using u32 = System.UInt32; namespace Community.CsharpSqlite { public partial class Sqlite3 { /* ** 2001 September 22 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiveness for yourself and forgive others. ** May you share freely, never taking more than you give. ** ************************************************************************* ** This is the header file for the generic hash-table implemenation ** used in SQLite. ************************************************************************* ** Included in SQLite3 port to C#-SQLite; 2008 Noah B Hart ** C#-SQLite is an independent reimplementation of the SQLite software library ** ** SQLITE_SOURCE_ID: 2010-08-23 18:52:01 42537b60566f288167f1b5864a5435986838e3a3 ** ************************************************************************* */ //#if !_SQLITE_HASH_H_ //#define _SQLITE_HASH_H_ /* Forward declarations of structures. */ //typedef struct Hash Hash; //typedef struct HashElem HashElem; /* A complete hash table is an instance of the following structure. ** The internals of this structure are intended to be opaque -- client ** code should not attempt to access or modify the fields of this structure ** directly. Change this structure only by using the routines below. ** However, some of the "procedures" and "functions" for modifying and ** accessing this structure are really macros, so we can't really make ** this structure opaque. ** ** All elements of the hash table are on a single doubly-linked list. ** Hash.first points to the head of this list. ** ** There are Hash.htsize buckets. Each bucket points to a spot in ** the global doubly-linked list. The contents of the bucket are the ** element pointed to plus the next _ht.count-1 elements in the list. ** ** Hash.htsize and Hash.ht may be zero. In that case lookup is done ** by a linear search of the global list. For small tables, the ** Hash.ht table is never allocated because if there are few elements ** in the table, it is faster to do a linear search than to manage ** the hash table. */ public class _ht { /* the hash table */ public int count; /* Number of entries with this hash */ public HashElem chain; /* Pointer to first entry with this hash */ }; public class Hash { public u32 htsize = 31; /* Number of buckets in the hash table */ public u32 count; /* Number of entries in this table */ public HashElem first; /* The first element of the array */ public _ht[] ht; public Hash Copy() { if (this == null) return null; else { Hash cp = (Hash)MemberwiseClone(); return cp; } } }; /* Each element in the hash table is an instance of the following ** structure. All elements are stored on a single doubly-linked list. ** ** Again, this structure is intended to be opaque, but it can't really ** be opaque because it is used by macros. */ public class HashElem { public HashElem next; public HashElem prev; /* Next and previous elements in the table */ public object data; /* Data associated with this element */ public string pKey; public int nKey; /* Key associated with this element */ }; /* ** Access routines. To delete, insert a NULL pointer. */ //void sqlite3HashInit(Hash); //void *sqlite3HashInsert(Hash*, string pKey, int nKey, object *pData); //void *sqlite3HashFind(const Hash*, string pKey, int nKey); //void sqlite3HashClear(Hash); /* ** Macros for looping over all elements of a hash table. The idiom is ** like this: ** ** Hash h; ** HashElem p; ** ... ** for(p=sqliteHashFirst(&h); p; p=sqliteHashNext(p)){ ** SomeStructure pData = sqliteHashData(p); ** // do something with pData ** } */ //#define sqliteHashFirst(H) ((H).first) private static HashElem sqliteHashFirst(Hash H) { return H.first; } //#define sqliteHashNext(E) ((E).next) private static HashElem sqliteHashNext(HashElem E) { return E.next; } //#define sqliteHashData(E) ((E).data) private static object sqliteHashData(HashElem E) { return E.data; } /* #define sqliteHashKey(E) ((E)->pKey) // NOT USED */ /* #define sqliteHashKeysize(E) ((E)->nKey) // NOT USED */ /* ** Number of entries in a hash table */ /* #define sqliteHashCount(H) ((H)->count) // NOT USED */ //#endif // * _SQLITE_HASH_H_ */ } }