/* Copyright (c) 2017, Lars Brubaker, John Lewin All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of the FreeBSD Project. */ using System.Collections.Generic; using MatterHackers.Agg; using MatterHackers.Agg.UI; using MatterHackers.DataConverters3D; using MatterHackers.Localizations; using MatterHackers.MatterControl.CustomWidgets; using MatterHackers.VectorMath; namespace MatterHackers.MatterControl.PartPreviewWindow { public class AlignControls : FlowLayoutWidget { private InteractiveScene scene; private ThemeConfig theme; public AlignControls(InteractiveScene scene, ThemeConfig theme) : base(FlowDirection.TopToBottom) { this.scene = scene; this.theme = theme; this.HAnchor = HAnchor.Stretch; this.VAnchor = VAnchor.Fit; FlowLayoutWidget alignButtons = null; string[] axisNames = new string[] { "X", "Y", "Z" }; for (int axisIndex = 0; axisIndex < 3; axisIndex++) { alignButtons = new FlowLayoutWidget(FlowDirection.LeftToRight) { HAnchor = HAnchor.Left | HAnchor.Fit, Padding = new BorderDouble(0, 2) }; this.AddChild(alignButtons); alignButtons.AddChild(new TextWidget(axisNames[axisIndex], textColor: theme.Colors.PrimaryTextColor) { VAnchor = VAnchor.Center, Margin = new BorderDouble(0, 0, 3, 0) }); alignButtons.AddChild(CreateAlignButton(axisIndex, AxisAlignment.Min, "Min")); alignButtons.AddChild(new HorizontalSpacer()); alignButtons.AddChild(CreateAlignButton(axisIndex, AxisAlignment.Center, "Center")); alignButtons.AddChild(new HorizontalSpacer()); alignButtons.AddChild(CreateAlignButton(axisIndex, AxisAlignment.Max, "Max")); alignButtons.AddChild(new HorizontalSpacer()); } var secondChild = alignButtons.Children[1]; var dualExtrusionAlignButton = theme.ButtonFactory.Generate("Align for Dual Extrusion".Localize()); dualExtrusionAlignButton.HAnchor = HAnchor.Left; dualExtrusionAlignButton.Margin = new BorderDouble(left: secondChild.OriginRelativeParent.X, top: 6); this.AddChild(dualExtrusionAlignButton); AddAlignDelegates(0, AxisAlignment.SourceCoordinateSystem, dualExtrusionAlignButton); } private GuiWidget CreateAlignButton(int axisIndex, AxisAlignment alignment, string label) { var alignButton = theme.ButtonFactory.Generate(label); alignButton.Margin = new BorderDouble(2, 0); AddAlignDelegates(axisIndex, alignment, alignButton); return alignButton; } private void AddAlignDelegates(int axisIndex, AxisAlignment alignment, Button button) { button.Click += (sender, e) => { if (scene.HasSelection) { var transformDatas = GetTransforms(axisIndex, alignment); scene.UndoBuffer.AddAndDo(new TransformCommand(transformDatas)); //scene.SelectedItem.MaterialIndex = extruderIndexCanPassToClick; scene.Invalidate(); } }; button.MouseEnter += (s2, e2) => { if (scene.HasSelection) { // make a preview of the new positions var transformDatas = GetTransforms(axisIndex, alignment); scene.Children.Modify((list) => { foreach (var transform in transformDatas) { var copy = transform.TransformedObject.Clone(); copy.Matrix = transform.RedoTransform; copy.Color = new Color(Color.Gray, 126); list.Add(copy); } }); } }; button.MouseLeave += (s3, e3) => { if (scene.HasSelection) { // clear the preview of the new positions scene.Children.Modify((list) => { for (int i = list.Count - 1; i >= 0; i--) { if (list[i].Color.Alpha0To255 == 126) { list.RemoveAt(i); } } }); } }; } private List GetTransforms(int axisIndex, AxisAlignment alignment) { var transformDatas = new List(); var totalAABB = scene.SelectedItem.GetAxisAlignedBoundingBox(Matrix4X4.Identity); Vector3 firstSourceOrigin = new Vector3(double.MaxValue, double.MaxValue, double.MaxValue); // move the objects to the right place foreach (var child in scene.SelectedItem.Children) { var childAABB = child.GetAxisAlignedBoundingBox(scene.SelectedItem.Matrix); var offset = new Vector3(); switch (alignment) { case AxisAlignment.Min: offset[axisIndex] = totalAABB.minXYZ[axisIndex] - childAABB.minXYZ[axisIndex]; break; case AxisAlignment.Center: offset[axisIndex] = totalAABB.Center[axisIndex] - childAABB.Center[axisIndex]; break; case AxisAlignment.Max: offset[axisIndex] = totalAABB.maxXYZ[axisIndex] - childAABB.maxXYZ[axisIndex]; break; case AxisAlignment.SourceCoordinateSystem: { // move the object back to the origin offset = -Vector3.Transform(Vector3.Zero, child.Matrix); // figure out how to move it back to the start center if (firstSourceOrigin.X == double.MaxValue) { firstSourceOrigin = -offset; } offset += firstSourceOrigin; } break; } transformDatas.Add(new TransformData() { TransformedObject = child, RedoTransform = child.Matrix * Matrix4X4.CreateTranslation(offset), UndoTransform = child.Matrix, }); } return transformDatas; } } }