/* Copyright (c) 2023, Lars Brubaker, John Lewin All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of the FreeBSD Project. */ using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using MatterHackers.Agg; using MatterHackers.Agg.UI; using MatterHackers.DataConverters3D; using MatterHackers.Localizations; using MatterHackers.MatterControl.DesignTools; using MatterHackers.MatterControl.DesignTools.Operations; using MatterHackers.PolygonMesh.Csg; using MatterHackers.VectorMath; namespace MatterHackers.MatterControl.PartPreviewWindow.View3D { [ShowUpdateButton] public class IntersectionObject3D_2 : OperationSourceContainerObject3D, IPropertyGridModifier { public IntersectionObject3D_2() { Name = "Intersection"; } #if DEBUG public ProcessingModes Processing { get; set; } = ProcessingModes.Polygons; [EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)] public ProcessingResolution OutputResolution { get; set; } = ProcessingResolution._64; [EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)] public IplicitSurfaceMethod MeshAnalysis { get; set; } [EnumDisplay(Mode = EnumDisplayAttribute.PresentationMode.Buttons)] public ProcessingResolution InputResolution { get; set; } = ProcessingResolution._64; #else private ProcessingModes Processing { get; set; } = ProcessingModes.Polygons; private ProcessingResolution OutputResolution { get; set; } = ProcessingResolution._64; private IplicitSurfaceMethod MeshAnalysis { get; set; } private ProcessingResolution InputResolution { get; set; } = ProcessingResolution._64; #endif private CancellationTokenSource cancellationToken; public bool IsBuilding => this.cancellationToken != null; public void CancelBuild() { var threadSafe = this.cancellationToken; if (threadSafe != null) { threadSafe.Cancel(); } } public override Task Rebuild() { this.DebugDepth("Rebuild"); var rebuildLocks = this.RebuilLockAll(); return ApplicationController.Instance.Tasks.Execute( "Intersection".Localize(), null, (reporter, cancellationTokenSource) => { this.cancellationToken = cancellationTokenSource as CancellationTokenSource; try { Intersect(cancellationTokenSource.Token, reporter); } catch { } if (!NameOverriden) { Name = NameFromChildren(); NameOverriden = false; } this.cancellationToken = null; UiThread.RunOnIdle(() => { rebuildLocks.Dispose(); this.CancelAllParentBuilding(); Parent?.Invalidate(new InvalidateArgs(this, InvalidateType.Children)); }); return Task.CompletedTask; }); } public override string NameFromChildren() { return CalculateName(SourceContainer.Children, " & "); } public void Intersect() { Intersect(CancellationToken.None, null); } private void Intersect(CancellationToken cancellationToken, Action reporter) { SourceContainer.Visible = true; RemoveAllButSource(); var participants = SourceContainer.VisibleMeshes(); if (participants.Count() < 2) { if (participants.Count() == 1) { var newMesh = new Object3D(); newMesh.CopyProperties(participants.First(), Object3DPropertyFlags.All); newMesh.Mesh = participants.First().Mesh; this.Children.Add(newMesh); SourceContainer.Visible = false; } return; } var items = participants.Select(i => (i.Mesh, i.WorldMatrix(SourceContainer))); #if false var resultsMesh = BooleanProcessing.DoArray(items, CsgModes.Intersect, Processing, InputResolution, OutputResolution, reporter, cancellationToken); #else var totalOperations = items.Count() - 1; double amountPerOperation = 1.0 / totalOperations; double ratioCompleted = 0; var resultsMesh = items.First().Item1; var keepWorldMatrix = items.First().Item2; bool first = true; foreach (var next in items) { if (first) { first = false; continue; } resultsMesh = BooleanProcessing.Do(resultsMesh, keepWorldMatrix, // other mesh next.Item1, next.Item2, // operation type CsgModes.Intersect, Processing, InputResolution, OutputResolution, // reporting reporter, amountPerOperation, ratioCompleted, cancellationToken); // after the first time we get a result the results mesh is in the right coordinate space keepWorldMatrix = Matrix4X4.Identity; // report our progress ratioCompleted += amountPerOperation; reporter?.Invoke(ratioCompleted, null); } #endif if (resultsMesh != null) { var resultsItem = new Object3D() { Mesh = resultsMesh }; resultsItem.CopyProperties(participants.First(), Object3DPropertyFlags.All & (~Object3DPropertyFlags.Matrix)); this.Children.Add(resultsItem); SourceContainer.Visible = false; } } public void UpdateControls(PublicPropertyChange change) { change.SetRowVisible(nameof(InputResolution), () => Processing != ProcessingModes.Polygons); change.SetRowVisible(nameof(OutputResolution), () => Processing != ProcessingModes.Polygons); change.SetRowVisible(nameof(MeshAnalysis), () => Processing != ProcessingModes.Polygons); change.SetRowVisible(nameof(InputResolution), () => Processing != ProcessingModes.Polygons && MeshAnalysis == IplicitSurfaceMethod.Grid); } } }