ToggleButton = true, SiblingRadioButtonList = new List(), Checked = TrackballTumbleWidget.PerspectiveMode, }; projectionButton.MouseEnterBounds += (s, e) => projectionButton.SetActiveUiHint("Turn on and off perspective rendering".Localize()); AddRoundButton(projectionButton, RotatedMargin(projectionButton, -MathHelper.Tau * .3)); projectionButton.CheckedStateChanged += (s, e) => { UserSettings.Instance.set(UserSettingsKey.PerspectiveMode, projectionButton.Checked.ToString()); TrackballTumbleWidget.ChangeProjectionMode(projectionButton.Checked, true); if (true) { // Make sure the view has up going the right direction // WIP, this should fix the current rotation rather than reset the view //ResetView(); } Invalidate(); }; var startHeight = 180; var ySpacing = 40; cubeCenterFromRightTop.X -= bottomButtonOffset; // put in the bed and build volume buttons var bedButton = new ThemedRadioIconButton(StaticData.Instance.LoadIcon("bed.png", 16, 16).GrayToColor(theme.TextColor), theme) { Name = "Bed Button", ToolTipText = "Show Print Bed".Localize(), Checked = sceneContext.RendererOptions.RenderBed, ToggleButton = true, SiblingRadioButtonList = new List(), }; bedButton.MouseEnterBounds += (s, e) => bedButton.SetActiveUiHint("Hide and show the bed".Localize()); AddRoundButton(bedButton, new Vector2((cubeCenterFromRightTop.X + 18 * scale - bedButton.Width / 2) / scale, startHeight)); var printAreaButton = new ThemedRadioIconButton(StaticData.Instance.LoadIcon("print_area.png", 16, 16).GrayToColor(theme.TextColor), theme) { Name = "Bed Button", ToolTipText = BuildHeightValid() ? "Show Print Area".Localize() : "Define printer build height to enable", Checked = sceneContext.RendererOptions.RenderBuildVolume, ToggleButton = true, Enabled = BuildHeightValid() && printer?.ViewState.ViewMode != PartViewMode.Layers2D && bedButton.Checked, SiblingRadioButtonList = new List(), }; bedButton.CheckedStateChanged += (s, e) => { sceneContext.RendererOptions.RenderBed = bedButton.Checked; printAreaButton.Enabled = BuildHeightValid() && printer?.ViewState.ViewMode != PartViewMode.Layers2D && bedButton.Checked; }; bool BuildHeightValid() => sceneContext.BuildHeight > 0; AddRoundButton(printAreaButton, new Vector2((cubeCenterFromRightTop.X - 18 * scale - bedButton.Width / 2) / scale, startHeight)); printAreaButton.CheckedStateChanged += (s, e) => { sceneContext.RendererOptions.RenderBuildVolume = printAreaButton.Checked; }; this.BindBedOptions(controlLayer, bedButton, printAreaButton, sceneContext.RendererOptions); if (printer != null) { // Disable print area button in GCode2D view void ViewModeChanged(object s, ViewModeChangedEventArgs e) { // Button is conditionally created based on BuildHeight, only set enabled if created printAreaButton.Enabled = BuildHeightValid() && printer.ViewState.ViewMode != PartViewMode.Layers2D; } printer.ViewState.ViewModeChanged += ViewModeChanged; controlLayer.Closed += (s, e) => { printer.ViewState.ViewModeChanged -= ViewModeChanged; }; } // declare the grid snap button GridOptionsPanel gridSnapButton = null; // put in the view list buttons var modelViewStyleButton = new ViewStyleButton(sceneContext, theme) { PopupMate = new MatePoint() { Mate = new MateOptions(MateEdge.Right, MateEdge.Top) } }; modelViewStyleButton.MouseEnterBounds += (s, e) => modelViewStyleButton.SetActiveUiHint("Change the current rendering mode".Localize()); modelViewStyleButton.AnchorMate.Mate.VerticalEdge = MateEdge.Bottom; modelViewStyleButton.AnchorMate.Mate.HorizontalEdge = MateEdge.Right; var marginCenter = cubeCenterFromRightTop.X / scale; AddRoundButton(modelViewStyleButton, new Vector2(marginCenter, startHeight + 1 * ySpacing), true); modelViewStyleButton.BackgroundColor = hudBackgroundColor; modelViewStyleButton.BorderColor = hudStrokeColor; void ViewState_ViewModeChanged(object sender, ViewModeChangedEventArgs e) { modelViewStyleButton.Visible = e.ViewMode == PartViewMode.Model; gridSnapButton.Visible = modelViewStyleButton.Visible; } if (printer?.ViewState != null) { printer.ViewState.ViewModeChanged += ViewState_ViewModeChanged; } this.Closed += (s, e) => { if (printer?.ViewState != null) { printer.ViewState.ViewModeChanged -= ViewState_ViewModeChanged; } }; // Add the grid snap button gridSnapButton = new GridOptionsPanel(Object3DControlLayer, theme) { PopupMate = new MatePoint() { Mate = new MateOptions(MateEdge.Right, MateEdge.Top) } }; gridSnapButton.MouseEnterBounds += (s, e) => gridSnapButton.SetActiveUiHint("Adjust the grid that objects will snap to when moved".Localize()); gridSnapButton.AnchorMate.Mate.VerticalEdge = MateEdge.Bottom; gridSnapButton.AnchorMate.Mate.HorizontalEdge = MateEdge.Right; AddRoundButton(gridSnapButton, new Vector2(marginCenter, startHeight + 2 * ySpacing), true); gridSnapButton.BackgroundColor = hudBackgroundColor; gridSnapButton.BorderColor = hudStrokeColor; #if DEBUG var renderOptionsButton = new RenderOptionsButton(theme, this.Object3DControlLayer) { ToolTipText = "Debug Render Options".Localize(), PopupMate = new MatePoint() { Mate = new MateOptions(MateEdge.Left, MateEdge.Top) }, AnchorMate = new MatePoint() { Mate = new MateOptions(MateEdge.Left, MateEdge.Bottom) } }; AddRoundButton(renderOptionsButton, new Vector2(marginCenter, startHeight + 3 * ySpacing), true); #endif } public void ZoomToSelection() { var selectedItem = this.Scene.SelectedItem; if (selectedItem != null) { TrackballTumbleWidget.ZoomToAABB(selectedItem.GetAxisAlignedBoundingBox()); } } public void UpdateControlButtons(ViewControls3DButtons activeTransformState) { switch (activeTransformState) { case ViewControls3DButtons.Rotate: if (rotateButton != null) { rotateButton.Checked = true; } break; case ViewControls3DButtons.Translate: if (translateButton != null) { translateButton.Checked = true; } break; case ViewControls3DButtons.Scale: if (zoomButton != null) { zoomButton.Checked = true; } break; case ViewControls3DButtons.PartSelect: if (partSelectButton != null) { partSelectButton.Checked = true; } break; } } public void BindBedOptions(GuiWidget container, ICheckbox bedButton, ICheckbox printAreaButton, View3DConfig renderOptions) { void SyncProperties(object s, PropertyChangedEventArgs e) { switch (e.PropertyName) { case nameof(renderOptions.RenderBed): bedButton.Checked = renderOptions.RenderBed; break; case nameof(renderOptions.RenderBuildVolume) when printAreaButton != null: printAreaButton.Checked = renderOptions.RenderBuildVolume; break; } } renderOptions.PropertyChanged += SyncProperties; container.Closed += (s, e) => { renderOptions.PropertyChanged -= SyncProperties; }; } private void GetNearFar(WorldView world, out double zNear, out double zFar) { // All but the near and far planes. Plane[] worldspacePlanes = Frustum.FrustumFromProjectionMatrix(world.ProjectionMatrix).Planes.Take(4) .Select(p => p.Transform(world.InverseModelviewMatrix)).ToArray(); // TODO: (Possibly) Compute a dynamic near plane based on visible triangles rather than clipped AABBs. // Currently, the near and far planes are fit to clipped AABBs in the scene. // A rudimentary implementation to start off with. The significant limitation is that zNear is ~zero when inside an AABB. // The resulting frustum can be visualized using the debug menu. // The far plane is less important. // Other ideas are an infinite far plane, depth clamping, multi-pass rendering, AABB feedback from the previous frame, dedicated scene manager for all 3D rendering. Tuple nearFar = null; foreach (var aabb in Object3DControlLayer.MakeListOfObjectControlBoundingBoxes()) { if (!double.IsNaN(aabb.MinXYZ.X) && !double.IsInfinity(aabb.MinXYZ.X)) { nearFar = ExpandNearAndFarToClippedBounds(nearFar, world.IsOrthographic, worldspacePlanes, world.ModelviewMatrix, aabb); } } nearFar = ExpandNearAndFarToClippedBounds(nearFar, world.IsOrthographic, worldspacePlanes, world.ModelviewMatrix, Object3DControlLayer.GetPrinterNozzleAABB()); nearFar = ExpandNearAndFarToClippedBounds(nearFar, world.IsOrthographic, worldspacePlanes, world.ModelviewMatrix, Scene.GetAxisAlignedBoundingBox()); zNear = nearFar != null ? nearFar.Item1 : WorldView.DefaultNearZ; zFar = nearFar != null ? nearFar.Item2 : WorldView.DefaultFarZ; if (world.IsOrthographic) { WorldView.SanitiseOrthographicNearFar(ref zNear, ref zFar); // Add some padding in case of unaccounted geometry. double padding = (zFar - zNear) * DynamicNearFarBoundsPaddingFactor; zNear -= padding; zFar += padding; WorldView.SanitiseOrthographicNearFar(ref zNear, ref zFar); } else { #if ENABLE_PERSPECTIVE_PROJECTION_DYNAMIC_NEAR_FAR WorldView.SanitisePerspectiveNearFar(ref zNear, ref zFar); zNear /= 1 + DynamicNearFarBoundsPaddingFactor; zFar *= 1 + DynamicNearFarBoundsPaddingFactor; #else zNear = WorldView.DefaultNearZ; zFar = WorldView.DefaultFarZ; #endif WorldView.SanitisePerspectiveNearFar(ref zNear, ref zFar); } System.Diagnostics.Debug.Assert(zNear < zFar && zFar < double.PositiveInfinity); } private static Tuple ExpandNearAndFarToClippedBounds(Tuple nearFar, bool isOrthographic, Plane[] worldspacePlanes, Matrix4X4 worldToViewspace, AxisAlignedBoundingBox bounds) { Tuple thisNearFar = CameraFittingUtil.ComputeNearFarOfClippedWorldspaceAABB(isOrthographic, worldspacePlanes, worldToViewspace, bounds); if (nearFar == null) { return thisNearFar; } else if (thisNearFar == null) { return nearFar; } else { return Tuple.Create(Math.Min(nearFar.Item1, thisNearFar.Item1), Math.Max(nearFar.Item2, thisNearFar.Item2)); } } private readonly Dictionary treeNodesByObject = new Dictionary(); private bool watingToScroll = false; private void RebuildTree() { rebuildTreePending = false; workspaceName.Text = sceneContext.Scene.Name ?? ""; if (!watingToScroll) { // This is a mess. The goal is that the tree view will not scroll as we add and remove items. // This is better than always reseting to the top, but only a little. watingToScroll = true; beforeReubildScrollPosition = treeView.TopLeftOffset; UiThread.RunOnIdle(() => { treeView.TopLeftOffset = beforeReubildScrollPosition; watingToScroll = false; }, .5); } // Top level selection only - rebuild tree treeNodeContainer.CloseChildren(); treeNodesByObject.Clear(); IEnumerable children = sceneContext.Scene.Children; if (children.Any(c => c is SelectionGroupObject3D)) { var selectionChildern = children.Where(c => c is SelectionGroupObject3D).First().Children; var notSelectionChildern = children.Where(c => !(c is SelectionGroupObject3D)); children = selectionChildern.Union(notSelectionChildern); } foreach (var child in children.OrderBy(i => i.Name)) { if (child.GetType().GetCustomAttributes(typeof(HideFromTreeViewAttribute), true).Any()) { continue; } var rootNode = Object3DTreeBuilder.BuildTree(child, treeNodesByObject, theme); treeNodeContainer.AddChild(rootNode); rootNode.TreeView = treeView; } void HighLightSelection() { var scene = sceneContext.Scene; var nodes = treeNodeContainer.DescendantsAndSelf().Where(t => t is TreeNode); foreach (var uncastNode in nodes) { var node = (TreeNode)uncastNode; if (node.Tag is IObject3D item) { if (scene.SelectedItem == item || (scene.SelectedItem is SelectionGroupObject3D selectionGroup && selectionGroup.Children.Contains(item))) { node.HighlightRegion.BackgroundColor = theme.AccentMimimalOverlay; } else { node.HighlightRegion.BackgroundColor = Color.Transparent; } } } } // Ensure selectedItem is selected var selectedItem = sceneContext.Scene.SelectedItem; if (selectedItem != null && treeNodesByObject.TryGetValue(selectedItem, out TreeNode treeNode)) { treeView.SelectedNode = treeNode; if (expandSelection) { expandSelection = false; treeNode.Expanded = true; } } treeView.TopLeftOffset = beforeReubildScrollPosition; HighLightSelection(); Invalidate(); } private void ModelViewSidePanel_Resized(object sender, EventArgs e) { UserSettings.Instance.SelectedObjectPanelWidth = selectedObjectPanel.Width; } private void UpdateRenderView(object sender, EventArgs e) { UiThread.RunOnUiThread(() => TrackballTumbleWidget.CenterOffsetX = -modelViewSidePanel.Width); } private void SceneContext_SceneLoaded(object sender, EventArgs e) { if (AppContext.IsLoading) { return; } if (printerTabPage?.PrinterActionsBar?.sliceButton is GuiWidget sliceButton) { sliceButton.Enabled = sceneContext.EditableScene; } if (printerTabPage?.PrinterActionsBar?.modelViewButton is GuiWidget button) { button.Enabled = sceneContext.EditableScene; if (sceneContext.ContentType == "gcode" && printerTabPage?.PrinterActionsBar?.layers3DButton is GuiWidget gcodeButton) { gcodeButton.InvokeClick(); } } this.RebuildTree(); this.Invalidate(); } public void PushToPrinterAndPrint() { // If invoked from a printer tab, simply start the print if (this.Printer != null) { // Save any pending changes before starting print operation ApplicationController.Instance.Tasks.Execute("Saving Changes".Localize(), printer, printer.Bed.SaveChanges).ContinueWith(task => { ApplicationController.Instance.PrintPart( printer.Bed.EditContext, printer, null, CancellationToken.None, PrinterConnection.PrintingModes.Normal).ConfigureAwait(false); }); } else if (ProfileManager.Instance.ActiveProfiles.Count() <= 0) { // If no printer profiles exist, show the printer setup wizard var window = DialogWindow.Show(new SetupStepMakeModelName(false)); window.Closed += (s2, e2) => { if (ApplicationController.Instance.ActivePrinters.FirstOrDefault() is PrinterConfig printer && printer.Settings.PrinterSelected) { CopyPlateToPrinter(sceneContext, printer); } }; } else if (ApplicationController.Instance.ActivePrinters.Count() is int printerCount && printerCount > 0) { if (printerCount == 1 && ApplicationController.Instance.ActivePrinters.FirstOrDefault() is PrinterConfig firstPrinter) { // If one printer exists, stash plate with undo operation, then load this scene onto the printer bed CopyPlateToPrinter(sceneContext, firstPrinter); } else { // If multiple active printers exist, show select printer dialog DialogWindow.Show( new OpenPrinterPage( "Next".Localize(), (selectedPrinter) => { if (selectedPrinter?.Settings.PrinterSelected == true) { CopyPlateToPrinter(sceneContext, selectedPrinter); } })); } } else if (ProfileManager.Instance.ActiveProfiles.Any()) { // If no active printer but profiles exist, show select printer DialogWindow.Show( new OpenPrinterPage( "Next".Localize(), (loadedPrinter) => { if (loadedPrinter is PrinterConfig activePrinter && activePrinter.Settings.PrinterSelected) { CopyPlateToPrinter(sceneContext, activePrinter); } })); } } private static void CopyPlateToPrinter(ISceneContext sceneContext, PrinterConfig printer) { Task.Run(async () => { var scene = sceneContext.Scene; // Clear bed to get new MCX on disk for this item printer.Bed.ClearPlate(); if (sceneContext.EditContext.ContentStore == null) { // The scene is on a bed plate that has never been saved. // Create a temp version of the scene so that we can plate it var filename = ApplicationController.Instance.SanitizeFileName($"{DateTime.Now.ToString("yyyy-MM-dd HH_mm_ss")}.mcx"); var mcxPath = Path.Combine(ApplicationDataStorage.Instance.PrintHistoryPath, filename); File.WriteAllText(mcxPath, await new Object3D().ToJson()); var historyContainer = ApplicationController.Instance.Library.PlatingHistory; sceneContext = new BedConfig(historyContainer); sceneContext.EditContext = new EditContext() { ContentStore = historyContainer, SourceItem = new FileSystemFileItem(mcxPath) }; printer.Bed.Scene.Load(scene.Clone()); } else { await ApplicationController.Instance.Tasks.Execute("Saving".Localize(), printer, sceneContext.SaveChanges); // Load current scene into new printer scene await printer.Bed.LoadIntoCurrent(sceneContext.EditContext, null); } bool allInBounds = true; foreach (var item in printer.Bed.Scene.VisibleMeshes()) { allInBounds &= printer.InsideBuildVolume(item); } if (!allInBounds) { var bounds = printer.Bed.Scene.GetAxisAlignedBoundingBox(); var boundsCenter = bounds.Center; // don't move the z of our stuff boundsCenter.Z = 0; if (bounds.XSize <= printer.Bed.ViewerVolume.X && bounds.YSize <= printer.Bed.ViewerVolume.Y) { // center the collection of stuff var bedCenter = new Vector3(printer.Bed.BedCenter); foreach (var item in printer.Bed.Scene.Children) { item.Matrix *= Matrix4X4.CreateTranslation(-boundsCenter + bedCenter); } } else { // arrange the stuff the best we can await printer.Bed.Scene.AutoArrangeChildren(new Vector3(printer.Bed.BedCenter)); } } // Switch to printer ApplicationController.Instance.MainView.TabControl.SelectedTabKey = printer.PrinterName; // Save any pending changes before starting print operation await ApplicationController.Instance.Tasks.Execute("Saving Changes".Localize(), printer, printer.Bed.SaveChanges); // Slice and print await ApplicationController.Instance.PrintPart( printer.Bed.EditContext, printer, null, CancellationToken.None, PrinterConnection.PrintingModes.Normal); }); } private void ViewControls3D_TransformStateChanged(object sender, TransformStateChangedEventArgs e) { switch (e.TransformMode) { case ViewControls3DButtons.Rotate: TrackballTumbleWidget.TransformState = TrackBallTransformType.Rotation; break; case ViewControls3DButtons.Translate: TrackballTumbleWidget.TransformState = TrackBallTransformType.Translation; break; case ViewControls3DButtons.Scale: TrackballTumbleWidget.TransformState = TrackBallTransformType.Scale; break; case ViewControls3DButtons.PartSelect: TrackballTumbleWidget.TransformState = TrackBallTransformType.None; break; } } public void SelectAll() { Scene.ClearSelection(); // Select All - set selection to all scene children Scene.SetSelection(Scene.Children.ToList()); } public void AddUndoOperation(IUndoRedoCommand operation) { Scene.UndoBuffer.Add(operation); } public bool DisplayAllValueData { get; set; } public override void OnClosed(EventArgs e) { viewControls3D.TransformStateChanged -= ViewControls3D_TransformStateChanged; // Release events this.Scene.SelectionChanged -= Scene_SelectionChanged; this.Scene.Invalidated -= Scene_Invalidated; sceneContext.SceneLoaded -= SceneContext_SceneLoaded; modelViewSidePanel.Resized -= ModelViewSidePanel_Resized; if (this.Object3DControlLayer != null) { this.Object3DControlLayer.AfterDraw -= AfterDraw3DContent; } base.OnClosed(e); } private GuiWidget topMostParent; private readonly PlaneShape bedPlane = new PlaneShape(Vector3.UnitZ, 0, null); public bool DragOperationActive { get; private set; } public InsertionGroupObject3D DragDropObject { get; private set; } public ILibraryAssetStream SceneReplacement { get; private set; } /// /// Provides a View3DWidget specific drag implementation /// /// The screen space mouse position. public void ExternalDragOver(Vector2 screenSpaceMousePosition, GuiWidget sourceWidget) { if (this.HasBeenClosed) { return; } // If the mouse is within the MeshViewer process the Drag move var meshViewerScreenBounds = this.Object3DControlLayer.TransformToScreenSpace(this.Object3DControlLayer.LocalBounds); if (meshViewerScreenBounds.Contains(screenSpaceMousePosition)) { // If already started, process drag move if (this.DragOperationActive) { this.DragOver(screenSpaceMousePosition); } else { if (this.Printer != null && this.Printer.ViewState.ViewMode != PartViewMode.Model) { this.Printer.ViewState.ViewMode = PartViewMode.Model; } IEnumerable selectedItems; if (sourceWidget is LibraryListView listView) { // Project from ListViewItem to ILibraryItem selectedItems = listView.SelectedItems.Select(l => l.Model); } else // Project from ListViewItem to ILibraryItem { selectedItems = Enumerable.Empty(); } // Otherwise begin an externally started DragDropOperation hard-coded to use LibraryView->SelectedItems this.StartDragDrop(selectedItems, screenSpaceMousePosition); } } } private void DragOver(Vector2 screenSpaceMousePosition) { IObject3D selectedItem = Scene.SelectedItem; // Move the object being dragged if (this.DragOperationActive && this.DragDropObject != null && selectedItem != null) { // Move the DropDropObject the target item DragSelectedObject(selectedItem, localMousePosition: this.Object3DControlLayer.TransformFromScreenSpace(screenSpaceMousePosition)); } } private void StartDragDrop(IEnumerable items, Vector2 screenSpaceMousePosition, bool trackSourceFiles = false) { this.DragOperationActive = true; // ContentStore is null for plated gcode, call ClearPlate to exit mode and return to bed mcx // Unsaved New Design also have a null ContentStore but they don't have gcode, so test both. if (sceneContext.Printer?.Bed?.LoadedGCode != null && sceneContext.EditContext.ContentStore == null) { this.ClearPlate(); } var firstItem = items.FirstOrDefault(); if ((firstItem is ILibraryAssetStream contentStream && contentStream.ContentType == "gcode") || firstItem is SceneReplacementFileItem) { DragDropObject = null; this.SceneReplacement = firstItem as ILibraryAssetStream; // TODO: Figure out a mechanism to disable View3DWidget with dark overlay, displaying something like "Switch to xxx.gcode", make disappear on mouseLeaveBounds and dragfinish this.Object3DControlLayer.BackgroundColor = new Color(Color.Black, 200); return; } // Set the hitplane to the bed plane CurrentSelectInfo.HitPlane = bedPlane; // Add item to scene var insertionGroup = sceneContext.AddToPlate(items, Vector2.Zero, moveToOpenPosition: false); // Find intersection position of the mouse with the bed plane var intersectInfo = GetIntersectPosition(screenSpaceMousePosition); if (intersectInfo != null) { CalculateDragStartPosition(insertionGroup, intersectInfo); } else { CurrentSelectInfo.LastMoveDelta = Vector3.PositiveInfinity; } this.deferEditorTillMouseUp = true; Scene.SelectedItem = insertionGroup; this.DragDropObject = insertionGroup; } private void CalculateDragStartPosition(IObject3D insertionGroup, IntersectInfo intersectInfo) { // Set the initial transform on the inject part to the current transform mouse position var sourceItemBounds = insertionGroup.GetAxisAlignedBoundingBox(); var center = sourceItemBounds.Center; insertionGroup.Matrix *= Matrix4X4.CreateTranslation(-center.X, -center.Y, -sourceItemBounds.MinXYZ.Z); insertionGroup.Matrix *= Matrix4X4.CreateTranslation(new Vector3(intersectInfo.HitPosition)); CurrentSelectInfo.PlaneDownHitPos = intersectInfo.HitPosition; CurrentSelectInfo.LastMoveDelta = Vector3.Zero; } internal void FinishDrop(bool mouseUpInBounds) { if (this.DragOperationActive) { this.Object3DControlLayer.BackgroundColor = Color.Transparent; this.DragOperationActive = false; if (mouseUpInBounds) { if (this.DragDropObject == null && this.SceneReplacement != null) { // Drop handler for special case of GCode or similar (change loaded scene to new context) sceneContext.LoadContent( new EditContext() { SourceItem = this.SceneReplacement, // No content store for GCode ContentStore = null }, null).ConfigureAwait(false); this.SceneReplacement = null; } } else { Scene.Children.Modify(list => list.Remove(this.DragDropObject)); Scene.ClearSelection(); } this.DragDropObject = null; this.deferEditorTillMouseUp = false; Scene_SelectionChanged(null, null); Scene.Invalidate(new InvalidateArgs(null, InvalidateType.Children)); // Set focus to View3DWidget after drag-drop this.Focus(); } } public override void OnLoad(EventArgs args) { topMostParent = this.TopmostParent(); // Set reference on show var dragDropData = ApplicationController.Instance.DragDropData; dragDropData.View3DWidget = this; dragDropData.SceneContext = sceneContext; base.OnLoad(args); } public override void OnDraw(Graphics2D graphics2D) { using (new QuickTimerReport("View3DWidget.OnDraw")) { var selectedItem = Scene.SelectedItem; if (selectedItem != null) { foreach (var volume in this.Object3DControlLayer.Object3DControls) { volume.SetPosition(selectedItem, CurrentSelectInfo); } } TrackballTumbleWidget.RecalculateProjection(); base.OnDraw(graphics2D); } } private void AfterDraw3DContent(object sender, DrawEventArgs e) { if (DragSelectionInProgress) { var selectionRectangle = new RectangleDouble(DragSelectionStartPosition, DragSelectionEndPosition); e.Graphics2D.Rectangle(selectionRectangle, Color.Red); } } private bool foundTriangleInSelectionBounds; private void DoRectangleSelection(DrawEventArgs e) { var allResults = new List(); var matchingSceneChildren = Scene.Children.Where(item => { foundTriangleInSelectionBounds = false; // Filter the IPrimitive trace data finding matches as defined in InSelectionBounds var filteredResults = item.GetBVHData().Filter(InSelectionBounds); // Accumulate all matching BvhIterator results for debug rendering allResults.AddRange(filteredResults); return foundTriangleInSelectionBounds; }); // Apply selection if (matchingSceneChildren.Any()) { // If we are actually doing the selection rather than debugging the data if (e == null) { Scene.ClearSelection(); Scene.SetSelection(matchingSceneChildren.ToList()); if (Scene.SelectedItem is SelectionGroupObject3D selectionGroup) { selectionGroup.Expanded = true; } } else { Object3DControlsLayer.RenderBounds(e, sceneContext.World, allResults); } } } private bool InSelectionBounds(BvhIterator iterator) { var world = sceneContext?.World; if (world == null || iterator == null || iterator.Bvh == null) { return false; } var selectionRectangle = new RectangleDouble(DragSelectionStartPosition, DragSelectionEndPosition); var traceBottoms = new Vector2[4]; var traceTops = new Vector2[4]; if (foundTriangleInSelectionBounds) { return false; } if (iterator.Bvh is ITriangle tri) { // check if any vertex in screen rect // calculate all the top and bottom screen positions for (int i = 0; i < 3; i++) { Vector3 bottomStartPosition = Vector3Ex.Transform(tri.GetVertex(i), iterator.TransformToWorld); traceBottoms[i] = world.GetScreenPosition(bottomStartPosition); } for (int i = 0; i < 3; i++) { if (selectionRectangle.ClipLine(traceBottoms[i], traceBottoms[(i + 1) % 3])) { foundTriangleInSelectionBounds = true; return true; } } } else { // calculate all the top and bottom screen positions for (int i = 0; i < 4; i++) { Vector3 bottomStartPosition = Vector3Ex.Transform(iterator.Bvh.GetAxisAlignedBoundingBox().GetBottomCorner(i), iterator.TransformToWorld); traceBottoms[i] = world.GetScreenPosition(bottomStartPosition); Vector3 topStartPosition = Vector3Ex.Transform(iterator.Bvh.GetAxisAlignedBoundingBox().GetTopCorner(i), iterator.TransformToWorld); traceTops[i] = world.GetScreenPosition(topStartPosition); } RectangleDouble.OutCode allPoints = RectangleDouble.OutCode.Inside; // check if we are inside all the points for (int i = 0; i < 4; i++) { allPoints |= selectionRectangle.ComputeOutCode(traceBottoms[i]); allPoints |= selectionRectangle.ComputeOutCode(traceTops[i]); } if (allPoints == RectangleDouble.OutCode.Surrounded) { return true; } for (int i = 0; i < 4; i++) { if (selectionRectangle.ClipLine(traceBottoms[i], traceBottoms[(i + 1) % 4]) || selectionRectangle.ClipLine(traceTops[i], traceTops[(i + 1) % 4]) || selectionRectangle.ClipLine(traceTops[i], traceBottoms[i])) { return true; } } } return false; } private ViewControls3DButtons? activeButtonBeforeMouseOverride = null; private Vector2 lastMouseMove; private Vector2 mouseDownPositon = Vector2.Zero; private Matrix4X4 worldMatrixOnMouseDown; public override void OnMouseDown(MouseEventArgs mouseEvent) { using (new QuickTimer("View3DWidget_OnMouseDown", .3)) { var selectedItem = Scene.SelectedItem; mouseDownPositon = mouseEvent.Position; worldMatrixOnMouseDown = sceneContext.World.GetTransform4X4(); // Show transform override if (activeButtonBeforeMouseOverride == null && (mouseEvent.Button == MouseButtons.Right || Keyboard.IsKeyDown(Keys.Control))) { if (Keyboard.IsKeyDown(Keys.Shift)) { activeButtonBeforeMouseOverride = viewControls3D.ActiveButton; viewControls3D.ActiveButton = ViewControls3DButtons.Translate; } else if (Keyboard.IsKeyDown(Keys.Alt)) { activeButtonBeforeMouseOverride = viewControls3D.ActiveButton; viewControls3D.ActiveButton = ViewControls3DButtons.Scale; } else { activeButtonBeforeMouseOverride = viewControls3D.ActiveButton; viewControls3D.ActiveButton = ViewControls3DButtons.Rotate; } } else if (activeButtonBeforeMouseOverride == null && mouseEvent.Button == MouseButtons.Middle) { activeButtonBeforeMouseOverride = viewControls3D.ActiveButton; viewControls3D.ActiveButton = ViewControls3DButtons.Translate; } if (mouseEvent.Button == MouseButtons.Right || mouseEvent.Button == MouseButtons.Middle) { this.Object3DControlLayer.SuppressObject3DControls = true; } base.OnMouseDown(mouseEvent); if (TrackballTumbleWidget.UnderMouseState == UnderMouseState.FirstUnderMouse && sceneContext.ViewState.ModelView) { if ((mouseEvent.Button == MouseButtons.Left && viewControls3D.ActiveButton == ViewControls3DButtons.PartSelect && ModifierKeys == Keys.Shift) || (TrackballTumbleWidget.TransformState == TrackBallTransformType.None && ModifierKeys != Keys.Control && ModifierKeys != Keys.Alt)) { if (!this.Object3DControlLayer.MouseDownOnObject3DControlVolume) { this.Object3DControlLayer.SuppressObject3DControls = true; IObject3D hitObject = null; IntersectInfo info = null; using (new QuickTimer("View3DWidget_OnMouseDown_FindHitObject3D", .3)) { hitObject = FindHitObject3D(mouseEvent.Position, out info); } if (hitObject == null) { if (selectedItem != null) { Scene.ClearSelection(); } // start a selection rect DragSelectionStartPosition = mouseEvent.Position - OffsetToMeshViewerWidget(); DragSelectionEndPosition = DragSelectionStartPosition; DragSelectionInProgress = true; } else { CurrentSelectInfo.HitPlane = new PlaneShape(Vector3.UnitZ, CurrentSelectInfo.PlaneDownHitPos.Z, null); if (hitObject != selectedItem) { if (selectedItem == null) { // No selection exists Scene.SelectedItem = hitObject; } else if ((ModifierKeys == Keys.Shift || ModifierKeys == Keys.Control) && !selectedItem.Children.Contains(hitObject)) { expandSelection = !(selectedItem is SelectionGroupObject3D); Scene.AddToSelection(hitObject); } else if (selectedItem == hitObject || selectedItem.Children.Contains(hitObject)) { // Selection should not be cleared and drag should occur } else if (ModifierKeys != Keys.Shift) { Scene.SelectedItem = hitObject; } // Selection may have changed, update local reference to current value selectedItem = Scene.SelectedItem; Invalidate(); } TransformOnMouseDown = selectedItem.Matrix; Invalidate(); CurrentSelectInfo.DownOnPart = true; AxisAlignedBoundingBox selectedBounds = selectedItem.GetAxisAlignedBoundingBox(); if (info.HitPosition.X < selectedBounds.Center.X) { if (info.HitPosition.Y < selectedBounds.Center.Y) { CurrentSelectInfo.HitQuadrant = HitQuadrant.LB; } else { CurrentSelectInfo.HitQuadrant = HitQuadrant.LT; } } else { if (info.HitPosition.Y < selectedBounds.Center.Y) { CurrentSelectInfo.HitQuadrant = HitQuadrant.RB; } else { CurrentSelectInfo.HitQuadrant = HitQuadrant.RT; } } } } } } } } public override void OnMouseMove(MouseEventArgs mouseEvent) { IObject3D selectedItem = Scene.SelectedItem; lastMouseMove = mouseEvent.Position; if (lastMouseMove != mouseDownPositon) { mouseDownPositon = Vector2.Zero; } // File system Drop validation mouseEvent.AcceptDrop = this.AllowDragDrop() && mouseEvent.DragFiles?.Count > 0 && mouseEvent.DragFiles.TrueForAll(filePath => { return filePath.StartsWith("html:", StringComparison.OrdinalIgnoreCase) || filePath.StartsWith("data:", StringComparison.OrdinalIgnoreCase) || filePath.StartsWith("text:", StringComparison.OrdinalIgnoreCase) || ApplicationController.Instance.IsLoadableFile(filePath) // Disallow GCode drop in part view && (this.Printer != null || !string.Equals(System.IO.Path.GetExtension(filePath), ".gcode", StringComparison.OrdinalIgnoreCase)); }); // View3DWidgets Filesystem DropDrop handler if (mouseEvent.AcceptDrop && this.PositionWithinLocalBounds(mouseEvent.X, mouseEvent.Y)) { if (this.DragOperationActive) { DragOver(screenSpaceMousePosition: this.TransformToScreenSpace(mouseEvent.Position)); } else { // Project DragFiles to IEnumerable this.StartDragDrop( mouseEvent.DragFiles.Select(path => { if (path.StartsWith("html:")) { var html = path; int startTagPosition = html.IndexOf(".+?);base64,(?.+)"); var base64Data = match.Groups["data"].Value; var contentType = match.Groups["type"].Value; var binData = Convert.FromBase64String(base64Data); return new BufferLibraryItem(binData, contentType, "unknown"); } else if (path.StartsWith("http", StringComparison.OrdinalIgnoreCase)) { // Basic support for images via remote urls return new RemoteLibraryItem(path, null); } else if (path.StartsWith("text:")) { return new OnDemandLibraryItem("xxx") { Object3DProvider = async () => { var text = new TextObject3D() { NameToWrite = path.Substring(5) }; await text.Rebuild(); return text; } }; } else { return new FileSystemFileItem(path); } }), screenSpaceMousePosition: this.TransformToScreenSpace(mouseEvent.Position), trackSourceFiles: true); } } if (CurrentSelectInfo.DownOnPart && TrackballTumbleWidget.TransformState == TrackBallTransformType.None && selectedItem != null) { DragSelectedObject(selectedItem, new Vector2(mouseEvent.X, mouseEvent.Y)); } if (DragSelectionInProgress) { DragSelectionEndPosition = mouseEvent.Position - OffsetToMeshViewerWidget(); DragSelectionEndPosition = new Vector2( Math.Max(Math.Min((double)DragSelectionEndPosition.X, this.Object3DControlLayer.LocalBounds.Right), this.Object3DControlLayer.LocalBounds.Left), Math.Max(Math.Min((double)DragSelectionEndPosition.Y, this.Object3DControlLayer.LocalBounds.Top), this.Object3DControlLayer.LocalBounds.Bottom)); Invalidate(); } base.OnMouseMove(mouseEvent); } public IntersectInfo GetIntersectPosition(Vector2 screenSpacePosition) { // Translate to local Vector2 localPosition = this.Object3DControlLayer.TransformFromScreenSpace(screenSpacePosition); Ray ray = sceneContext.World.GetRayForLocalBounds(localPosition); return CurrentSelectInfo.HitPlane.GetClosestIntersectionWithinRayDistanceRange(ray); } public void DragSelectedObject(IObject3D selectedItem, Vector2 localMousePosition) { if (!PositionWithinLocalBounds(localMousePosition.X, localMousePosition.Y)) { var totalTransform = Matrix4X4.CreateTranslation(new Vector3(-CurrentSelectInfo.LastMoveDelta)); selectedItem.Matrix *= totalTransform; CurrentSelectInfo.LastMoveDelta = Vector3.Zero; Invalidate(); return; } Vector2 meshViewerWidgetScreenPosition = this.Object3DControlLayer.TransformFromParentSpace(this, localMousePosition); Ray ray = sceneContext.World.GetRayForLocalBounds(meshViewerWidgetScreenPosition); IntersectInfo info = CurrentSelectInfo.HitPlane.GetClosestIntersectionWithinRayDistanceRange(ray); if (info != null) { if (CurrentSelectInfo.LastMoveDelta == Vector3.PositiveInfinity) { CalculateDragStartPosition(selectedItem, info); } // move the mesh back to the start position { var totalTransform = Matrix4X4.CreateTranslation(new Vector3(-CurrentSelectInfo.LastMoveDelta)); selectedItem.Matrix *= totalTransform; } Vector3 delta = info.HitPosition - CurrentSelectInfo.PlaneDownHitPos; double snapGridDistance = this.Object3DControlLayer.SnapGridDistance; if (snapGridDistance > 0) { // snap this position to the grid AxisAlignedBoundingBox selectedBounds = selectedItem.GetAxisAlignedBoundingBox(); double xSnapOffset = selectedBounds.MinXYZ.X; // snap the x position if (CurrentSelectInfo.HitQuadrant == HitQuadrant.RB || CurrentSelectInfo.HitQuadrant == HitQuadrant.RT) { // switch to the other side xSnapOffset = selectedBounds.MaxXYZ.X; } double xToSnap = xSnapOffset + delta.X; double snappedX = Math.Round(xToSnap / snapGridDistance) * snapGridDistance; delta.X = snappedX - xSnapOffset; double ySnapOffset = selectedBounds.MinXYZ.Y; // snap the y position if (CurrentSelectInfo.HitQuadrant == HitQuadrant.LT || CurrentSelectInfo.HitQuadrant == HitQuadrant.RT) { // switch to the other side ySnapOffset = selectedBounds.MaxXYZ.Y; } double yToSnap = ySnapOffset + delta.Y; double snappedY = Math.Round(yToSnap / snapGridDistance) * snapGridDistance; delta.Y = snappedY - ySnapOffset; } // if the shift key is down only move on the major axis of x or y if (Keyboard.IsKeyDown(Keys.ShiftKey)) { if (Math.Abs(delta.X) < Math.Abs(delta.Y)) { delta.X = 0; } else { delta.Y = 0; } } // move the mesh back to the new position { var totalTransform = Matrix4X4.CreateTranslation(new Vector3(delta)); selectedItem.Matrix *= totalTransform; CurrentSelectInfo.LastMoveDelta = delta; } Invalidate(); } } Vector2 OffsetToMeshViewerWidget() { var parents = new List(); GuiWidget parent = this.Object3DControlLayer.Parent; while (parent != this) { parents.Add(parent); parent = parent.Parent; } var offset = default(Vector2); for (int i = parents.Count - 1; i >= 0; i--) { offset += parents[i].OriginRelativeParent; } return offset; } Vector3 homeEyePosition = default(Vector3); Matrix4X4 homeRotation = default(Matrix4X4); public void ResetView() { var world = sceneContext.World; TrackballTumbleWidget.SetRotationCenter(new Vector3(sceneContext.BedCenter)); void ResetHome() { world.Reset(); world.Scale = .03; world.Translate(-new Vector3(sceneContext.BedCenter)); world.Rotate(Quaternion.FromEulerAngles(new Vector3(0, 0, -MathHelper.Tau / 16))); world.Rotate(Quaternion.FromEulerAngles(new Vector3(MathHelper.Tau * .19, 0, 0))); homeEyePosition = world.EyePosition; homeRotation = world.RotationMatrix; Invalidate(); } void Rotate() { TrackballTumbleWidget.AnimateRotation(homeRotation);//, ResetHome); } void Translate() { TrackballTumbleWidget.AnimateTranslation(world.EyePosition, homeEyePosition); } if (homeEyePosition.Z != 0) { // pan to the center //var screenCenter = new Vector2(world.Width / 2 - selectedObjectPanel.Width / 2, world.Height / 2); //var centerRay = world.GetRayForLocalBounds(screenCenter); //TrackballTumbleWidget.AnimateTranslation(new Vector3(sceneContext.BedCenter, 0), centerRay.origin + centerRay.directionNormal * 80); ResetHome(); } else { ResetHome(); } } public override void OnMouseUp(MouseEventArgs mouseEvent) { var selectedItem = Scene.SelectedItem; if (this.DragOperationActive) { this.FinishDrop(mouseUpInBounds: true); } if (TrackballTumbleWidget.TransformState == TrackBallTransformType.None) { if (selectedItem != null && CurrentSelectInfo.DownOnPart && CurrentSelectInfo.LastMoveDelta != Vector3.Zero) { this.Scene.AddTransformSnapshot(TransformOnMouseDown); } else if (DragSelectionInProgress) { DoRectangleSelection(null); DragSelectionInProgress = false; } } this.Object3DControlLayer.SuppressObject3DControls = false; CurrentSelectInfo.DownOnPart = false; if (activeButtonBeforeMouseOverride != null) { viewControls3D.ActiveButton = (ViewControls3DButtons)activeButtonBeforeMouseOverride; activeButtonBeforeMouseOverride = null; } // if we had a down and an up that did not move the view if (worldMatrixOnMouseDown == sceneContext.World.GetTransform4X4()) { // and we are the first under mouse if (TrackballTumbleWidget.UnderMouseState == UnderMouseState.FirstUnderMouse) { // and the control key is pressed if (ModifierKeys == Keys.Control) { // find the think we clicked on var hitObject = FindHitObject3D(mouseEvent.Position, out IntersectInfo info); if (hitObject != null) { if (selectedItem == hitObject && !(selectedItem is SelectionGroupObject3D)) { Scene.SelectedItem = null; } else { IObject3D selectedHitItem = null; if (selectedItem != null) { foreach (Object3D object3D in selectedItem.Children) { if (object3D.GetBVHData().Contains(info.HitPosition)) { CurrentSelectInfo.PlaneDownHitPos = info.HitPosition; CurrentSelectInfo.LastMoveDelta = default(Vector3); selectedHitItem = object3D; break; } } } if (selectedHitItem != null) { selectedItem.Children.Remove(selectedHitItem); if (selectedItem.Children.Count == 0) { Scene.SelectedItem = null; } Scene.Children.Add(selectedHitItem); } else { Scene.AddToSelection(hitObject); } // Selection may have changed, update local reference to current value selectedItem = Scene.SelectedItem; } } } } } if (mouseEvent.Button == MouseButtons.Right && mouseDownPositon == mouseEvent.Position && this.TrackballTumbleWidget.FirstWidgetUnderMouse) { if (FindHitObject3D(mouseEvent.Position, out _) is IObject3D hitObject && (this.Printer == null // Allow Model -> Right Click in Part view || this.Printer?.ViewState.ViewMode == PartViewMode.Model)) // Disallow Model -> Right Click in GCode views { // Object3D/hit item context menu if (hitObject != selectedItem) { Scene.SelectedItem = null; Scene.SelectedItem = hitObject; selectedItem = hitObject; } this.ShowPartContextMenu(mouseEvent, selectedItem); } else // Allow right click on bed in all modes { this.ShowBedContextMenu(mouseEvent.Position); } } base.OnMouseUp(mouseEvent); if (deferEditorTillMouseUp) { this.deferEditorTillMouseUp = false; Scene_SelectionChanged(null, null); } } private void ShowPartContextMenu(MouseEventArgs mouseEvent, IObject3D selectedItem) { var popupMenu = ApplicationController.Instance.GetActionMenuForSceneItem(true, this); popupMenu.ShowMenu(this, mouseEvent); } public void ShowBedContextMenu(Vector2 position) { // Workspace/plate context menu var popupMenu = new PopupMenu(ApplicationController.Instance.MenuTheme); var workspaceActions = ApplicationController.Instance.GetWorkspaceActions(this); var actions = new[] { new ActionSeparator(), new NamedAction() { Title = "Paste".Localize(), Action = () => { sceneContext.Paste(); }, IsEnabled = () => Clipboard.Instance.ContainsImage || Clipboard.Instance.GetText() == "!--IObjectSelection--!" }, workspaceActions["Save"], workspaceActions["SaveAs"], workspaceActions["Export"], new ActionSeparator(), workspaceActions["Print"], new ActionSeparator(), workspaceActions["ArrangeAll"], workspaceActions["ClearBed"], }; theme.CreateMenuItems(popupMenu, actions); var popupBounds = new RectangleDouble(position.X + 1, position.Y + 1, position.X + 1, position.Y + 1); var systemWindow = this.Parents().FirstOrDefault(); systemWindow.ShowPopup( theme, new MatePoint(this) { Mate = new MateOptions(MateEdge.Left, MateEdge.Bottom), AltMate = new MateOptions(MateEdge.Right, MateEdge.Top) }, new MatePoint(popupMenu) { Mate = new MateOptions(MateEdge.Left, MateEdge.Bottom), AltMate = new MateOptions(MateEdge.Right, MateEdge.Top) }, altBounds: popupBounds); } // TODO: Consider if we should always allow DragDrop or if we should prevent during printer or other scenarios private bool AllowDragDrop() => true; private bool rebuildTreePending = false; private void Scene_Invalidated(object sender, InvalidateArgs e) { if (Scene.Descendants().Count() != lastSceneDescendantsCount && !rebuildTreePending) { rebuildTreePending = true; UiThread.RunOnIdle(this.RebuildTree); } if (e.InvalidateType.HasFlag(InvalidateType.Children) && !rebuildTreePending) { rebuildTreePending = true; UiThread.RunOnIdle(this.RebuildTree); } if (e.InvalidateType.HasFlag(InvalidateType.Name)) { // clear and restore the selection so we have the name change using (new SelectionMaintainer(Scene)) { if (!rebuildTreePending) { rebuildTreePending = true; UiThread.RunOnIdle(this.RebuildTree); } } } lastSceneDescendantsCount = Scene.Descendants().Count(); // Invalidate widget on scene invalidate this.Invalidate(); } private void Scene_SelectionChanged(object sender, EventArgs e) { if (deferEditorTillMouseUp) { selectedObjectPanel.SetActiveItem(null); } else { var selectedItem = Scene.SelectedItem; // Change tree selection to current node if (selectedItem != null && treeNodesByObject.TryGetValue(selectedItem, out TreeNode treeNode)) { treeView.SelectedNode = treeNode; } else { // Clear the TreeView and release node references when no item is selected treeView.SelectedNode = null; } selectedObjectPanel.SetActiveItem(this.sceneContext); } } public void ClearPlate() { if (Printer != null) { selectedObjectPanel.SetActiveItem(null); sceneContext.ClearPlate(); sceneContext.Scene.UndoBuffer.ClearHistory(); } else { this.SelectAll(); SceneActions.DeleteSelection(Scene); } this.Invalidate(); } public static Regex fileNameNumberMatch = new Regex("\\(\\d+\\)", RegexOptions.Compiled); private readonly SelectedObjectPanel selectedObjectPanel; internal VerticalResizeContainer modelViewSidePanel; public Vector2 DragSelectionStartPosition { get; private set; } public bool DragSelectionInProgress { get; private set; } public Vector2 DragSelectionEndPosition { get; private set; } internal GuiWidget ShowOverflowMenu(PopupMenu popupMenu) { this.ShowBedViewOptions(popupMenu); return popupMenu; } internal void ShowBedViewOptions(PopupMenu popupMenu) { // TODO: Extend popup menu if applicable // popupMenu.CreateHorizontalLine(); } private readonly bool assigningTreeNode; private readonly FlowLayoutWidget treeNodeContainer; private readonly InlineStringEdit workspaceName; private int lastSceneDescendantsCount; private Vector2 beforeReubildScrollPosition; public InteractiveScene Scene => sceneContext.Scene; protected ViewToolBarControls viewControls3D { get; } public MeshSelectInfo CurrentSelectInfo { get; } = new MeshSelectInfo(); private IObject3D FindHitObject3D(Vector2 screenPosition, out IntersectInfo intersectionInfo) { Vector2 meshViewerWidgetScreenPosition = this.Object3DControlLayer.TransformFromParentSpace(this, screenPosition); Ray ray = sceneContext.World.GetRayForLocalBounds(meshViewerWidgetScreenPosition); intersectionInfo = Scene.GetBVHData().GetClosestIntersection(ray); if (intersectionInfo != null) { foreach (var object3D in Scene.Children) { if (object3D.GetBVHData().Contains(intersectionInfo.HitPosition)) { // run the same hit on this object only and see if is still the same position var singleObjectIntersection = object3D.GetBVHData().GetClosestIntersection(ray); if (singleObjectIntersection != null && singleObjectIntersection.HitPosition == intersectionInfo.HitPosition) { CurrentSelectInfo.PlaneDownHitPos = intersectionInfo.HitPosition; CurrentSelectInfo.LastMoveDelta = default(Vector3); return object3D; } } } } return null; } public void Save() { ApplicationController.Instance.Tasks.Execute("Saving".Localize(), printer, sceneContext.SaveChanges); } void IDrawable.Draw(GuiWidget sender, DrawEventArgs e, Matrix4X4 itemMaxtrix, WorldView world) { if (CurrentSelectInfo.DownOnPart && TrackballTumbleWidget.TransformState == TrackBallTransformType.None && Keyboard.IsKeyDown(Keys.ShiftKey)) { // draw marks on the bed to show that the part is constrained to x and y AxisAlignedBoundingBox selectedBounds = Scene.SelectedItem.GetAxisAlignedBoundingBox(); var drawCenter = CurrentSelectInfo.PlaneDownHitPos; var drawColor = Color.Red.WithAlpha(20); bool zBuffer = false; for (int i = 0; i < 2; i++) { sceneContext.World.Render3DLine( drawCenter - new Vector3(-50, 0, 0), drawCenter - new Vector3(50, 0, 0), drawColor, zBuffer, 2); sceneContext.World.Render3DLine( drawCenter - new Vector3(0, -50, 0), drawCenter - new Vector3(0, 50, 0), drawColor, zBuffer, 2); drawColor = Color.Black; drawCenter.Z = 0; zBuffer = true; } GL.Enable(EnableCap.Lighting); } TrackballTumbleWidget.OnDraw3D(); // Render 3D GCode if applicable if (sceneContext.LoadedGCode != null && sceneContext.GCodeRenderer != null && printerTabPage?.Printer.ViewState.ViewMode == PartViewMode.Layers3D) { printerTabPage.Printer.Bed.RenderGCode3D(e); } } AxisAlignedBoundingBox IDrawable.GetWorldspaceAABB() { AxisAlignedBoundingBox box = AxisAlignedBoundingBox.Empty(); if (CurrentSelectInfo.DownOnPart && TrackballTumbleWidget.TransformState == TrackBallTransformType.None && Keyboard.IsKeyDown(Keys.ShiftKey)) { var drawCenter = CurrentSelectInfo.PlaneDownHitPos; for (int i = 0; i < 2; i++) { box.ExpandToInclude(drawCenter - new Vector3(-50, 0, 0)); box.ExpandToInclude(drawCenter - new Vector3(50, 0, 0)); box.ExpandToInclude(drawCenter - new Vector3(0, -50, 0)); box.ExpandToInclude(drawCenter - new Vector3(0, 50, 0)); drawCenter.Z = 0; } } // Render 3D GCode if applicable if (sceneContext.LoadedGCode != null && sceneContext.GCodeRenderer != null && printerTabPage?.Printer.ViewState.ViewMode == PartViewMode.Layers3D) { box = AxisAlignedBoundingBox.Union(box, printerTabPage.Printer.Bed.GetAabbOfRenderGCode3D()); } return box; } string IDrawable.Title { get; } = "View3DWidget Extensions"; string IDrawable.Description { get; } = "Render axis indicators for shift drag and 3D GCode view"; DrawStage IDrawable.DrawStage { get; } = DrawStage.OpaqueContent; private bool AggregateSelection(MouseEventArgs sourceEvent, GuiWidget clickedWidget) { if (!Keyboard.IsKeyDown(Keys.Control)) { return false; } if (sourceEvent.Button != MouseButtons.Left) { return false; } if (Scene.SelectedItem == null) { return false; } var node = (TreeNode)clickedWidget.Parent; var object3D = (IObject3D)node.Tag; if (object3D == Scene.SelectedItem) { // Control-click on the existing selection doesn't change anything. return true; } if (object3D.Parent == Scene.SelectedItem && Scene.SelectedItem is SelectionGroupObject3D) { // Part is in a selection group so remove it. var remainingParts = Scene.SelectedItem.Children.Except(new [] {object3D}).ToList(); Scene.ClearSelection(); Scene.SetSelection(remainingParts); expandSelection = true; return true; } if (treeNodesByObject.TryGetValue(Scene.SelectedItem, out var priorSelectedNode)) { if (priorSelectedNode.NodeParent != null) { // The existing selection isn't a top-level node so don't create a // new selection group. Restore visuals to prior selected node. treeView.SelectedNode = priorSelectedNode; return true; } } if (node.NodeParent != null) { // Only top-level nodes can be aggregated into a selection. treeView.SelectedNode = priorSelectedNode; return true; } Scene.AddToSelection(object3D); if (!treeNodesByObject.TryGetValue(Scene.SelectedItem, out _)) { // A new selection group has been created and should be expanded by default. // However, the expansion has to be deferred until after tree gets rebuilt // so the new selection group object is included in the tree. expandSelection = true; } return true; } } public enum HitQuadrant { LB, LT, RB, RT } public class MeshSelectInfo { public HitQuadrant HitQuadrant { get; set; } public bool DownOnPart { get; set; } public PlaneShape HitPlane { get; set; } public Vector3 LastMoveDelta { get; set; } public Vector3 PlaneDownHitPos { get; set; } } }