/* Copyright (c) 2013, Lars Brubaker All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of the FreeBSD Project. */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; using MatterHackers.Agg; using MatterHackers.Agg.Image; using MatterHackers.Agg.ImageProcessing; using MatterHackers.Agg.VertexSource; using MatterHackers.MarchingSquares; using MatterHackers.PolygonMesh; using MatterHackers.PolygonMesh.Processors; using MatterHackers.VectorMath; using ClipperLib; namespace MatterHackers.MatterControl { using Polygon = List; using Polygons = List>; public static class CreateDiscreteMeshes { public static Mesh[] SplitIntoMeshes(Mesh meshToSplit, Vector3 buildVolume, BackgroundWorker backgroundWorker, int startPercent, int endPercent) { int lengthPercent = endPercent-startPercent; // check if the part is bigger than the build plate (if it is we need to use that as our size) AxisAlignedBoundingBox partBounds = meshToSplit.GetAxisAlignedBoundingBox(); buildVolume.x = Math.Max(buildVolume.x, partBounds.XSize + 2); buildVolume.y = Math.Max(buildVolume.y, partBounds.YSize + 2); buildVolume.z = Math.Max(buildVolume.z, partBounds.ZSize + 2); // Find all the separate objects that are on the plate // Create a 2D image the size of the printer bed at some scale with the parts draw on it top down double scaleFactor = 5; ImageBuffer partPlate = new ImageBuffer((int)(buildVolume.x * scaleFactor), (int)(buildVolume.y * scaleFactor), 32, new BlenderBGRA()); Vector2 renderOffset = new Vector2(buildVolume.x / 2, buildVolume.y / 2) - new Vector2(partBounds.Center.x, partBounds.Center.y); PolygonMesh.Processors.OrthographicZProjection.DrawTo(partPlate.NewGraphics2D(), meshToSplit, renderOffset, scaleFactor, RGBA_Bytes.White); if (backgroundWorker != null) { backgroundWorker.ReportProgress(startPercent + (int)(lengthPercent * .2)); } //ImageBMPIO.SaveImageData("test part plate 0.png", partPlate); // expand the bounds a bit so that we can collect all the vertices and polygons within each bound Dilate.DoDilate3x3Binary(partPlate, 1); //ImageBMPIO.SaveImageData("test part plate 1.png", partPlate); // trace all the bounds of the objects on the plate PolyTree polyTreeForPlate = FindDistictObjectBounds(partPlate); if (polyTreeForPlate == null) { Mesh[] singleMesh = new Mesh[1]; singleMesh[0] = meshToSplit; return singleMesh; } // get all the discrete areas that are polygons so we can search them Polygons discreteAreas = new Polygons(); GetAreasRecursive(polyTreeForPlate, discreteAreas); if (discreteAreas.Count == 0) { return null; } else if (discreteAreas.Count == 1) { Mesh[] singleMesh = new Mesh[1]; singleMesh[0] = meshToSplit; return singleMesh; } Graphics2D graphics2D = partPlate.NewGraphics2D(); graphics2D.Clear(RGBA_Bytes.Black); Random rand = new Random(); foreach (Polygon polygon in discreteAreas) { graphics2D.Render(PlatingHelper.PolygonToPathStorage(polygon), new RGBA_Bytes(rand.Next(128, 255), rand.Next(128, 255), rand.Next(128, 255))); } if (backgroundWorker != null) { backgroundWorker.ReportProgress(startPercent + (int)(lengthPercent * .50)); } //ImageBMPIO.SaveImageData("test part plate 2.png", partPlate); // add each of the separate bounds polygons to new meshes Mesh[] discreteMeshes = new Mesh[discreteAreas.Count]; for (int i = 0; i < discreteAreas.Count; i++) { discreteMeshes[i] = new Mesh(); } foreach (Face face in meshToSplit.Faces) { bool faceDone = false; // figure out which area one or more of the vertices are in add the face to the right new mesh foreach (FaceEdge faceEdge in face.FaceEdgeIterator()) { Vector2 position = new Vector2(faceEdge.vertex.Position.x, faceEdge.vertex.Position.y); position += renderOffset; position *= scaleFactor; for (int areaIndex = discreteAreas.Count-1; areaIndex >= 0; areaIndex--) { if (PointInPolygon(discreteAreas[areaIndex], new IntPoint((int)position.x, (int)position.y))) { List faceVertices = new List(); foreach (FaceEdge faceEdgeToAdd in face.FaceEdgeIterator()) { Vertex newVertex = discreteMeshes[areaIndex].CreateVertex(faceEdgeToAdd.vertex.Position); faceVertices.Add(newVertex); } discreteMeshes[areaIndex].CreateFace(faceVertices.ToArray()); faceDone = true; break; } } if (faceDone) { break; } } } if (backgroundWorker != null) { backgroundWorker.ReportProgress(startPercent + (int)(lengthPercent)); } for (int i = 0; i < discreteMeshes.Count(); i++) { Mesh mesh = discreteMeshes[i]; } return discreteMeshes; } public static bool PointInPolygon(Polygon polygon, IntPoint testPosition) { int numPoints = polygon.Count; bool result = false; for (int i = 0; i < numPoints; i++) { int prevIndex = i - 1; if(prevIndex < 0) { prevIndex += numPoints; } if ((((polygon[i].Y <= testPosition.Y) && (testPosition.Y < polygon[prevIndex].Y)) || ((polygon[prevIndex].Y <= testPosition.Y) && (testPosition.Y < polygon[i].Y))) && (testPosition.X - polygon[i].X < (polygon[prevIndex].X - polygon[i].X) * (testPosition.Y - polygon[i].Y) / (polygon[prevIndex].Y - polygon[i].Y))) { result = !result; } } return result; } static private void GetAreasRecursive(PolyNode polyTreeForPlate, Polygons discreteAreas) { if (!polyTreeForPlate.IsHole) { discreteAreas.Add(polyTreeForPlate.Contour); } foreach (PolyNode child in polyTreeForPlate.Childs) { GetAreasRecursive(child, discreteAreas); } } static public PolyTree FindDistictObjectBounds(ImageBuffer image) { MarchingSquaresByte marchingSquaresData = new MarchingSquaresByte(image, 5, 0); marchingSquaresData.CreateLineSegments(); Polygons lineLoops = marchingSquaresData.CreateLineLoops(1); if (lineLoops.Count == 1) { return null; } // create a bounding polygon to clip against IntPoint min = new IntPoint(long.MaxValue, long.MaxValue); IntPoint max = new IntPoint(long.MinValue, long.MinValue); foreach (Polygon polygon in lineLoops) { foreach (IntPoint point in polygon) { min.X = Math.Min(point.X - 10, min.X); min.Y = Math.Min(point.Y - 10, min.Y); max.X = Math.Max(point.X + 10, max.X); max.Y = Math.Max(point.Y + 10, max.Y); } } Polygon boundingPoly = new Polygon(); boundingPoly.Add(min); boundingPoly.Add(new IntPoint(min.X, max.Y)); boundingPoly.Add(max); boundingPoly.Add(new IntPoint(max.X, min.Y)); // now clip the polygons to get the inside and outside polys Clipper clipper = new Clipper(); clipper.AddPolygons(lineLoops, PolyType.ptSubject); clipper.AddPolygon(boundingPoly, PolyType.ptClip); PolyTree polyTreeForPlate = new PolyTree(); clipper.Execute(ClipType.ctIntersection, polyTreeForPlate); return polyTreeForPlate; } } }