/* Copyright (c) 2017, Lars Brubaker, John Lewin All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of the FreeBSD Project. */ using System; using MatterHackers.Agg; using MatterHackers.Agg.UI; using MatterHackers.Localizations; using MatterHackers.MatterControl.SlicerConfiguration; namespace MatterHackers.MatterControl.PartPreviewWindow { public class ViewGcodeBasic : GuiWidget { private EventHandler unregisterEvents; private BedConfig sceneContext; private TextWidget gcodeProcessingStateInfoText; private PrinterConfig printer; private ViewControls3D viewControls3D; private ThemeConfig theme; public ViewGcodeBasic(PrinterConfig printer, BedConfig sceneContext, ViewControls3D viewControls3D, ThemeConfig theme) { this.printer = printer; this.sceneContext = sceneContext; this.viewControls3D = viewControls3D; this.theme = theme; CreateAndAddChildren(printer); ActiveSliceSettings.SettingChanged.RegisterEvent((s, e) => { if (e is StringEventArgs stringEvent) { if (stringEvent.Data == "extruder_offset") { printer.Bed.GCodeRenderer?.Clear3DGCode(); } } }, ref unregisterEvents); // TODO: Why do we clear GCode on AdvancedControlsPanelReloading - assume some slice settings should invalidate. If so, code should be more specific and bound to slice settings changed ApplicationController.Instance.AdvancedControlsPanelReloading.RegisterEvent((s, e) => { printer?.Bed.GCodeRenderer?.Clear3DGCode(); }, ref unregisterEvents); } internal void CreateAndAddChildren(PrinterConfig printer) { this.CloseAllChildren(); this.AddChild(gcodeProcessingStateInfoText = new TextWidget("") { HAnchor = HAnchor.Center, VAnchor = VAnchor.Center, AutoExpandBoundsToText = true }); if (sceneContext.LoadedGCode?.LineCount > 0) { this.AddChild( new ColorGradientWidget(sceneContext.LoadedGCode) { Margin = new BorderDouble(top: 55, left: 11), HAnchor = HAnchor.Fit | HAnchor.Left, VAnchor = VAnchor.Top, Visible = sceneContext.RendererOptions.RenderSpeeds }); this.AddChild( new GCodeDetailsView(new GCodeDetails(printer, printer.Bed.LoadedGCode)) { Margin = new BorderDouble(0, 0, 35, 5), Padding = new BorderDouble(10), BackgroundColor = new RGBA_Bytes(0, 0, 0, theme.OverlayAlpha), HAnchor = HAnchor.Right | HAnchor.Absolute, VAnchor = VAnchor.Top | VAnchor.Fit, Width = 150 }); } } internal void LoadProgress_Changed(double progress0To1, string processingState) { SetProcessingMessage(string.Format("{0} {1:0}%...", "Loading G-Code".Localize(), progress0To1 * 100)); } private void SetProcessingMessage(string message) { gcodeProcessingStateInfoText.BackgroundColor = (message == "") ? RGBA_Bytes.Transparent : RGBA_Bytes.White; gcodeProcessingStateInfoText.Text = message; } public override void OnClosed(ClosedEventArgs e) { unregisterEvents?.Invoke(this, null); base.OnClosed(e); } } }