/* Copyright (c) 2019, Lars Brubaker, John Lewin All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of the FreeBSD Project. */ using System; using MatterHackers.Agg; using MatterHackers.Agg.UI; using MatterHackers.DataConverters3D; using MatterHackers.MatterControl.DesignTools.Operations; using MatterHackers.RenderOpenGl; using MatterHackers.RenderOpenGl.OpenGl; using MatterHackers.VectorMath; using static MatterHackers.VectorMath.Easing; namespace MatterHackers.MatterControl.PartPreviewWindow { public class SelectedItemDrawable : IDrawableItem, IDisposable { private readonly InteractiveScene scene; private readonly GuiWidget guiWidget; private long lastSelectionChangedMs; // TODO: Use theme colors private Color darkWireframe = new Color("#3334"); public SelectedItemDrawable(ISceneContext sceneContext, GuiWidget guiWidget) { this.scene = sceneContext.Scene; this.guiWidget = guiWidget; // Register listeners scene.SelectionChanged += Selection_Changed; } public bool Enabled { get; set; } = true; public string Title { get; } = "Selection Renderer"; public string Description { get; } = "Render selected item with expanded mesh"; public DrawStage DrawStage { get; } = DrawStage.TransparentContent; public void Dispose() { // Unregister listeners scene.SelectionChanged -= Selection_Changed; } private void Selection_Changed(object sender, EventArgs e) { guiWidget.Invalidate(); lastSelectionChangedMs = UiThread.CurrentTimerMs; } public void Draw(GuiWidget sender, IObject3D item, bool isSelected, DrawEventArgs e, Matrix4X4 itemMaxtrix, WorldView world) { if (isSelected && scene.DrawSelection) { var selectionColor = Color.White; double secondsSinceSelectionChanged = (UiThread.CurrentTimerMs - lastSelectionChangedMs) / 1000.0; if (secondsSinceSelectionChanged < .5) { var accentColor = Color.LightGray; if (secondsSinceSelectionChanged < .25) { selectionColor = Color.White.Blend(accentColor, Quadratic.InOut(secondsSinceSelectionChanged * 4)); } else { selectionColor = accentColor.Blend(Color.White, Quadratic.InOut((secondsSinceSelectionChanged - .25) * 4)); } guiWidget.Invalidate(); } if (item.Color != Color.Transparent) { selectionColor = selectionColor.WithAlpha(item.Color.Alpha0To255); } this.RenderSelection(item, selectionColor, world); } } public AxisAlignedBoundingBox GetWorldspaceAABB(IObject3D item, bool isSelected, WorldView world) { if (isSelected && scene.DrawSelection) { var scaleMatrix = CalcScaleMatrix(world, item); return item.Mesh.GetAxisAlignedBoundingBox(scaleMatrix); } return AxisAlignedBoundingBox.Empty(); } private Matrix4X4 CalcScaleMatrix(WorldView world, IObject3D item) { // Expand the object var worldMatrix = item.WorldMatrix(); var worldBounds = item.Mesh.GetAxisAlignedBoundingBox(worldMatrix); var worldCenter = worldBounds.Center; double distBetweenPixelsWorldSpace = world.GetWorldUnitsPerScreenPixelAtPosition(worldCenter); var pixelsAccross = worldBounds.Size / distBetweenPixelsWorldSpace; var pixelsWant = pixelsAccross + Vector3.One * 4 * Math.Sqrt(2); var wantMm = pixelsWant * distBetweenPixelsWorldSpace; return worldMatrix.ApplyAtPosition(worldCenter, Matrix4X4.CreateScale( wantMm.X / worldBounds.XSize, wantMm.Y / worldBounds.YSize, wantMm.Z / worldBounds.ZSize)); } private void RenderSelection(IObject3D item, Color selectionColor, WorldView world) { if (item.Mesh == null) { return; } // Turn off lighting GL.Disable(EnableCap.Lighting); // Only render back faces GL.CullFace(CullFaceMode.Front); // Expand the object var scaleMatrix = CalcScaleMatrix(world, item); GLHelper.Render(item.Mesh, selectionColor, scaleMatrix, RenderTypes.Shaded, null, darkWireframe); // restore settings GL.CullFace(CullFaceMode.Back); GL.Enable(EnableCap.Lighting); } } }