using System; using u32 = System.UInt32; namespace Community.CsharpSqlite { public partial class Sqlite3 { /* ** 2004 April 13 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiveness for yourself and forgive others. ** May you share freely, never taking more than you give. ** ************************************************************************* ** This file contains routines used to translate between UTF-8, ** UTF-16, UTF-16BE, and UTF-16LE. ** ** Notes on UTF-8: ** ** Byte-0 Byte-1 Byte-2 Byte-3 Value ** 0xxxxxxx 00000000 00000000 0xxxxxxx ** 110yyyyy 10xxxxxx 00000000 00000yyy yyxxxxxx ** 1110zzzz 10yyyyyy 10xxxxxx 00000000 zzzzyyyy yyxxxxxx ** 11110uuu 10uuzzzz 10yyyyyy 10xxxxxx 000uuuuu zzzzyyyy yyxxxxxx ** ** ** Notes on UTF-16: (with wwww+1==uuuuu) ** ** Word-0 Word-1 Value ** 110110ww wwzzzzyy 110111yy yyxxxxxx 000uuuuu zzzzyyyy yyxxxxxx ** zzzzyyyy yyxxxxxx 00000000 zzzzyyyy yyxxxxxx ** ** ** BOM or Byte Order Mark: ** 0xff 0xfe little-endian utf-16 follows ** 0xfe 0xff big-endian utf-16 follows ** ************************************************************************* ** Included in SQLite3 port to C#-SQLite; 2008 Noah B Hart ** C#-SQLite is an independent reimplementation of the SQLite software library ** ** SQLITE_SOURCE_ID: 2011-06-23 19:49:22 4374b7e83ea0a3fbc3691f9c0c936272862f32f2 ** ************************************************************************* */ //#include "sqliteInt.h" //#include //#include "vdbeInt.h" #if !SQLITE_AMALGAMATION /* ** The following constant value is used by the SQLITE_BIGENDIAN and ** SQLITE_LITTLEENDIAN macros. */ //const int sqlite3one = 1; #endif //* SQLITE_AMALGAMATION */ /* ** This lookup table is used to help decode the first byte of ** a multi-byte UTF8 character. */ private static byte[] sqlite3Utf8Trans1 = new byte[] { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x00, 0x01, 0x02, 0x03, 0x00, 0x01, 0x00, 0x00, }; //#define WRITE_UTF8(zOut, c) { \ // if( c<0x00080 ){ \ // *zOut++ = (u8)(c&0xFF); \ // } \ // else if( c<0x00800 ){ \ // *zOut++ = 0xC0 + (u8)((c>>6)&0x1F); \ // *zOut++ = 0x80 + (u8)(c & 0x3F); \ // } \ // else if( c<0x10000 ){ \ // *zOut++ = 0xE0 + (u8)((c>>12)&0x0F); \ // *zOut++ = 0x80 + (u8)((c>>6) & 0x3F); \ // *zOut++ = 0x80 + (u8)(c & 0x3F); \ // }else{ \ // *zOut++ = 0xF0 + (u8)((c>>18) & 0x07); \ // *zOut++ = 0x80 + (u8)((c>>12) & 0x3F); \ // *zOut++ = 0x80 + (u8)((c>>6) & 0x3F); \ // *zOut++ = 0x80 + (u8)(c & 0x3F); \ // } \ //} //#define WRITE_UTF16LE(zOut, c) { \ // if( c<=0xFFFF ){ \ // *zOut++ = (u8)(c&0x00FF); \ // *zOut++ = (u8)((c>>8)&0x00FF); \ // }else{ \ // *zOut++ = (u8)(((c>>10)&0x003F) + (((c-0x10000)>>10)&0x00C0)); \ // *zOut++ = (u8)(0x00D8 + (((c-0x10000)>>18)&0x03)); \ // *zOut++ = (u8)(c&0x00FF); \ // *zOut++ = (u8)(0x00DC + ((c>>8)&0x03)); \ // } \ //} //#define WRITE_UTF16BE(zOut, c) { \ // if( c<=0xFFFF ){ \ // *zOut++ = (u8)((c>>8)&0x00FF); \ // *zOut++ = (u8)(c&0x00FF); \ // }else{ \ // *zOut++ = (u8)(0x00D8 + (((c-0x10000)>>18)&0x03)); \ // *zOut++ = (u8)(((c>>10)&0x003F) + (((c-0x10000)>>10)&0x00C0)); \ // *zOut++ = (u8)(0x00DC + ((c>>8)&0x03)); \ // *zOut++ = (u8)(c&0x00FF); \ // } \ //} //#define READ_UTF16LE(zIn, TERM, c){ \ // c = (*zIn++); \ // c += ((*zIn++)<<8); \ // if( c>=0xD800 && c<0xE000 && TERM ){ \ // int c2 = (*zIn++); \ // c2 += ((*zIn++)<<8); \ // c = (c2&0x03FF) + ((c&0x003F)<<10) + (((c&0x03C0)+0x0040)<<10); \ // } \ //} //#define READ_UTF16BE(zIn, TERM, c){ \ // c = ((*zIn++)<<8); \ // c += (*zIn++); \ // if( c>=0xD800 && c<0xE000 && TERM ){ \ // int c2 = ((*zIn++)<<8); \ // c2 += (*zIn++); \ // c = (c2&0x03FF) + ((c&0x003F)<<10) + (((c&0x03C0)+0x0040)<<10); \ // } \ //} /* ** Translate a single UTF-8 character. Return the unicode value. ** ** During translation, assume that the byte that zTerm points ** is a 0x00. ** ** Write a pointer to the next unread byte back into pzNext. ** ** Notes On Invalid UTF-8: ** ** * This routine never allows a 7-bit character (0x00 through 0x7f) to ** be encoded as a multi-byte character. Any multi-byte character that ** attempts to encode a value between 0x00 and 0x7f is rendered as 0xfffd. ** ** * This routine never allows a UTF16 surrogate value to be encoded. ** If a multi-byte character attempts to encode a value between ** 0xd800 and 0xe000 then it is rendered as 0xfffd. ** ** * Bytes in the range of 0x80 through 0xbf which occur as the first ** byte of a character are interpreted as single-byte characters ** and rendered as themselves even though they are technically ** invalid characters. ** ** * This routine accepts an infinite number of different UTF8 encodings ** for unicode values 0x80 and greater. It do not change over-length ** encodings to 0xfffd as some systems recommend. */ //#define READ_UTF8(zIn, zTerm, c) \ // c = *(zIn++); \ // if( c>=0xc0 ){ \ // c = sqlite3Utf8Trans1[c-0xc0]; \ // while( zIn!=zTerm && (*zIn & 0xc0)==0x80 ){ \ // c = (c<<6) + (0x3f & *(zIn++)); \ // } \ // if( c<0x80 \ // || (c&0xFFFFF800)==0xD800 \ // || (c&0xFFFFFFFE)==0xFFFE ){ c = 0xFFFD; } \ // } private static u32 sqlite3Utf8Read( string zIn, /* First byte of UTF-8 character */ ref string pzNext /* Write first byte past UTF-8 char here */ ) { //unsigned int c; /* Same as READ_UTF8() above but without the zTerm parameter. ** For this routine, we assume the UTF8 string is always zero-terminated. */ if (String.IsNullOrEmpty(zIn)) return 0; //c = *( zIn++ ); //if ( c >= 0xc0 ) //{ // c = sqlite3Utf8Trans1[c - 0xc0]; // while ( ( *zIn & 0xc0 ) == 0x80 ) // { // c = ( c << 6 ) + ( 0x3f & *( zIn++ ) ); // } // if ( c < 0x80 // || ( c & 0xFFFFF800 ) == 0xD800 // || ( c & 0xFFFFFFFE ) == 0xFFFE ) { c = 0xFFFD; } //} //*pzNext = zIn; int zIndex = 0; u32 c = zIn[zIndex++]; if (c >= 0xc0) { //if ( c > 0xff ) c = 0; //else { //c = sqlite3Utf8Trans1[c - 0xc0]; while (zIndex != zIn.Length && (zIn[zIndex] & 0xc0) == 0x80) { c = (u32)((c << 6) + (0x3f & zIn[zIndex++])); } if (c < 0x80 || (c & 0xFFFFF800) == 0xD800 || (c & 0xFFFFFFFE) == 0xFFFE) { c = 0xFFFD; } } } pzNext = zIn.Substring(zIndex); return c; } /* ** If the TRANSLATE_TRACE macro is defined, the value of each Mem is ** printed on stderr on the way into and out of sqlite3VdbeMemTranslate(). */ /* #define TRANSLATE_TRACE 1 */ #if !SQLITE_OMIT_UTF16 /* ** This routine transforms the internal text encoding used by pMem to ** desiredEnc. It is an error if the string is already of the desired ** encoding, or if pMem does not contain a string value. */ static int sqlite3VdbeMemTranslate(Mem pMem, int desiredEnc){ int len; /* Maximum length of output string in bytes */ Debugger.Break (); // TODO - //unsigned char *zOut; /* Output buffer */ //unsigned char *zIn; /* Input iterator */ //unsigned char *zTerm; /* End of input */ //unsigned char *z; /* Output iterator */ //unsigned int c; Debug.Assert( pMem.db==null || sqlite3_mutex_held(pMem.db.mutex) ); Debug.Assert( (pMem.flags&MEM_Str )!=0); Debug.Assert( pMem.enc!=desiredEnc ); Debug.Assert( pMem.enc!=0 ); Debug.Assert( pMem.n>=0 ); #if TRANSLATE_TRACE && SQLITE_DEBUG { char zBuf[100]; sqlite3VdbeMemPrettyPrint(pMem, zBuf); fprintf(stderr, "INPUT: %s\n", zBuf); } #endif /* If the translation is between UTF-16 little and big endian, then ** all that is required is to swap the byte order. This case is handled ** differently from the others. */ Debugger.Break (); // TODO - //if( pMem->enc!=SQLITE_UTF8 && desiredEnc!=SQLITE_UTF8 ){ // u8 temp; // int rc; // rc = sqlite3VdbeMemMakeWriteable(pMem); // if( rc!=SQLITE_OK ){ // Debug.Assert( rc==SQLITE_NOMEM ); // return SQLITE_NOMEM; // } // zIn = (u8*)pMem.z; // zTerm = &zIn[pMem->n&~1]; // while( zInenc = desiredEnc; // goto translate_out; //} /* Set len to the maximum number of bytes required in the output buffer. */ if( desiredEnc==SQLITE_UTF8 ){ /* When converting from UTF-16, the maximum growth results from ** translating a 2-byte character to a 4-byte UTF-8 character. ** A single byte is required for the output string ** nul-terminator. */ pMem->n &= ~1; len = pMem.n * 2 + 1; }else{ /* When converting from UTF-8 to UTF-16 the maximum growth is caused ** when a 1-byte UTF-8 character is translated into a 2-byte UTF-16 ** character. Two bytes are required in the output buffer for the ** nul-terminator. */ len = pMem.n * 2 + 2; } /* Set zIn to point at the start of the input buffer and zTerm to point 1 ** byte past the end. ** ** Variable zOut is set to point at the output buffer, space obtained ** from sqlite3Malloc(). */ Debugger.Break (); // TODO - //zIn = (u8*)pMem.z; //zTerm = &zIn[pMem->n]; //zOut = sqlite3DbMallocRaw(pMem->db, len); //if( !zOut ){ // return SQLITE_NOMEM; //} //z = zOut; //if( pMem->enc==SQLITE_UTF8 ){ // if( desiredEnc==SQLITE_UTF16LE ){ // /* UTF-8 -> UTF-16 Little-endian */ // while( zIn UTF-16 Big-endian */ // while( zInn = (int)(z - zOut); // *z++ = 0; //}else{ // Debug.Assert( desiredEnc==SQLITE_UTF8 ); // if( pMem->enc==SQLITE_UTF16LE ){ // /* UTF-16 Little-endian -> UTF-8 */ // while( zIn UTF-8 */ // while( zInn = (int)(z - zOut); //} //*z = 0; //Debug.Assert( (pMem->n+(desiredEnc==SQLITE_UTF8?1:2))<=len ); //sqlite3VdbeMemRelease(pMem); //pMem->flags &= ~(MEM_Static|MEM_Dyn|MEM_Ephem); //pMem->enc = desiredEnc; //pMem->flags |= (MEM_Term|MEM_Dyn); //pMem.z = (char*)zOut; //pMem.zMalloc = pMem.z; translate_out: #if TRANSLATE_TRACE && SQLITE_DEBUG { char zBuf[100]; sqlite3VdbeMemPrettyPrint(pMem, zBuf); fprintf(stderr, "OUTPUT: %s\n", zBuf); } #endif return SQLITE_OK; } /* ** This routine checks for a byte-order mark at the beginning of the ** UTF-16 string stored in pMem. If one is present, it is removed and ** the encoding of the Mem adjusted. This routine does not do any ** byte-swapping, it just sets Mem.enc appropriately. ** ** The allocation (static, dynamic etc.) and encoding of the Mem may be ** changed by this function. */ static int sqlite3VdbeMemHandleBom(Mem pMem){ int rc = SQLITE_OK; int bom = 0; byte[] b01 = new byte[2]; Encoding.Unicode.GetBytes( pMem.z, 0, 1,b01,0 ); assert( pMem->n>=0 ); if( pMem->n>1 ){ // u8 b1 = *(u8 *)pMem.z; // u8 b2 = *(((u8 *)pMem.z) + 1); if( b01[0]==0xFE && b01[1]==0xFF ){// if( b1==0xFE && b2==0xFF ){ bom = SQLITE_UTF16BE; } if( b01[0]==0xFF && b01[1]==0xFE ){ // if( b1==0xFF && b2==0xFE ){ bom = SQLITE_UTF16LE; } } if( bom!=0 ){ rc = sqlite3VdbeMemMakeWriteable(pMem); if( rc==SQLITE_OK ){ pMem.n -= 2; Debugger.Break (); // TODO - //memmove(pMem.z, pMem.z[2], pMem.n); //pMem.z[pMem.n] = '\0'; //pMem.z[pMem.n+1] = '\0'; pMem.flags |= MEM_Term; pMem.enc = bom; } } return rc; } #endif // * SQLITE_OMIT_UTF16 */ /* ** pZ is a UTF-8 encoded unicode string. If nByte is less than zero, ** return the number of unicode characters in pZ up to (but not including) ** the first 0x00 byte. If nByte is not less than zero, return the ** number of unicode characters in the first nByte of pZ (or up to ** the first 0x00, whichever comes first). */ private static int sqlite3Utf8CharLen(string zIn, int nByte) { //int r = 0; //string z = zIn; if (zIn.Length == 0) return 0; int zInLength = zIn.Length; int zTerm = (nByte >= 0 && nByte <= zInLength) ? nByte : zInLength; //Debug.Assert( z<=zTerm ); //for ( int i = 0 ; i < zTerm ; i++ ) //while( *z!=0 && zmallocFailed ); assert( m.z || db->mallocFailed ); return m.z; } /* ** Convert a UTF-8 string to the UTF-16 encoding specified by parameter ** enc. A pointer to the new string is returned, and the value of *pnOut ** is set to the length of the returned string in bytes. The call should ** arrange to call sqlite3DbFree() on the returned pointer when it is ** no longer required. ** ** If a malloc failure occurs, NULL is returned and the db.mallocFailed ** flag set. */ #if SQLITE_ENABLE_STAT2 char *sqlite3Utf8to16(sqlite3 db, u8 enc, char *z, int n, int *pnOut){ Mem m; memset(&m, 0, sizeof(m)); m.db = db; sqlite3VdbeMemSetStr(&m, z, n, SQLITE_UTF8, SQLITE_STATIC); if( sqlite3VdbeMemTranslate(&m, enc) ){ assert( db->mallocFailed ); return 0; } assert( m.z==m.zMalloc ); *pnOut = m.n; return m.z; } #endif /* ** zIn is a UTF-16 encoded unicode string at least nChar characters long. ** Return the number of bytes in the first nChar unicode characters ** in pZ. nChar must be non-negative. */ int sqlite3Utf16ByteLen(const void *zIn, int nChar){ int c; unsigned char const *z = zIn; int n = 0; if( SQLITE_UTF16NATIVE==SQLITE_UTF16BE ){ while( n0 && n<=4 ); z[0] = 0; z = zBuf; c = sqlite3Utf8Read(z, (const u8**)&z); t = i; if( i>=0xD800 && i<=0xDFFF ) t = 0xFFFD; if( (i&0xFFFFFFFE)==0xFFFE ) t = 0xFFFD; assert( c==t ); assert( (z-zBuf)==n ); } for(i=0; i<0x00110000; i++){ if( i>=0xD800 && i<0xE000 ) continue; z = zBuf; WRITE_UTF16LE(z, i); n = (int)(z-zBuf); assert( n>0 && n<=4 ); z[0] = 0; z = zBuf; READ_UTF16LE(z, 1, c); assert( c==i ); assert( (z-zBuf)==n ); } for(i=0; i<0x00110000; i++){ if( i>=0xD800 && i<0xE000 ) continue; z = zBuf; WRITE_UTF16BE(z, i); n = (int)(z-zBuf); assert( n>0 && n<=4 ); z[0] = 0; z = zBuf; READ_UTF16BE(z, 1, c); assert( c==i ); assert( (z-zBuf)==n ); } } #endif // * SQLITE_TEST */ #endif // * SQLITE_OMIT_UTF16 */ } }