/* Copyright (c) 2015, Lars Brubaker All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of the FreeBSD Project. */ using MatterControl.Printing; using MatterHackers.VectorMath; using System.Threading; using System.Threading.Tasks; namespace MatterHackers.MatterControl.PrinterCommunication.Io { public class GCodeSwitcher : GCodeStream { private GCodeMemoryFile switchToGCode = null; PrinterConnection printerConnection; public GCodeSwitcher(string gcodeFilename, PrinterConnection printerConnection, int startLine = 0) { this.printerConnection = printerConnection; var fileStreaming = GCodeFile.Load(gcodeFilename, new Vector4(), new Vector4(), new Vector4(), Vector4.One, CancellationToken.None); this.GCodeFile = fileStreaming; LineIndex = startLine; } public GCodeFile GCodeFile { get; private set; } public int LineIndex { get; private set; } = -1; public override void Dispose() { } public override string ReadLine() { if (LineIndex < GCodeFile.LineCount) { if (LineIndex > 1 && GCodeFile is GCodeMemoryFile currentMemoryFile && switchToGCode != null) { var prevlayerIndex = currentMemoryFile.GetLayerIndex(LineIndex - 1); var layerIndex = currentMemoryFile.GetLayerIndex(LineIndex); // we only try to switch as we are changing layers if (prevlayerIndex < layerIndex) { var currentBottom = currentMemoryFile.GetLayerBottom(layerIndex); // see if there is a layer height that is compatible in the new gcode for (int i = 0; i < switchToGCode.LayerCount; i++) { // find the first layer in the new code that is greater than or eaqual to our current height var switchBottom = switchToGCode.GetLayerBottom(i); if (switchBottom >= currentBottom) { // is the current gcode the same or bigger than the new gcode if (currentBottom >= switchBottom) { // switch the first time we can GCodeFile = switchToGCode; LineIndex = switchToGCode.GetFirstLayerInstruction(i); var line = $"G92 E{switchToGCode.Instruction(LineIndex).EPosition:0.###}"; switchToGCode = null; return line; } else // only switch if we are within one layer height of the new gcode { if (currentBottom - switchBottom < switchToGCode.GetLayerHeight(layerIndex)) { GCodeFile = switchToGCode; LineIndex = switchToGCode.GetFirstLayerInstruction(i); switchToGCode = null; var line = $"G92 E{switchToGCode.Instruction(LineIndex).EPosition:0.###}"; switchToGCode = null; return line; } } // we are done evaluating after the first found layer break; } } } } return GCodeFile.Instruction(LineIndex++).Line; } return null; } public override void SetPrinterPosition(PrinterMove position) { } public void SwitchTo(string gcodeFilename) { if (GCodeFile is GCodeMemoryFile) { Task.Run(() => { var switchToGCode = GCodeFile.Load(gcodeFilename, new Vector4(), new Vector4(), new Vector4(), Vector4.One, CancellationToken.None); if (switchToGCode is GCodeMemoryFile memoryFile) { this.switchToGCode = memoryFile; } }); } } } }